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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    Sorry about that. I blamed Dungeon Tactics because it's the latest addition to my mod set and I've never had problems with them before. It's possible I just got really unlucky and my three 'likely' end cities weren't there.


    Ah, I didn't check those items. In fact, I think I checked every item but those. Thanks for the help!


    EDIT: Yep, I finally found one. Seems 'likely' End cities are less likely than advertised.

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    I love the ships! I live on an island in the middle of a huge ocean, so the ships really add variety to the game. That said, I've found another bug. I think your mod is interfering with the generation of end cities. I'm using Amidst to find them, but where they should be, there's just a clearing in the chorus plants. It's a good thing I have another mod that adds craftable elytra!


    EDIT: By the way, what do Exploding, Bigger Boom, Sonic Boom, Bonus Package and Debilitating do? I haven't gotten them randomly on items and I can't put them on anything in the anvil.

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    Thanks! I actually have been hanging on to my book bags since I was low on storage space for enchanted books. Hopefully now I can put mending on my elytra!

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    It isn't Craft++, I have the problem even without it. It's only the books from the book bags. Regular enchanted books work fine.


    I can't do anything with the enchanted books I get. I can't combine them with other books or put them on tools/armor.

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    I did some testing and it is due to mod interference. Oh well. So long, Craft++.


    EDIT: Wait, no, I think it's because books from the book bag are bugged in some way. Regular enchanted books work just fine, even with Craft++. Also, I didn't know you could edit posts on this forum.

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    I am loving this mod, especially the loot bags. That said, I think I've found a bug: I can't apply enchanted books to things in the anvil. I have the latest version. This may be interference with Craft++, but I didn't have this bug until I installed this mod.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I just discovered that when the casting table or basin cools, it causes a block update! I just hooked up a BUD to my casting table and now it runs at maximum speed no matter what I'm casting, with the only input needed being me starting the pouring!

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Alright, thanks guys. I'll stick to steak then.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Exactly how good is monster jerky? I ask this because I built my base around a zombie spawner, which I have turned into a trap. This basically means I have an infinite supply of rotten flesh. I have a cow pasture, but I wanted to know if it was worth it to start eating monster jerky instead.

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    Oh whoops, didn't see that! Thanks for all the info! Right now I'm trying to find a good seed, but once I do, it'll be awesome!

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    I was just about to ask about dungeon chance, but you beat me to it. Looking at the configs shed a lot of light on things, mostly what the ore clusters were. I turned up dungeon spawns by 2.5x since I feel they are way too rare. That said, I still have some questions.

    - How are gilded and jeweled armor better than, say, diamond?

    - What does duct tape do?

    - Who is this skull with armor at the top of the tall dungeons and why does he take so much killing?

    - Do magic tethers do anything besides teleport you around?

    - What does the battle harness do?

    - What does a pylactery do?

    - What does a heart jar do?

    - What do the mastery tomes do?

    I'm definitely looking forward to playing this mod!

    Posted in: Minecraft Mods
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    posted a message on Alchemic Ash 2.4: Alchemy, Automation, Flight, Magic Crystals, And Loads Of Slime.

    I did see the villager egg recipe when I installed Just Enough Items. I mean, sure, why not start a village? I can't find one anywhere and I have a blaze smith, so I have infinite emeralds.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I don't care about damage because this shuriken is for marking animals for my dogs to kill. But I already tried reinforcing my shuriken and it doesn't work. I'm using 1.10, does that make a difference?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Turns out Duritae only takes away extra durability and never adds any. Never make obsidian shuriken. Also, the reinforcement plates don't work.

    Posted in: Minecraft Mods
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