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    posted a message on Looking for newer server
    I found a server. Thanks to all who posted.
    Posted in: Starting Up / Looking For Server
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    posted a message on Oceancraft
    If harpoons are added, I think they should be tethered to the player when thrown.
    Posted in: Suggestions
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    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    Quote from Baldur »
    trhteres no need for Aether.

    Why?
    Posted in: Suggestions
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    posted a message on The Nether Update: The Nether Expansion Topics
    Quote from Nightcrouser »
    The magma tools should be very weak like wood. Because it wouldnt be fun if theyre like diamond picks and almost wont break.

    I imagined them being iron durability. Though they would be more rare.
    Posted in: Suggestions
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    posted a message on Looking for newer server
    Quote from kerbe »
    Wayvo, that's your private IP. Check that your router has port forward done and supply him with public IP. :smile.gif:

    Yes, that would help greatly if you do that Wayvo.

    Edit: still looking for a server, as current suggestions are having problems. If I find one I like I am likely to stick with one server!
    Posted in: Starting Up / Looking For Server
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    posted a message on MINECARTS Mk. II *Latest Update: 9/1/2011*
    Quote from Ehnonimus »
    Quote from zophah »
    You should make a new poll for the track images.

    I considered it but I'd rather leave up the current poll and I don't want to make a completely separate topic for a relatively minor part of the overall proposal. I'd rather get a general impression from the regulars of this topic, then pick a design and move on.

    I pick #9, as I think a full-stop should have a bigger (or more) lights and be symmetrical (as it will stop from both sides)

    Also on another note, what would happen if a cart fell onto a full stop track (instead of being placed on it)? Would it float?
    Posted in: Suggestions
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    posted a message on Looking for newer server
    To clarify then, I'm looking for a world where I can build and mine without having to go out into wilderness (far from the spawn point) to find a plot of land for a building project I'm hoping to make. I am looking for a more "community" feel without being restricted to do so. I would love to be in an island-based map, so I'll check them out.
    Posted in: Starting Up / Looking For Server
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    posted a message on MINECARTS Mk. II *Latest Update: 9/1/2011*
    You should make a new poll for the track images.
    Posted in: Suggestions
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    posted a message on Looking for newer server
    I'm looking to join a server that is relatively untouched. Preferably without mods. Size does not matter and I will follow all building codes. Above all else I'm looking to have fun!

    Edit: I have found a server. Thank you everyone for helping.
    Posted in: Starting Up / Looking For Server
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    posted a message on The Nether Update: The Nether Expansion Topics
    Quote from pi972 »
    This will only add another main world.
    Notch wants to use ia as an alternative world, and this gets too complicated

    Can you please cite where Notch said this? And even then, some people like the challenge of living purely in the Nether, so why not give players more reasons to be there?
    Posted in: Suggestions
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    posted a message on The Nether Update: The Nether Expansion Topics
    I just thought of a new mob: it disguises itself as a Nethershroom (and the block beneath it) and then attacks as soon as you try to collect it.
    Posted in: Suggestions
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    posted a message on MINECARTS Mk. II *Latest Update: 9/1/2011*
    You should add to the FAQ about why gold isn't used. The point doesn't come up often but I still don't want to waste my time explaining that to them.
    Posted in: Suggestions
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    posted a message on The Nether Update: The Nether Expansion Topics
    I just thought of a new Nether mob: fireflies

    a white speck of light flying aimlessly through the Nether that lights any mob or block it touches on fire.
    It's a neutral mob (attacks if it is attacked) that doesn't drop anything, but if you have anything to capture it in (a glass bottle or something) you can place it as a light source (however if you break the bottle to try and move it, the firefly will be set free and will try to reduce you to ashes!)
    Posted in: Suggestions
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    posted a message on Hunger Mode (how to implement hunger properly)
    Quote from tanel66 »
    good idea, however i think it should be disabled on peaceful mode, on other modes its enabled.

    Some still want it while on peaceful in order to make it ever so slightly dangerous.
    Posted in: Suggestions
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    posted a message on Hunger Mode (how to implement hunger properly)
    Quote from thedog487 »
    NO then it would be a RP not a fun game any more i just hate the idea of this because
    1.it takes too long to cook/get food
    2.no more exploration
    3.theres very few food sources these are it :Ham: :Bacon: :RedShroom: :Portabella: :||||: [apple]
    4.this would be more of a mod not a thing for the game if you want this MAKE A MOD

    1. tell that to the guy who takes less than 5 seconds to harvest and craft a loaf a bread. (and it only takes 2 swings from a stone sword to kill a pig)
    2. please elaborate.
    3. yet they are easy to acquire (aside from the apple of course). Also mushrooms don't heal (unless you meant stew), and you forgot cake.
    4. Yes it could be a mod. But if they wanted it to be one they would have posted it in the mapping and modding forum instead of here.

    And a last note, there would be an on/off switch in the options screen, right near the difficulty control.
    Posted in: Suggestions
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