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    posted a message on Replaying on the first version of TMCW (originally "New world")

    I'm not much of a commenter, but it's neat to see the updates from your world. Now that I've stopped chasing the newest version, I've been staying on a single world as well, and it's funny how different that feels. I've been kicking around the idea of keeping a record myself, though (since I'm currently excavating a huge area for an underground "biome") it wouldn't be anywhere near as visually interesting, and I'd be tallying "double-chests of cobblestone excavated" instead of "ores collected and mobs killed".


    TL;DR: we're quiet, but your readers are here and enjoying your posts!

    Posted in: Survival Mode
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)
    Wheat changes are still there





    Crap. You're right, I accidentally uploaded an intermediate version. Here's revision 114b which I've been using (so I know it works as advertised).


    Feel free to use/ignore any of the tweaks you like (or let me know what you want removed for the official version and I'll repack it). If you want to remove anything yourself, the double-slabs and saplings use the matching "blockstates" files as well as models. Everything else is just the model:


    • buttons use [wood-type]_button, [wood-type]_button_inventory, [wood-type]_button_pressed, plus the button_pressed_wood and button_wood JSONs
    • pressure plates use [wood-type]_pressure_plate and [wood-type]_pressure_plate_down JSONs
    • fences use [wood-type]_fence_post, fence_post_wood and fence_post_wood_alt (for the birch) JSONs
    • rotated slabs use [wood-type]_planks_r and cube_all_r JSONs
    • sapling growth uses [wood-type]_sapling_sm and cross_sm JSONs (yes I cheated and didn't rename them all from when they were small)

    EDIT: I see you already grabbed what you needed, that's good.

    Posted in: Resource Packs
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)

    OK, here's the new version.


    I removed the changes to wheat and leaves, buttons now have bark sides, birch fences have a shifted texture to minimize black spots, petrified slabs are fixed, pressure plates are log slices, and saplings are normal sized by default, getting slightly larger when they try to grow.

    Posted in: Resource Packs
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)

    Yeah, the leaves are a personal taste thing.


    I think I can offset the birch bark texture a few pixels, I'll play with that later.


    The buttons should be doable, I'll have to check the model. Might need to make a variant to separate it out from stone buttons.


    I didn't even think of petrified slabs, but that's an easy fix.


    IIRC wheat needs that extra air block to grow naturally, so you'd need to have deliberately done something odd to clip it.


    Saplings actually have growth states. Small saplings haven't attempted to grow yet, regular size saplings are trying to grow but haven't become trees yet. I do a lot of tree farming, so I find it useful, but again it's a taste thing. Would making the saplings taller than normal when growing be better?


    Something else I could add: would you like the wooden pressure plates to use the log ring texture instead of planks? It makes for nice tables, door mats and decorations, but makes them much more obvious if you were trying to keep them hidden.


    Feel free to use the models. I'll give you a poke when I've fixed the stuff you highlighted. I can even separate out the wood and the plants/leaves for you.

    Posted in: Resource Packs
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)

    A question: is your pack considered "best" when combined with the old "programmer" vanilla textures, or the new vanilla textures? Which way do you use it?




    I made an add-on pack which just does some blockstate/model magic to add bark textures to the upright fenceposts, log knot textures to wooden buttons, vertical planks on double plank slabs, taller full-grown wheat, and no-lag fluffy leaf models.

    Posted in: Resource Packs
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)

    Looks good overall. Some mismatched or unchanged textures:


    • Dark oak and acacia - not sure if these were changed? Is that intentional?
    • Stripped logs look vanilla, don't match unstripped logs of the same type
    • unpowered repeaters use the default texture
    • Stonecutter has a broken blade model (similar to the lantern's old problem)
    • Iron door item is silver
    • Observer uses vanilla textures/colors
    Posted in: Resource Packs
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)

    I know all the textures haven't changed, so I'll not point them all out (fish buckets contain silver buckets, etc) but something has broken the new lantern model.

    Posted in: Resource Packs
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)

    Well holy crap dude, glad to see you're still at it! I had several of your old textures converted for use in my private personal vanilla-style pack. I'll go try the new pack now =)

    Posted in: Resource Packs
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    posted a message on Isabella II Status Thread (Updated 17 January 2020)

    Original artist bonemouse gave us permission to mess with it:


    Anyone wishing to continue my work has my permission to do so.


    yurisuika has been perfectly happy with me messing around with my own variants, so I'm pretty sure it isn't going to be a problem. To be safe, leave a readme in the resource pack folder explaining where it came from (bonemouse and yurisuika, with a link to this thread or suika's github), and change the name of the pack to something like Isabella II - [map name] version

    Posted in: Resource Pack Discussion
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    posted a message on Isabella II Status Thread (Updated 17 January 2020)

    SuikaCraft is two things: yurisuika's continuation of the Isabella II pack (bonemouse retired years ago), and the name of yurisuika's server.


    The newest version (go get it at the github link) supports 1.14, and includes models and MCPatcher/Optifine features as well as all the textures.


    Some of the add-on packs on the first page were made by others (including me!) and just adjust portions of SuikaCraft.


    The Retro packs are old-style texture packs made from the current textures, but for old versions of Minecraft (I've been playing a lot of Beta 1.7.3 and Alpha 1.2.6 lately).

    Posted in: Resource Pack Discussion
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    posted a message on Isabella II Status Thread (Updated 17 January 2020)

    FYI, the forum migration broke the link redirection. You'll need to fix all the "/mapping-and-modding/" links to be "/mapping-and-modding-java-edition/" instead.

    Posted in: Resource Pack Discussion
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    posted a message on Isabella II Status Thread (Updated 17 January 2020)

    Not that version (it only has a few textures because Alpha only had a few blocks), but yurisuika is keeping the full version of Isabella II updated over here. You can track the development on the SuikaCraft Discord.

    Posted in: Resource Pack Discussion
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    posted a message on Isabella II Status Thread (Updated 17 January 2020)

    Ah, that version is for old, old versions of Minecraft: the Alpha versions. It's specifically designed for Alpha 1.2.6 but should work with earlier versions. It's just the current textures made into the old-style texture pack formats that the old versions used.

    Posted in: Resource Pack Discussion
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    posted a message on Isabella II Status Thread (Updated 17 January 2020)

    Isabella IIa - Isabella II backported for Alpha!


    Isabella IIa supports the Fycraft mod, but Fycraft breaks texture loading in a few spots, so please install Isabella IIa as a mod after Fycraft if you're using it.

    Posted in: Resource Pack Discussion
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