So how about this 1.5 update? Flower, are you ready to disable a lot of blocks? They put in a new ore for TWO objects, and then made a hopper that can be made before you even get a stone pick...
What you guys said about skeletons made me think. Why not have skeletons back away from the player at walking speed? You NEED to run after a skeleton or back him into a wall to kill him. That would be hardcore skeletons, no? I know suggestions are frowned upon, and FC may be working on something like this already, so you all can just ignore me.
This is Flowerchild's mod. If you do not like it, leave this thread. If you like it, stop trolling Flowerchild. He decides how you can act on his forums, and how he acts is not the matter. He is the benevolent dictator. Obey or depart.
sorry if this gets in your way...:x BUT i could use some help....
My game crashes everytime I update this mod and i some how manage to fix it but id just like to know whats causing it...
I loved this mod but when the forge compatibility was gone I didn't liked the mod anymore
So please make it again forge compatible because I now play it on a second minecraft instance In MultiMC and I hate it to change always from instance if i want to play IC2+other mods and/or btw
Cry more and it will fix everything. Look directly above your post! Wow! You scrolled past the reason that forge is not compatible! Read the OP, and some pages back from this before you post. Thank you.
Is this an option coming in 1.3? I haven't heard of it.
Yes. The 12w19a snapshot offers "Larger Biomes" option on the more worlds options. Sounds good, and would make more sense... no more rainforest/tundra/desert biomes.
Nerd-Boy, I have been using this mod since it was just a couple weeks old. I will not use forge as too many mods are incompatible with it. I will wait for the universal API to come out, but until then, I am sorry, but I can not use your mod. It was a great run, and I hope you do not go with the Forge.
I do not know if this has been suggested yet, but I would like to say that gloves/gauntlets would be a great addition to this mod. Being able to have some hand protection would be great. It seems pretty stupid that steve would not think to cover his hands during battle. Just a suggestion, great mod by the way!
An idea on how to make a quiver work: make it so that whenever a bow type weapon is put into the main hand slot, the off hand changes to a quiver, and above it is an empty slot for arrows, limited to the type of quiver you have.
Something like this:
Little bit of a bug, when you are wielding your weapon, you can press 'q' and throw it, and you cant throw the shield, so I think that you are not supposed to throw either.
Can anyone give me a direct link to download the SMP modloader? McAfee thinks that mediafire is evil, and wont let me go to the site even when I click "allow anyway." Please help.
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Woah dude, use spoliers and do not use the FORGE - SRC folder
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Don't feed your dog wolfchops. They dont take kindly to cannabalism.
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Cry more and it will fix everything. Look directly above your post! Wow! You scrolled past the reason that forge is not compatible! Read the OP, and some pages back from this before you post. Thank you.
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Yes. The 12w19a snapshot offers "Larger Biomes" option on the more worlds options. Sounds good, and would make more sense... no more rainforest/tundra/desert biomes.
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The recipies would look like this maybe:
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Something like this:
Quivers: (Swap leather with any materials)
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