- zombiqueen
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Member for 12 years and 3 months
Last active Tue, Nov, 5 2013 16:31:38
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- 449 Total Posts
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SilverNeko posted a message on Google Picture WarPosted in: Forum Games
DAMN YOU CHOWDERBOWL! NOW I CAN ONLY THINK OF COWS!!!! -
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Kurokibo posted a message on Be the last poster to win!Experimental indeed.Posted in: Forum Games
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Crolen posted a message on what does your avatar think about the avatar above you?"Is she from the Timeless River?"Posted in: Forum Games -
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from zombiqueen
Hmm, I've been thinking. In a dungeon I'm planning on making, I want to be able to use the harp. Since I'm new to scripting, how could I make a block appear and then soon disappear after a song is played?
It seems like it would be complicated. /sigh
:sad.gif:
I have the example song in music scripts, and so when the song is played it will activate the "blockappear.js", but that's all I've got. I'm completely clueless as to how I would make a block appear for a short while.
For the blockappear.js replace # with the id of the block to appear and replace ## with the time for the block to appear before it dissapears. Replace blockPosX, blockPosY nad blockPosZ with the block's x,y,z coordinates.
world.setBlockID(blockPosX, blockPosY, blockPosZ, #); time.sleep(##) world.setBlockID(blockPosX, blockPosY, blockPosZ, 0);
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from emigauntx
im having a bit of trouble running the program. i've already instaled it but when i go to start the game it does absolutely nothing
You didn't try to put the files in your .minecraft folder did you?
Extract the adventurecraft folder to the desktop and run the adventurecraft.exe
Click install, or if you don't have a clean minecraft install click install via login to have adventurecraft download the neccasary files.
Adventurecraft runs as a separate game from minecraft, once it is installed use the adventurecraft.exe to run the game.
I recomend you checkout the Wiki for tutorials etc. http://adventurecraft.wikkii.com/wiki/Main_Page
Important: Whenever you want to edit the map press F4 and then press t and type in /mapedit then press enter. You need the have debug mode turned on to place blocks etc. (press F4 to turn on debug mode)
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from Horstj
That seems to only relace the icons of ALL the items, but maybe I'm using it the wrong way. Here is the code from the global on update script:
SNIP
By the way: when I got the Item from the pallette it worked, than I gave it one point of damage, still working as expected. But than it did not go back to default. Maybe I have to userevert.Textures()
?
What you do for each items.png is that you create a new one and just edit the particular item's texture.
I'm not sure why it wouldn't revert. If you use revert.Textures it will revert ALL the textures so that could be a pain if you have other texture replacements.
Are you trying to create an animation for the item?
If so there is a better way to do it:
EDIT:
Quote from zombiqueen
Yay, I finally got un-lazy enough to create an account!
I mostly created an account to get help if I needed it, but I also think that gabriel101x needs a ton of appreciation. He's helping so many people and he doesn't even have to.
So thank you gabriel101x. You've helped me a lot, even indirectly (by answering other people's questions).
Thank you. -
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from ChuggaCraft
Hey guys, I was wondering if anyone would be willing to write me a simple item script.
I want an easy, fill-in-the blank script for new items that do damage (similar to the sword).
I just need a script for new weapons that I can copy/paste with new damage values and item ID's.
Thanks
OnUpdate Script:
function weaponSwing(weaponSwingDamage) { if (hitEntity !=null) { currHealth = hitEntity.getHealth(); hitEntity.setHealth(currHealth - weaponSwingDamage); } }
Script for weapon on used:
weaponSwing(##);
Replace ## with weapon damage
See tutorial here to make new items:
Quote from Horstj
@MasterRedXIII @Arsnof: Well, that is not what I meant. I want to have the item to have diffrent icons depending on its state (just like the umbrella: it is closed when not in use and opend while gliding down). Sorry for not expressing myself clearly.
Use this to replace texture:
effect.replaceTexture(String textureToReplace, String replacement)
For example:
effect.replaceTexture(/gui/items.png,/gui/items2.png)
Use the items damage value to determine when to change the texture. -
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from Anahake
I need help installing this!How do i do all this?All the Jar files in there..do i have to iclude all of them into .minecraft or go through all of them copying and pasting them into my minecraft.jar?Does the adventure craft install all i have to do?I'm confused...
Extract the adventurecraft folder to the desktop and run the adventurecraft.exe
Click install, or if you don't have a clean minecraft install click install via login to have adventurecraft download the neccasary files.
Adventurecraft runs as a separate game from minecraft, once it is installed use the adventurecraft.exe to run the game.
I recomend you checkout the Wiki for tutorials etc. http://adventurecraft.wikkii.com/wiki/Main_Page
Important: Whenever you want to edit the map press F4 and then press t and type in /mapedit then press enter. You need the have debug mode turned on to place blocks etc. (press F4 to turn on debug mode) -
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from MasterRedXIII
Hey, thanks for responding. I'm currently using the Biome Test map with a trigger and a monster spawner. I uninstalled and reinstalled AC (while saving my previous map to a new folder in my computer, of course) and it still isn't working.
A slime spawned once, and I was like YES! and then it just broke again. Nothing is spawning. The respawn delay is set to 0 seconds and there's enough room all around for something to spawn.
:sad.gif:
EDIT: I'll upload a video of the WIP dungeon showing the problem. :\
Ok can you upload the map please. -
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gabriel101x posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft ModsQuote from MasterRedXIII
Hey, I need a little help again. I was creating a boss-room, and tried spawning a giant skeleton. I made sure the spawn was not too close to the walls and was above the ground enough so it wouldn't get stuck.
When I triggered the mob spawner, the giant skeleton spawned and at the same time as spawning, died. I thought it was just the placement of the mob spawner, but I tried it with other mob spawners and different mobs, and even went so far as to trying other maps to see if the problem persisted.
Well, it did. So now I'm stuck with no mobs. :\
Anyone know what happened? I don't have any /config scripts running, so I don't think it could be that. I appreciate any help.
Could you upload the map please and direct me to the place in the map, so I can test it. - To post a comment, please login.
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