Weird. 12w30e vanilla and my 32x32 texture seems to work fine.
And I probably have to start getting used to what multiplayer is like. I was at 5 hunger and ate my cooked pork chop. After the first one went through, I released my right mouse button so I only eat one chop.
Doesn't work that way anymore. Can't cancel eating anymore. The game happily went on to consume the second chop. orz
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Since blazes drop 0-1 rods, the number of rods cannot exceed the number of blazes spawned. If my once-off test means anything, it seems like the drop rate is at a measly 60%.
This would mean that getting 3-4 stacks of rods (192-256) from only 150 mobs requires at the very least Looting I, as only about 90 of those mobs would drop rods, to get 192 it means each of them drop 2, so that's Looting I, to get anything more than three stacks, it would require Looting II.
Unless there's a really efficient way to farm for rods, then Indeed lava wins over. Need more bucket, yes, but iron comes easy. Need more storage, yes, but that effort for a few more chests would be minute compared to finding and building an efficient blaze farm and having that Looting sword.
Although getting an ender chest does mean finding a blaze spawner, not that it tips the balance any.
I used to think rods drop much more often. How sad.
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Strip mining is a form of surface mining, where you excavate a strip of earth and dump it in the previous strip that is parallel to the current one, with your "strips" fully exposed to the sun.
Digging a series of inter-connected tunnels deep underground is called branch mining.
Stop calling it strip mining please. Apples are apples and should not be called oranges.
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Seed: 6506894645779492248
Settings: Single Player, Survival, Large Biomes
Right by the spawn, you are at the boundary between a forest, a snow and a desert biome. The snow biome happens to have some hills right there, and the hills got chopped off somehow.
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Mining coal gives 0-2 experience per block.
Killing Blaze gives 5 experience per mob, each dropping 0-1 rod.
Obtaining lava gives no experience.
So unless the spawn rate was nerfed into oblivion, it's much more convenient to mindlessly click away at a spawner for a few stacks of rods plus some experience, than it is go caving or mining, or rolling charcoal, or transporting lava buckets.
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Because you're still thinking of fuel in terms of per unit fuel. But we should instead think of per stack.
Lava buckets don't stack, so each "stack" of lava buckets will smelt 100 items.
Rods stack to 64, each rod smelts 12 items, so each stack of rods will smelt 768 items.
Hence, 1 ender chest of blaze rods will cook 20736 items.
As for granularity, I refer to the minimum length you have to burn the fuel for.
Each rod will burn by itself, when there's nothing else to burn, no more rods are consumed.
Lava, however, will burn for 1000 seconds even if you just smelt 1 item. Hence it has worse granularity.
You can't use 1 lava bucket over multiple smelting sessions, but you can with 1 stack of blaze rod.
So rods are both longer lasting, has a more steady supply after initial acquisition, and more convenient to use.
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No, if you drop lava into a water source block you get one and only one obsidian block.
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Album with multiple images and notes: http://imgur.com/a/gWzEE
The idea is to bring up lava each time we come across some and deposit them here. Or, we could have an Ender Chest here to facilitate transporting large amounts of lava buckets.
This will work very well in single player, if we make a perimeter to prevent creepers blowing up the structure. There are disaster prevention measures built into this smelting house. Accidentally breaking one or even two blocks shouldn't cause any damage to other nearby structures.
In multiplayer, mods like Lockette may make the second floor lava store a little inconvenient, and this will be extremely vulnerable to griefing.
There about 59 lava blocks in there, 5 furnaces.
Each lava bucket smelts 100 items. So rods are way better. Not to mention that once you have a farm up and running, replenishing is trivial compared to the constant efforts of lava.
And lava is dangerous.
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Next thing you know you'll be placing furnaces underwater only.
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When you just want to burn 20 meat, it makes 1 lava equal to 3 coal. I don't bother with lava unless I plan to do mass smelts.
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But enchanting really makes the game too easy. Might as well be playing peaceful once you have a full set of enchanted diamond armor plus diamond sword. I'm considering moving back to iron armor and leave diamonds for only tools. Or maybe limit myself to NPC enchants (max level 19).
I find that the efficiency diamond tools give makes a bigger difference over iron tools than diamond armor does over iron armor.
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In the video at the end, your trap took 2:22~3:13 to get to level 14. That was 50 seconds.
Level 14 requires 238 experience in total, meaning your trap gives 4.76 experience per second.
From level 14 to level 30 requires 587 experience in total, meaning it would take another 123 seconds.
So in total your trap should get you to level 30 in about 123+50=3 minutes.
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