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    posted a message on Command block/teleporter help
    I'm fairly certain it's possible, but not with the phrase. Holding an item to trigger something is very possible, and if you could designate a certain item slot where you would place that certain item, then when you put the item in that slot it would activate some redstone thus teleporting you to the ship. Now, i'm not exactly sure HOW to do this, but I know it's very possible. If someone more knowledgeable than I with these types of things comes in then perhaps they can give you the exact commands... good luck!
    Posted in: Creative Mode
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    posted a message on Roleplay Ideas
    A dungeon (or castle) is the obvious choice; fill it with traps and puzzles that can be reset. Once you're at the end of the dungeon, after whatever you have there - be it a boss mob or treasure chest (or both ;) then have a teleporter command block rigged to tp the people in the dungeon out of it. As all the traps and puzzles will be resettable, to avoid abuse perhaps have a timer, say every 20 minutes you can try the dungeon again, and have a command broadcast to everyone the server, eg. "The starter dungeon is ready for raiding again!" so everyone would go to that place, and make it less of a solo adventure and more of a team effort.

    Just an idea; if you want further explanation or ideas then i'd be happy to answer them.
    Posted in: Creative Mode
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    posted a message on Chaos Game
    Not sure about the first problem, possibly one thing is to make a place where you upgrade your items (some kind of forge?) and make it so you must press a button correlating to a certain item, which tests for that certain item and the required amount of upgrade tokens, leading to a knock on effect of removing that item from their inventory and giving a new 'upgraded' version.

    About issue 2, pretty sure they have a generic.attackDamage tag, something like this;

    Attributes:[{Name:generic.attackDamage,Base:4}]

    that would deal 2 hearts of damage to an unarmoured player.
    Good luck solving these.
    Posted in: Creative Mode
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    posted a message on Are strongholds the only place where you can find stone bricks?
    Uh, he's asking if there's a different structure with stone bricks, not how to get it :P
    And no, the only source of 'natural' stone brick is indeed the stronghold.
    Posted in: Survival Mode
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    posted a message on I don't think I've ever done this bad on my first night...
    Quote from picklerok

    It was raining though...

    For some reason, their pathfinding doesn't detect rain. In a thunderstorm you'll see very few if any skeletons waltzing around in the open.
    But enter the forest...
    Posted in: Survival Mode
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    posted a message on New Temples
    Bravo on those temples- they look very well thought out!

    I always like when people do quirky, impractical builds. They really add character and depth to a world. Especially when they have a little lore- personally I base my statues, shrines and whatnots to events that have occurred in my world.
    Love your building style- keep us informed! :)
    Posted in: Survival Mode
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    posted a message on Mob drops should make more sense
    Quote from peterdetmig

    SNIPPITY SNIP.

    Is it? isn't a minecraft day and night 20 min total? Minecraft wiki ftw time!

    The wiki? Do you believe all the wiki tells you?
    What if the wiki was secretly subliminally messaging everyone to eventually revolt against Mojang? Huh!?

    Anyway, I am neither here or there on most of the ideas, but I mainly wanted to point out that with the zombie carrot/potato drops, the easiest and most sensical solution would be to limit those drops to zombie villagers- naturally spawning zombie villagers are about.. 10-20% of all zombies? So that would effectively reduce the drop rates, and it would make sense as they originated (going by lore) to villages that would have had access to those crops.
    Posted in: Suggestions
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    posted a message on Blocky Discovery - Space Update! [Now With Velociraptors!]
    These look very nice! I've always liked fiddling about with command blocks and mobs etc. so i do have a few of my own. They may have altered health and speed stats or whatnot because they are intended for adventure map use, so ignore some of the redundant code lines- (note if some don't work, it might be because i transferred the codes from a mac and they could be dodgily rendered)

    /summon Skeleton ~ ~5 ~ {SkeletonType:1,Attributes:[{Name:generic.maxHealth,Base:50},{Name:generic.movementSpeed,Base:0.001}],CustomNameVisible:1,CustomName:"Snow Queen",Equipment:[{id:351,Damage:12,Count:1},{id:313},{id:300,tag:{display:{color:14540253}}},{id:299,tag:{display:{color:14540253}}},{id:397,Damage:3,Count:1,tag:{SkullOwner:MHF_Sheep}}],DropChances:[0.0f,0.0f,0.0f,0.0f,0.0f]}
    This fancy lass is a nice npc for stationary cutscenes, and unfortunately wasn't treated kindly looks-wise. A sheep head was the closest replica of a female-like head I could find, and it fit the colour scheme. So whaddyado?


    /summon PigZombie 541 38 163 {ActiveEffects:[{Id:8,Amplifier:4,Duration:99999}],Equipment:[{id:398,Count:1},{},{id:300,Count:1,tag:{display:{color:3491355}}},{id:299,Count:1,tag:{display:{color:10133921}}},{id:397,Damage:3,Count:1,tag:{SkullOwner:MHF_Squid}}],Anger:1,CustomNameVisible:1,CustomName:"Droplet Rider",Attributes:[{Name:generic.attackDamage,Base:2.5},{Name:generic.maxHealth,Base:22}],DropChances:[0.0f,0.0f,0.0f,0.0f,0.0f],Riding:{id:Slime,Size:2}}
    This guy is a standard slime riding fellow, but he fits with the next entry so I thought i'd at least pitch it in.

    /summon PigZombie ~ ~ ~ {Anger:1,CustomNameVisible:1,CustomName:"Ice Spirit Rider",Attributes:[{Name:generic.maxHealth,Base:34}],Riding:{id:Ghast,Attributes:[{Name:generic.maxHealth,Base:5}],ExplosionPower:0}}
    Just an angry pigman who won't let up even if you take his mount away. The ghast, incidentally, won't blow up terrain, so it's -relatively- safe to spawn.

    /summon Bat ~ ~3 ~ {ActiveEffects:[{Id:10,Amplifier:5,Duration:36000}],Attributes:[{Name:generic.movementSpeed,Base:0.6},{Name:generic.maxHealth,Base:8}],Riding:{id:"SmallFireball",ExplosionPower:0,direction:[5.0,0.0,0.0]}}
    Just a flaming bat- it has a high regen effect to negate the burning, but that could be replaced with invincibility- though i dread to think of how you would rid the map of an invincible bat. *shudder*
    Posted in: Creative Mode
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    posted a message on Mob grinder not spawning any mobs!
    Quote from Freedor7

    I had something similar happen to me in my LP world a little while back, and apparently it was due to a bug in the system where mobs weren't spawning properly if your chunk render rate is set to less than 12. (Pretty sure it was 12.)

    Random, I know, but it's worth a shot. I changed it from 8 to 12 and mobs started falling like clockwork.

    that's pretty much it, but the minimum it works at is actually 10. Although I believe the higher the render distance, the more effective it is.
    Posted in: Survival Mode
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    posted a message on Well, at least it's got some flexibility
    Quote from JHadden123

    snip

    I already explained this somewhere else, but in case you didn't read it- yes, the appropriate enchant is the only one that will be added, wasting the other enchantments. This is for balance reasons, so you can't have a sharpness 5 bow that doesn't degrade.
    Posted in: Survival Mode
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    posted a message on Do you think there are enough "tiers" of armor/tools?
    Quote from JHadden123

    Hey I enchanted a book yesterday, and there was a bow/armor/melee weapon enchantment. 3 effects in total. If I combine that book with an item will all 3 effects be on it, regardless of their application?

    Unfortunately only the applicable enchantment will be pasted on, the others are wasted. that's why I grimace when I get a lvl 30 book with Sharpness 3 and Feather Falling IV on it..
    I think it has to do with this- imagine wielding, say, a brick with sharpness 5 and knockback 2. Sure, it wouldn't be the most potent weapon, but it still deals a decent amount(more than a stone sword) and you never need to worry about repairs- it doesn't even have a durability bar!

    Regardless, there are still ways to beat the system. Need glowstone but don't want to waste any? Use silk touch shears. They don't lose durability from glass, glowstone or grass! (perhaps other things too)
    Posted in: Survival Mode
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    posted a message on Do you think there are enough "tiers" of armor/tools?
    Silver armour - provides protection against negative status effects, durability between leather and iron, protection as good as chain. (reference to silver's real life antibacterial properties)
    Yes, more armour would be nice. I think they could add it without adding a smelter though, just put the two alloy materials in the furnace, and power it someway else (eg. put a lava bucket in, take it out and put the materials in)
    Posted in: Survival Mode
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    posted a message on Am I the only one?
    Not everyone has as much access to cave systems and ore experience gain as you, nor do they wish to. Seeing as you made that mod yourself, yes, I suppose you ARE the only one with that particular play style. Me, I prefer to do other things as automated farms an contraptions get me the materials and exp that I need. (Albeit with limited success, I am not profoundly experienced with building gold farms in particular)- for example, most people have huge wheat, melon, carrot or animal farms to take care of food- some of us, perhaps the 'lazier' or less motivated to do tasks that can be averted without need for pointless exertion/concentration, prefer having an auto chicken cooker. It IS a fantastic and limitless machine that means hunger never becomes troublesome. What i'm getting at here is that an exp farm is the answer to my playstyle needs- I don't need to enchant a whole lot, but if the fancy takes me I can easily get a few levels (and some nice rare drops at the same time!). You, spending most of your time mining, need to repair things, evidently. But those repairs are limited largely to pickaxes and shovels, occasionally fixing armour + weapons. Your constant mob encounters (or at least more than a lot of people like myself) combined with smelting a whole lot, and mining half of Europe's coal and metal supplies means you get enough to fulfill your needs without actively seeking EXP.

    To reiterate, as said by many previous posters, it depends entirely on playstyle. I might have ranted and raved a bit but don't take anything to be accusatory- each to their own, I say! (except those darn nosepickers.) :SSSS:
    Posted in: Survival Mode
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    posted a message on DuYan's Survival Challenges
    Only eat spider eyes.

    Basically, there's a point where you'll rage quit from eating yourself dead.
    Posted in: Survival Mode
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    posted a message on I have a problem that I am not able to find anywhere :((((
    That could very well be a corrupt world. It happens. the lag is so much so that it stops the blocks from loading, so it appears as if you're in an empty world. I could be wrong of course!
    Posted in: Survival Mode
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