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    posted a message on Request for forum photo and sig.
    *brohoof*
    Posted in: Fan Art
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from gabriel101x

    For the blockappear.js replace # with the id of the block to appear and replace ## with the time for the block to appear before it dissapears. Replace blockPosX, blockPosY nad blockPosZ with the block's x,y,z coordinates.

    world.setBlockID(blockPosX, blockPosY, blockPosZ, #);
    time.sleep(##)
    world.setBlockID(blockPosX, blockPosY, blockPosZ, 0);



    Oh, thank you so much! You are so helpful. :Diamond: :Diamond: :Diamond:

    +reputation for you (and diamonds, 'cuz I'm a girl and diamonds are pretty)
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Hmm, I've been thinking. In a dungeon I'm planning on making, I want to be able to use the harp. Since I'm new to scripting, how could I make a block appear and then soon disappear after a song is played?

    It seems like it would be complicated. /sigh

    :sad.gif:

    I have the example song in music scripts, and so when the song is played it will activate the "blockappear.js", but that's all I've got. I'm completely clueless as to how I would make a block appear for a short while.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from gurunext

    1) They should not only wait to upload it, but learn as much as possible. I've created 2 silly maps before and now I was working 6 months and learned a lot of things. Since my map has been uploaded and I am still making progress I release it whenever it's playable.

    2) Not really, I think modeling could help with that, but mainly it's not possible. Though I don't see a problem from having >100 different blocks already. Just see if you don't need one of them and change the texture


    Okay, thank you so much again. You're right about the last one, there are plenty of blocks. I've just wanted to try adding blocks for a while. I'll stick to a retexture, though. ^^
    :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Sweet, I just built an amazing door. Thanks for your help also, Gurunext. :RFlower:

    I have another couple of questions:

    1) Do most people wait until their map is fully completed before uploading it, or do some release their game a few chapters at a time? I've seen both.

    2) Is there a way to make more blocks or am I SOL?
    Posted in: Minecraft Mods
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    posted a message on How do you arrange your inventory?
    I don't. (:<
    Posted in: Survival Mode
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    posted a message on Funniest Moment ever!
    The time I hugged a zombie. Then it attacked me.

    You see, 'cuz zombies don't usually attack me. At least.. not outside of Minecraft. :dry.gif:
    Posted in: Survival Mode
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from gurunext

    Ok simply you'll need to learn about store blocks and storage blocks. You will be able to trade dyes for nothing with store block while actually this block opens a door - triggers storage block which remove the wall. That's the simplest key I know...


    Oh, OK. I sort of see what you mean. Let me try it out. Thank you! :laugh.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Could I get a little help/pointer?

    How could I create more keys? Like change an existing item to make it like another (take, for example, a purple dye. I change the purple dye into an item called Ice Key). How could I edit that item to work like a key with a specific block?

    I'm trying to create more keys/key blocks and I have no idea what to do. I'm not very good at scripting, but I love learning new things about it. Any bit helps.
    Posted in: Minecraft Mods
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    posted a message on [1.1, sp] Zombie Hunt: An Urban Zombie Survival Mode v1.07
    Nuuuu, my precious zombies. /sob

    HOW COULD YOU? :Zombie:
    Posted in: Minecraft Mods
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    posted a message on [1.1] The Jurassic Times Mod [v1.8]
    Quote from Minecrafterman13

    thx :smile.gif:


    No problem, keep up the good work. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Ohmigosh, POKEMOB! So cuuuute! :RFlower:
    Posted in: Minecraft Mods
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    posted a message on [1.1] The Jurassic Times Mod [v1.8]
    Wow, awesome! I love dinosaur-related things. :smile.gif:

    EDIT: Haha, I giggled at the creepersaurus note. :wink.gif:

    I voted yes.
    Hope it turns out well, but you have tough competition like fossil/archeologie but if you make the dino's spawn naturraly it will become nice. :biggrin.gif:


    So what if there's another fossil mod? If there's 50 other "more blocks" mods, and I want to make my own, then there's no one to stop me. I don't care how much competition I have. :tongue.gif:

    I think this one will turn out great.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Yay, I finally got un-lazy enough to create an account!

    I mostly created an account to get help if I needed it, but I also think that gabriel101x needs a ton of appreciation. He's helping so many people and he doesn't even have to.

    So thank you gabriel101x. You've helped me a lot, even indirectly (by answering other people's questions). :Diamond:
    Posted in: Minecraft Mods
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