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    posted a message on [REQ] Redstone powerable pipes in block AND cloud remover
    cloud remover - edit the cloud.png in the .jar and make it all transparent. Either that or just delete it.

    Redstone block - use a torch, a redstone torch.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7.3] Pokemon Minecraft version Lugia update!!
    Quote from LucenteEstreno »
    Ummmm.... This is almost starting to look like Mo' Creeps and Weirdos. Electrobuzz = re-skinned Mad scientist with different voices. Mewtwo = re-skinned Priest with different voice. Team Rocket Thieves = Re-skinned thieves. I am not saying you are stealing but if you are using the same methods for the mobs at least give credit.

    He did. RIght in the OP.
    Quote from OP »

    OK so i'm not much of a moder but i did edit this. i used the pastor,mad scientist, and thief from more creeps and other weirdos and changed their skins. then made my own voiceovers.I give all the modding credit to freakstritch check out his awesome mod here you have to have it installed for this to work
    viewtopic.php?t=106950#p158469
    Posted in: Minecraft Mods
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    posted a message on Minecraft mob spawner crafting recipe (idea)
    I've actually made a recipe a WHILE back using zombe's custom crafting recipes, and it was this:
    :Yellow: :|: :Yellow:
    :|: [] :|:
    :Yellow: :|: :Yellow:
    :Yellow: = gold full block
    It made a generic mobspawner, then I used risugami's spawner GUI and edited it to spawn what I wanted.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] Better First Person Mod!
    You don't HAVE feet, or you would see them anyways. You just have little nubs at the end of your legs that enable you to walk.
    Posted in: Requests / Ideas For Mods
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    posted a message on En Garde!(Combat Expanded)[REQUEST/IDEA]
    That would require some serious coding. I WOULD try, but I am not experienced enough. Besides, I am still working on my Mecha and Landrover mods(found in my sig), so when I finish them(at least v1 of both) and I remember this, I might try. I'm more of a vehicle coder.
    Posted in: Requests / Ideas For Mods
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    posted a message on (ADV) Pokemon in Minecraft COMPLETE 30,000 DL By: blitzscrank
    blitz, can't you host a server, use this map, and let only people on a whitelist join so they can help some?
    Posted in: Maps
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    posted a message on Sound Bug
    *bumb*
    Dos anyone know/can anybody help?
    Posted in: Mods Discussion
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    posted a message on Sound Bug
    Whenever I use AdventureCraft(or mcp) the sound bugs out; it stutters itself 5 times, overlaying and all the like, each sound repeatedly whenever its played. Anyone know the cause of this/way to fix it?
    Posted in: Mods Discussion
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    posted a message on (ADV) Pokemon in Minecraft COMPLETE 30,000 DL By: blitzscrank
    Quote from blitzscrank »
    Quote from zlyfire »
    someone mentioned adventurecraft, and you mentioned you can't mod, may I perhaps assist? I could attempt(never used adventurecraft) to get some action triggers and stuff coded up for this. But it might have to be after I get more f my landrover finished(stupid collideWithBlock method, only working when in liquid...)


    Sure! thanks!


    Actually, in order to do that, i would have to wait for you to finish placing all the HMs for somethings(like the chest that labeled Wait until Surf or whatever, i would have to wait for you to place the Safari zone and put surf in its spot(area 4 i think), then i can set up the event so that, when you get to that spot, the chest would unlock and let you use it =D)
    Posted in: Maps
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    posted a message on (ADV) Pokemon in Minecraft COMPLETE 30,000 DL By: blitzscrank
    someone mentioned adventurecraft, and you mentioned you can't mod, may I perhaps assist? I could attempt(never used adventurecraft) to get some action triggers and stuff coded up for this. But it might have to be after I get more f my landrover finished(stupid collideWithBlock method, only working when in liquid...)
    Posted in: Maps
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Idea:
    Either make it use the neridium lava bucket in the recipe, or make a nether cow so we can make Devil's Cake =D We have slime eggs, magma caramel, and dark wheat already.

    @above:
    You need red feathers from dark zombies.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from godgodgodgo »
    I try to connect to the server and it says:
    "Disconnected by Server"
    "You are missing the following mods: mod_MpUtils 1.5_01v1"

    hmm, i would think that you might need to, i don't know, INSTALL mod_MpUtils 1.5_01v1 on YOUR CLIENT so you CAN CONNECT [/obvious]
    Posted in: Minecraft Mods
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    posted a message on making new block is being troublesome...
    Quote from dracodrake »

    src\minecraft\net\src\Block.java:722: cannot find symbol symbol : variable plexiGlass location: class net.minecraft.src.Block plexiGlass- <new BlockPlexiGlass<96, 49>>. setHardness<0.3F>.setResistance<2000f>.setStepSound<soundGlassFootstep>.setBlockName<"plexiGlass">;

    may/maynot solve the problem, but it's good practice to capitalize the first letter of the class file and the variables relating to it, ei: PlexiGlass(instead of plexiGlass). and all the < > should be ( ).

    Quote from dracodrake »

    src\minecraft\net\minecraft\src\Block.java:722: cannot find symbol symbol : constructor BlockPlexiGlass<int,int> location: class net.minecraft.src.BlockPlexiGlass plexiGlass- <new BlockPlexiGlass<96, 49>>.
    setHardness<0.3F>.setResistance<2000f>.setStepSound<soundGlassFootstep>.setBlockName<"plexiGlass">;


    Quote from dracodrake »

    src\minecraft\net\minecraft\src\CraftingManager.java:34: cannot find symbol symbol : variable plexiGlass location: class net.minecraft.src.Block addrecipe<newItemStack<Block.plexiGlass, 1>, new Object [] {



    protip: when posting these kinds of error logs, always include the carrot that's a line below it, just so we know more of where it's pointing, becuase it really does help.
    Posted in: Mods Discussion
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    posted a message on What is wrong with my code?
    THat's how I learned. And despite the advice against it, it is also how I'm learning Java at all =D
    Posted in: Mods Discussion
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    posted a message on [V1.2.5]Landrover (v0.999) and Mecha(0.25)(outdated) and Tail(v1)(outdated)
    Updated OP with a protip for going up blocks with landrover, but no code updates, so you still have to do work to get it up(that's what she said).
    Also, for the Mecha, make a folder named zlyfire and stick a picture that is modeled like the player(pigman, zombie pigman, gundam wing skin or something) and rename it mecha. The mecha will then be textured according to the skin. Working on it visible enlarged appearance right now.
    Posted in: Minecraft Mods
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