Alright guys, I'm here for a CTM series. Have fun dying!
I will love you forever if you: 1) Play Abstract Dreams 2) Give feedback 3) LP/Upload videos of of my maps, NOT WU1 4) Speedrun one of my maps, NOT WU1 5) Don't tell me that WU1 is bad, because I KNOW IT IS
NEWS: WU2 Green Wool is crap/broken. [Green Fleecy Box Coords]
X(-182) Y(120) Z(-145)
Darned 1.6! ( Or if this area breaks anyway, its been known to do that. )
Other News: Someone beat Abstract Dreams (on camera!) TheMisterJamesGaming
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CTM Standard Rules: 1) Find and complete the Victory Monument. 2) Find wool in chests (Fleecy Boxes) scattered around the map, do NOT use dyes or spider string for wools! 3) You may craft the Iron, Gold, and Diamond blocks. 4) Use at least Easy difficulty, and never Peaceful. 5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain. 6) Survive in any way you can think of. (Yes, you can mine, craft, and place blocks.) 7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Victory Monument. 8) You may not pick up, craft, or move Ender Chests.
Author Difficulty Rating:
This is the difficulty that I intended the map to be.
Easy, Medium, Medium-Hard, Hard, RomHack
Working through the Labyrinth and I found Intersection 2 by accident, but I had to say that I absolutely love the design of this intersection! The water in the bowl shape, and the redstone blocks, just make it look SO GOOD!
I went through the portal and it leads to intersection 5. You might want to fix that.
I think (?) i fixed your problem. I basically re-deleted all the player data in the save. Pretty sure that worked. I put the new link in place of the old one. I had tested this problem before I released it and it worked fine for me, but I think I fixed this bug. Thanks for reporting it anyway!
Thoughts so far:
(Apart from the recurring thought "This guy loves a good maze doesn't he!"
Descent Into Darkness
Myeh.The starting island was good, and I liked the starting supplies... But it didn't really look great.
I did like the Feesh on the island, but they were easy to get rid of (and free XP!).
The going-round-the-edge of a large stone block was a good idea, but I think you need to work on it a bit (maybe add some vines or just other blocks to add variation.)
It would be neat to have a bridge going from the middle island to a certain point on the edge
(Oh, and with the middle island... add some grass/flowers... dirt is just too plain.
The actual descent into darkness was easy (I had hardly any mobs to deal with) and, once again, a bit plain. Some mood lighting (glowstone holes in ceiling, for example) and the addition of a few structures, or maybe some webs, would be welcoming!
Probably my least favourite area of Intersection 1!
Icarian Labyrinth
I like the reference in the area name
The challenge was good, and I liked the progression (the fact there were different paths and some had loot, some had spawners, others had the way down.)
The mossy cobblestone is myeh. I would have preferred cracked stone brick with some random placements of chiselled brick and mossy cobblestone/normal cobble.
The checkpoints were nice (I loved how the "Lighting" chest saved me from trekking back to the Intersection for torches!) and the loot was well spread out.
The labyrinth was of a good length. It wasn't too short that I could easily run through it, and it wasn't so long that I got lost and ragequitted.
The final room was challenging, died once due to the blaze, then twice more because of the skeletons. Overall, a nice area! I did run into Intersection 2 very early on and it looks impressive!
Smooth Crater
Meh. (I seem to be using meh and myeh a lot so far!)
Massive large circle clearly cut out of stone in MCEdit... Not good.
I didn't like the fact a large majority of the crater wasn't used. And the loot at the bottom could have easily been missed by players.
The actual dungeon/tower itself was good. I just think you didn't need the huge "crater" at all...
The dungeon was challenging, and gave me a headache with the zombies banging on the doors all the time! However, I managed to get through it without any deaths. And I did a pretty good enderpearl escape through all the ghast
Columnous Halls
Apart from the fact I turned right and found the loot/wool right at the start, making this dungeon a lot shorter for me than it probably would've, I like this.
For one, it was the only area so far that's used a variation in blocks (unless you count the wood/stone of the tower in the Crater, I guess). It was also fun to work through, and the loot was nice!
Although a diamond sword and chestplate, only at Intersection 1.... It felt a bit too OP for me! But I'll accept it!
If I gave negative feedback here, I'm sorry! I am really enjoying the map (it's a lot better than I expected from the screenshots!), it's just I like to give constructive criticism as feedback rather than just listing the positives!
Right, time to cart my stuff to Intersection 2 (thanks for the enderchest! It means I can carry two chestloads at once between that labyrinths!)
I'll post some more stuff when I've completed Intersection 2
Long wall of text is long :3
Thanks!
Yea I kinda expected people to comment about it being plain or something similar , because I need to work on my aesthetics powers more. The only thing I'm worried about for you is that i've made the Red and Black wools too hard. I tested them and they were both finish-able, but only barely. But that's all the way at Intersection 5 so good luck until then!
Nice, but was really easy to just run right through, and I used a Fire Resist potion to grab the wool, meaning the blaze weren't too much of a problem!
I'd add some more miney stuff, such as some wooden structures (like the ones you get in generated mineshafts in survival worlds) and maybe some railway tracks and minecarts dotted around!
Lost Sands
Oooh, I really liked this
After running around and taking out the blaze spawners, along with lighting the area up, I tackled the pyramid. The cave spiders were annoying (when aren't they?) but I liked the fact you could take them out through the corner of the chests! If there was any loot in those chests, I didn't get any!
The Medi-Kit at the fleecy box was much needed after all the monsters! Probably my favourite area so far!
The Monument
YAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYY! I like the chests provided, and the farms and teleports are really handy!
Mysterious Ruins
I also love this area! So glad you're moving away from the "mazey" areas in Intersection 1!
This proved another challenge, as skeletons kept threatening to shoot me off the top of the ruins. I also made a jump onto one of the towers and quickly took out the blaze spawner, however a few of them spawned, which nearly turned nasty!
As for the wool, another chug on the Fire Resist made it once again easy, but at least there were ghast this time to actually deal me some damage!
Just going to transfer everything to the Monument now, and build a safe passage to Intersection 3!
<3 Once again, wondering how Red and Black will be for you. IMO they are DEFINITELY the hardest, but i'm not sure if I was a total **** or it is fairly reallyx10000000 hard.
Alright guys, I'm here for a CTM series. Have fun dying!
I will love you forever if you:
1) Play Abstract Dreams
2) Give feedback
3) LP/Upload videos of of my maps, NOT WU1
4) Speedrun one of my maps, NOT WU1
5) Don't tell me that WU1 is bad, because I KNOW IT IS
-----------------------------------------------------------------------------------------------------------
Apr 1 2015: April Fool's Map!
WU0: No Effort
https://www.mediafire.com/?1g3g1xum3335dgn
NEWS: WU2 Green Wool is crap/broken.
[Green Fleecy Box Coords]
Y(120)
Z(-145)
Darned 1.6!
( Or if this area breaks anyway, its been known to do that. )
Other News: Someone beat Abstract Dreams (on camera!)
TheMisterJamesGaming
------------------------------------------------------------------------------------------------------------
Downloads for Edge of Unknown:
2400 (1 Feb 2015)
Downloads for Abstract Dreams:
3300 (1 Feb 2015)
-------------------------------------------------------------------------------
CTM Standard Rules:
1) Find and complete the Victory Monument.
2) Find wool in chests (Fleecy Boxes) scattered around the map, do NOT use dyes or spider string for wools!
3) You may craft the Iron, Gold, and Diamond blocks.
4) Use at least Easy difficulty, and never Peaceful.
5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain.
6) Survive in any way you can think of. (Yes, you can mine, craft, and place blocks.)
7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Victory Monument.
8) You may not pick up, craft, or move Ender Chests.
Author Difficulty Rating:
This is the difficulty that I intended the map to be.
Easy, Medium, Medium-Hard, Hard, RomHack
All My CTM Maps:
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World Unknown #1: Edge of the Unknown
My first CTM map, hopefully you guys like it!
This map does not really have a theme, as it is my first CTM map i've made.
Primary Download: --> http://www.mediafire...fd2ves2ydpc7f2p <--
Incasemediafireisntworking Download: http://www.fileswap.com/dl/wMWXwmgmVe/
Pictures:
Intersection 1.
Command Block Teleportation Magic:
The craziness of cave spiders.
One of my many pre-area briefings.
A mysterious new area lies beyond...
Doesn't this strike fear into your heart?
LPs:
Avellar+Tim:
AllNoobsOnce:
Version: V1.0
Minecraft Version: 1.5
Author Difficulty Rating: Easy-Medium
Layout: Linear-Branching
Poll Difficulty Rating: 7/10
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World Unknown #2: Abstract Dreams
I came back with a vengance!
WU2: Abstract Dreams is my second map.
Trailer by YouAlwaysWin:
Download -> http://www.mediafire...exajj1aex9n81vx <-
Pictures:
And start your experience in myah:
And go to places such as myah:
as well as hyah:
with such intersections like dis:
and insanity such as this:
and this:
on your way battling custom mobs like this:
getting help from lewt like this:
as well as helpfulness like this:
crapping your pants from stuff like this:
and EVENTUALLY making it to here:
and capturing the legendary black wool:
Good Luck brave player!
LPs:
http://twitch.tv/aurabolt
TheMisterJamesGaming:
Teanji, Tekkies, and Psyco:
Teanji:
Tekkies:
Psyco: No Recording
TheMassProducers + NikoTheLastGamer
TheMassProducers: NikoTheLastGamer:
Aimcheck:
DrSgtGunny:
PSS:
VideoGameTales[GREEK]:
BlackashPlague:
AcidWarkiller:
FruityDawn:
Version: V1.0
Minecraft Version: 1.5.2
Author Difficulty Rating: Hard
Layout: Linear-Branching
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Links to my Other Stuff:
Cryogen Adventure Map: http://www.minecraft...gen-map-series/
Battle of the Archway PvP Map: http://www.minecraft...command-blocks/
YouTube Channel: http://youtube.com/mrredstoneyt
Leave your comments, concerns, LP's/Videos/Showcases, etc in the comments below!
Feel free to make an LP of this and post it here.
-MrRedstone
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Thanks! Any feedback would be appreciated!
DI? Does that mean D? or what?
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I went through the portal and it leads to intersection 5. You might want to fix that.
Hmmm. Not sure why that happened. I'll see if I can figure why that happened and fix it along with some other minor things.
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I think (?) i fixed your problem. I basically re-deleted all the player data in the save. Pretty sure that worked. I put the new link in place of the old one. I had tested this problem before I released it and it worked fine for me, but I think I fixed this bug. Thanks for reporting it anyway!
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Have Fun! Record as much a you can! Thanks!
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Thanks!
Yea I kinda expected people to comment about it being plain or something similar , because I need to work on my aesthetics powers more. The only thing I'm worried about for you is that i've made the Red and Black wools too hard. I tested them and they were both finish-able, but only barely. But that's all the way at Intersection 5 so good luck until then!
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<3 Once again, wondering how Red and Black will be for you. IMO they are DEFINITELY the hardest, but i'm not sure if I was a total **** or it is fairly reallyx10000000 hard.
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Ive updated the thread accordingly.
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