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    posted a message on 100 Days to Mine: The Major Motion Picture!
    Quote from NateAltitude »
    1st of all: BUMP OF HOPEFUL REVIVAL!
    Now, back to bussiness.
    OMG TELL ME UTUBE ACCOUNT WHERE THIS WILL BE!!!!! TOTALLY WANNA SEE IT AND WOULD EVEN PAY FOR A TICKET TO GO TO A THEATER TO SEE!!!!



    Happy birthday, it'll be free.
    Posted in: Video/Series Help
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    posted a message on 64/32 bit
    Quote from _j03_ »
    Quote from zuned1 »
    Because we don't yet have quite the technology available, its more 'That's overkill' than 'we don't need it.' Its definitely true that you don't need 16,000 yhottabytes (Jesus. ._.), and on CPU, we don't really have powerful enough processors yet that we would be able to run enough programs that we would need more than 16 gb RAM at most. Unless you were doing massive, like... Crysis 2 gaming or something, we are pretty much set on terms of RAM.

    And just as a qeustion for the asking, would a 35-bit (presuming it existed) OS be able to handle 32gb of ram?

    How is 64-bit overkill? You don't need to have any better computer for it actually. And IMO it's time to move on from 32-bit, the limit that it can handle only up to 4Gb of ram is retarded. Soon there will be much more new games, programs etc. that will use atleast or more than 4Gb of ram. And with 64-bit OS we don't have to fear anymore that samekind of problems will be encountered soon...


    I find that if we do start creating more powerful programs, and we start making them need more powerful computers, we're also going to need to make better computers less expensive. Currently, most people are not willing to pay much for computers. If you look here, you get all of these guys who REALLY want a good computer, but have no more than around 1,500 dollars.

    How much do you think people who just want a simple computer would be willing to pay?
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Yeah, but my knowledge is more regular C than C++, so I think I'll review the syntax.

    Also, I heard Java is Object-Oriented. Just checking, but thats true, right?
    Posted in: Computer Science and Technology
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    posted a message on Is this speedtest OK?
    What I also want to know is if you guys are wired up to the wall or something.

    Comcast, and over Wireless:

    9ms Ping
    22.79MB Download
    5.67 Upload


    Also, how do I get super-fast connections, like the guy who photoshopped his results? :wink.gif:

    (Yes, I know they're not shopped.)
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Alright... Thanks guys!

    Yes... I do think I will be using Java now, although this is literally, 80% in part due to the fact that I have a Mac, and my friends have Windows, and Java is certainly good for cross platform natively, and also it can be programmed cross platform. I've always wanted to program with my friends, not entirely alone. I find programming alone is harder/worse/slower.

    As for that text tutorial, I was talking the Java Syntax. That only teaches the game part. I do need to learn the Java syntax specifics. But I do think, now I can tell my friends what to download! :biggrin.gif:
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Quote from Bassdoken »
    Quote from zuned1 »
    I presume that just using the minimal amount of lines/processes would work best?

    Any IDEs? I've tried installing Netbeans before but it gave me issues.


    Not necessarily, but doing the most amount of output with the least amount of input is a good thing to do.

    Try reading my previous posts. I link a pretty good one, imo. Eclipse.


    Hm. Would you mind explaining this to me? :biggrin.gif: Do you mean not checking for input every two seconds or what?

    Oh, yeah. Found it!

    As for learning Java, because I mostly have experience with C, would you say TheNewBoston is a good way to go? I started watching his C++ tuts for a little, and noticed the 'Java Gaming Section'. Think he's the way to go?
    Posted in: Computer Science and Technology
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    posted a message on 64/32 bit
    Quote from WrenAkula »
    Quote from zuned1 »
    I find that being discriminatory against OSs is like being discriminatory against race. It really isn't that big a difference. On the outside, they are all different, but they're all computers inside. All computers work the same for the most part.

    You're actually comparing software criticism to racism? o_O


    That's probably kinda mean, but yeah. Anyway, I tend to be victimized, not victimiz... ing?


    As for the RAM to CPU thing, I'm just saying, your CPU can only handle so many programs running at once. It really depends what your running. But I definately rushed my thinking on that. I would say... (insert large number here)gb?... I dunno. My dad has a computer with 8GB ram and... Intel Core2Quad 2.8GHz. His RAM is really only used when he's using photo editing software, and his will preload all his photos to RAM for easy and quick access. His CPU only ever spikes when he starts adding effects to the photo.


    Also, I kinda just meant that if you were to start running a bunch of games at once, your computer would definately start to lag, but thats probably something I should have mentioned. :tongue.gif:


    As for the 35-bit thing, I was just checking to make sure I understand this stuff. I'm kinda/sorta new to the actual technical aspect of computers.
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Quote from Bassdoken »
    Quote from zuned1 »
    Alright, but how would I get the 2D game running in Java? Without any kind of OpenGL or anything, would it run well, efficiently?


    Depends on how you write the code. But yes, it can be efficient while being 2d.


    I presume that just using the minimal amount of lines/processes would work best?

    Any IDEs? I've tried installing Netbeans before but it gave me issues.
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Quote from Bassdoken »
    Quote from zuned1 »
    I got a circle to spin. :tongue.gif: Yeah, I really don't have much expenience... Do you have any other graphics libraries that might be simpler? If it was 2D, and simpler, that'd be nice. I have an idea for 2D. I really didn't mess with OpenGL 3d that much, and haven't used it in around over a year.


    If I were you, I would just being by making a simple 2d game in Java, just to get the basics, then use OpenGL with an engine like JMonkeyEngine, and just see what you can do from there. Start small, else you'll give up or the end product will be horridly inefficient.


    Alright, but how would I get the 2D game running in Java? Without any kind of OpenGL or anything, would it run well, efficiently?
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Quote from Bassdoken »
    Quote from zuned1 »
    Hm. I'm learning a lot today.


    One thing that stuck out though...
    How would I know if a framework was compatible with Mac and Windows? What about things like OpenGL? I have some experience with that.

    Also, what's a preprocessor command? I've never heard that phrase.


    OpenGL is cross-platform, and Java can use it.

    Although it seems like you have big aspirations, but little to no experience. How much experience do you have with OpenGL?


    I got a circle to spin. :tongue.gif: Yeah, I really don't have much expenience... Do you have any other graphics libraries that might be simpler? If it was 2D, and simpler, that'd be nice. I have an idea for 2D. I really didn't mess with OpenGL 3d that much, and haven't used it in around over a year.
    Posted in: Computer Science and Technology
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    posted a message on 64/32 bit
    Quote from Memoscorp »
    Quote from zuned1 »
    -snip-


    Shut up. You don't know what you're talking about. You're the same one who said Macs are beasts and that Windows doesn't have partitions. Just STFU, seriously.

    Quote from Bassdoken »
    I agree, we don't need an anything that uses 16 yhottabytes. But not being limited to 4GB would be nice. We've been held back imo by 32-bit. It's time to move on. That doesn't mean make some massive memory hogging applications, but if we're running 64-bit hardware, 64-bit OS's, why are the majority of programs 32-bit? You see my point?


    No, cause he's a Macfag who doesn't know ****.


    Yeah... You think I don't use Windows?
    I use Windows on a daily basis. For the most part, I dislike it. And about me not knowing ****, I disagree. I know plenty about computers. I've never built my own or anything, but I know more than enough to get by without issues. Anyway, if my current Windows partition wasn't enough, I have two old Alienware's sitting in my room. I'm currently using the better one for messing around, and the older one to sell for pocket money.

    I find that being discriminatory against OSs is like being discriminatory against race. It really isn't that big a difference. On the outside, they are all different, but they're all computers inside. All computers work the same for the most part.
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Hm. I'm learning a lot today.


    One thing that stuck out though...
    How would I know if a framework was compatible with Mac and Windows? What about things like OpenGL? I have some experience with that.

    Also, what's a preprocessor command? I've never heard that phrase.
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    Quote from Bassdoken »
    Well it seems like you've already made up your mind so good day to you sir.


    I'm just asking if anyone knows some other IDE's, languages, etc. because I want to have options. I'm not entirely sure that C++ works on a Mac, and anyway, the IDEs he suggested are all Windows. Netbeans has just given me problems, which is what made me hate on Java, and Visual Basic is obviously Windows. Code::Blocks, I found to be Windows+Linux only. Curious, however I may be wrong.

    Anyway, I'm still asking questions so I know what I'm doing. Was it me or was that a rather bitter comment.
    Posted in: Computer Science and Technology
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    posted a message on 64/32 bit
    Quote from Bassdoken »
    Quote from Tonyyyyyy »
    A 64 bit computer just has the 64 bit extension to the x86 (32 bit) structure.
    It allows the computer to use much more memory, up to 2^64.
    Basically...18,446,744,073,709,551,616 different values.

    64-bit is slowly becoming more and more used (it was all 32 bit back then...almost no driver support for 64, thus making it unnecessary).

    Windows doesn't exactly make much use of the 64 bits, but other OSs, such as Linux make some use.
    We don't exactly need that much power yet. :tongue.gif:


    We don't need that much power yet because of people saying exactly that, "we don't need it yet." 64 bit should have been implemented so much better a good 4 years ago.


    In reality, we don't. We have only recently discovered computers, and microchips, in relativity to how long the human race has been alive.

    Because we don't yet have quite the technology available, its more 'That's overkill' than 'we don't need it.' Its definitely true that you don't need 16,000 yhottabytes (Jesus. ._.), and on CPU, we don't really have powerful enough processors yet that we would be able to run enough programs that we would need more than 16 gb RAM at most. Unless you were doing massive, like... Crysis 2 gaming or something, we are pretty much set on terms of RAM.

    And just as a qeustion for the asking, would a 35-bit (presuming it existed) OS be able to handle 32gb of ram?
    Posted in: Computer Science and Technology
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    posted a message on Game Development-Mac+PC
    I would, but I don't want the program to be moddable, (Would I be able to edit-ify that?) and also, I just have a bit of a thing against Java. It seems a little complicated.

    C? I know that it's old, (However I do like it.) but can you program games with it? I heard C was strictly Command Prompt/Terminal. Console, basically.

    You make compiling for every OS sound difficult. In reality, how difficult is it? Is it extra code to make it work, or can I simply hit two different buttons for two different compiles? And is Linux supported? I love all OS's equally. But If I had to choose a favorite, it'd be Mac OS X.

    I think Xcode would work best for me, because it's Mac native, but maybe I can check the Mac App Store for an IDE. I've seen surprisingly good ones for various languages.

    Visual studio isn't mac compatible, Netbeans seems foreign, and I usually figure things out easily, and.. What's Code::Blocks?
    Posted in: Computer Science and Technology
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