• 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)

    Thanks for the advice i'll try if it works

    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)

    Crash report, Help!:

    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 6/11/15 8:31 PM
    Description: Initializing game

    org.lwjgl.LWJGLException: Could not create pixel format
    at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:58)
    at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:53)
    at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:61)
    at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48)
    at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:323)
    at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
    at org.lwjgl.opengl.Display.create(Display.java:846)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:576)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:403)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:58)
    at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:53)
    at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:61)
    at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48)
    at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:323)
    at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
    at org.lwjgl.opengl.Display.create(Display.java:846)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:576)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:403)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 96780016 bytes (92 MB) / 235937792 bytes (225 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Loaded coremods (and transformers):
    Launched Version: 1.8-Forge11.14.3.1446
    LWJGL: 2.9.2
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    My npc won't move
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    I'm having an issue with the mod, whenever i log into a world my hamster's color changes. Could you fix that
    Posted in: Minecraft Mods
  • 0

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    night furies here is a picturesfile://localhost/Users/emilysaunders/Desktop/640px-Night-fury-02.png
    Posted in: Mods Discussion
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    bug reaport: my sister can't join my LAN game in minecraft and i can't get the fairy horse other than that everything is perfect
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    i can't get the fairy horse anyone know how to fix this
    Posted in: Minecraft Mods
  • 1

    posted a message on Horse Breeding for Mo'Creatures 6.0.1 (1.6 version)
    i'm having this issue to
    Posted in: Mods Discussion
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I think this is a giltch but i can't find a black horse.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    when are you going to update
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures Dragon Suggestions
    i would like wyvern breeding
    Posted in: Mods Discussion
  • 1

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    i think you should put in doctors, gender models and player pregnancy and doctors can tell with gender of baby you'll have when your pregnant
    Posted in: Minecraft Mods
  • 0

    posted a message on Mac Modeler thats not MCModeler?
    well you will have to wait but there are making a techie for mac
    Posted in: Mods Discussion
  • To post a comment, please .