Ummmm.... This is almost starting to look like Mo' Creeps and Weirdos. Electrobuzz = re-skinned Mad scientist with different voices. Mewtwo = re-skinned Priest with different voice. Team Rocket Thieves = Re-skinned thieves. I am not saying you are stealing but if you are using the same methods for the mobs at least give credit.
He did. RIght in the OP.
Quote from OP »
OK so i'm not much of a moder but i did edit this. i used the pastor,mad scientist, and thief from more creeps and other weirdos and changed their skins. then made my own voiceovers.I give all the modding credit to freakstritch check out his awesome mod here you have to have it installed for this to work viewtopic.php?t=106950#p158469
That would require some serious coding. I WOULD try, but I am not experienced enough. Besides, I am still working on my Mecha and Landrover mods(found in my sig), so when I finish them(at least v1 of both) and I remember this, I might try. I'm more of a vehicle coder.
Whenever I use AdventureCraft(or mcp) the sound bugs out; it stutters itself 5 times, overlaying and all the like, each sound repeatedly whenever its played. Anyone know the cause of this/way to fix it?
someone mentioned adventurecraft, and you mentioned you can't mod, may I perhaps assist? I could attempt(never used adventurecraft) to get some action triggers and stuff coded up for this. But it might have to be after I get more f my landrover finished(stupid collideWithBlock method, only working when in liquid...)
Sure! thanks!
Actually, in order to do that, i would have to wait for you to finish placing all the HMs for somethings(like the chest that labeled Wait until Surf or whatever, i would have to wait for you to place the Safari zone and put surf in its spot(area 4 i think), then i can set up the event so that, when you get to that spot, the chest would unlock and let you use it =D)
someone mentioned adventurecraft, and you mentioned you can't mod, may I perhaps assist? I could attempt(never used adventurecraft) to get some action triggers and stuff coded up for this. But it might have to be after I get more f my landrover finished(stupid collideWithBlock method, only working when in liquid...)
Idea:
Either make it use the neridium lava bucket in the recipe, or make a nether cow so we can make Devil's Cake =D We have slime eggs, magma caramel, and dark wheat already.
src\minecraft\net\src\Block.java:722: cannot find symbol symbol : variable plexiGlass location: class net.minecraft.src.Block plexiGlass- <new BlockPlexiGlass<96, 49>>. setHardness<0.3F>.setResistance<2000f>.setStepSound<soundGlassFootstep>.setBlockName<"plexiGlass">;
may/maynot solve the problem, but it's good practice to capitalize the first letter of the class file and the variables relating to it, ei: PlexiGlass(instead of plexiGlass). and all the < > should be ( ).
Quote from dracodrake »
src\minecraft\net\minecraft\src\Block.java:722: cannot find symbol symbol : constructor BlockPlexiGlass<int,int> location: class net.minecraft.src.BlockPlexiGlass plexiGlass- <new BlockPlexiGlass<96, 49>>.
setHardness<0.3F>.setResistance<2000f>.setStepSound<soundGlassFootstep>.setBlockName<"plexiGlass">;
Quote from dracodrake »
src\minecraft\net\minecraft\src\CraftingManager.java:34: cannot find symbol symbol : variable plexiGlass location: class net.minecraft.src.Block addrecipe<newItemStack<Block.plexiGlass, 1>, new Object [] {
protip: when posting these kinds of error logs, always include the carrot that's a line below it, just so we know more of where it's pointing, becuase it really does help.
Updated OP with a protip for going up blocks with landrover, but no code updates, so you still have to do work to get it up(that's what she said).
Also, for the Mecha, make a folder named zlyfire and stick a picture that is modeled like the player(pigman, zombie pigman, gundam wing skin or something) and rename it mecha. The mecha will then be textured according to the skin. Working on it visible enlarged appearance right now.
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Redstone block - use a torch, a redstone torch.
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He did. RIght in the OP.
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[]
= gold full block
It made a generic mobspawner, then I used risugami's spawner GUI and edited it to spawn what I wanted.
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Dos anyone know/can anybody help?
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Actually, in order to do that, i would have to wait for you to finish placing all the HMs for somethings(like the chest that labeled Wait until Surf or whatever, i would have to wait for you to place the Safari zone and put surf in its spot(area 4 i think), then i can set up the event so that, when you get to that spot, the chest would unlock and let you use it =D)
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Either make it use the neridium lava bucket in the recipe, or make a nether cow so we can make Devil's Cake =D We have slime eggs, magma caramel, and dark wheat already.
@above:
You need red feathers from dark zombies.
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hmm, i would think that you might need to, i don't know, INSTALL mod_MpUtils 1.5_01v1 on YOUR CLIENT so you CAN CONNECT [/obvious]
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may/maynot solve the problem, but it's good practice to capitalize the first letter of the class file and the variables relating to it, ei: PlexiGlass(instead of plexiGlass). and all the < > should be ( ).
protip: when posting these kinds of error logs, always include the carrot that's a line below it, just so we know more of where it's pointing, becuase it really does help.
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Also, for the Mecha, make a folder named zlyfire and stick a picture that is modeled like the player(pigman, zombie pigman, gundam wing skin or something) and rename it mecha. The mecha will then be textured according to the skin. Working on it visible enlarged appearance right now.