• 1

    posted a message on Texture Artists' Union
    Been hard at work on my Medieval texture pack I've decided to name "DarkGrace." (The name comes from the idea that RPGs are dark and are usually centered around kingdoms and castles and other "graceful" things.)

    Anyway, I made some ores, tell me what you think!

    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    *ahem*



    Made all Stone Brick flavors. Also made a Stone Slab texture, which can be seen in the following screenshot:

    What do you guys think?
    Posted in: Resource Pack Discussion
  • 6

    posted a message on JohnSmith Texture Pack V9.7 (32x) [1.4.2]
    Hey JohnSmith,

    A few things I'd like to bring up. One, you should check your messenger. :P Also, there's a cool thing with Minecraft that, with a .properties file, allows mobs to spawn with certain textures in certain biomes. The reason I bring this up is because I know you're getting into the CTM stuff and it's a cool addition I think you'd have a lot of fun with.

    Say you'd want zombies to spawn in Deserts with Mummy skins, which you've named zombie8.png and zombie9.png. This is what you'd put:

    # Mummies
    skins.1=8-9
    biomes.1=Desert DesertHills


    So this is saying that, in Desert and Desert Hills biomes, zombies will spawn with textures 8 and 9, which is zombie8.png and zombie9.png.

    Now say you want zombies to spawn in the Ocean and River biomes with Pirate skins, which you've named in the "mob" folder "zombie10.png" and "zombie11.png" In the same .properties file, you'd enter this below the first one:

    # Pirates
    skins.2=10-11
    biomes.2=Ocean River


    Every time you want to add another, you'd just continue in a similar fashion. :P Then save the file as "[mobName].properties," in the case of this it would be zombie.properties, and BAM! Biome specific skins!

    I can imagine you making great use of this, friend. :)

    So yeah, I absolutely love this texture pack, keep up the great work!

    ~ZH
    Posted in: Resource Packs
  • 9

    posted a message on Minecraft News, Updated Snapshot & More
    Everything we know about the new features in 12w34a/b SO FAR:
    • WitherKing (in 12w34b they added what's called "witherarmor" in the /armor/ folder. It appears around Wither when it's down to half health, and make it immune to arrows. Also worth noting that when you die via "getting withered," the message says "[player] withered away". And also, the Wither's health WAS 300 hit points, but it was changed to 150 in 12w34b, and in the /gui/icons.png/ file, new black Heart icons have been added, which is what your health bar changes to when under the "Wither" effect.)
    • Carrots and Potatoes, both of which are rarely dropped by Zombies, were added. Golden Carrots, which are crafted similarly to Golden Apples, allow you to make Potions of Night Vision.
    • Once you have a Potion of Night Vision, adding a Fermented Spider Eye creates a Potion of Invisibility (seems like a dumb way to make an Invisibility Potion, but perhaps they'll change it somehow.)
    • Item Frames... kind of self explanatory there. lol
    • Dye-able Leather Armor. (in 12w34b, the "cloth1.png" file in the /armor/ folder was changed a little; they made the sleeves 1 pixel longer. Also, the "diamond1.png" file, also found in /armor/, was changed so that the sleeves have little notches, as in indents, not Notch's face, lol, on the inside part.)
    • Mobs/Entities (Primed TNT and Arrows included) can travel through Nether Portals.
    • Flame Arrows ignite TNT.
    • Cobblestone/Moss Stone Walls (self explanatory)
    • Flower Pots (again, self explanatory)
    • Wooden Buttons (as well as new crating recipes for buttons, Stone or Wooden)
    • New coding with Stairs that allow them to auto-align into corners/edges
    • Trapdoors can be placed on the top-part of a block and be flush with the ground
    • Maps have been edited to be a 1x scale, and to work in a grid-like fashion (and then fixed in 12w34b, lol)
    • Depending on your difficulty, fire spread more rapidly (obviously, in Hard/Hardcore mode it literally spreads like wildfire. lol)
    • A new texture has been added to the /gui/items.png/ file, next to the Emerald. Not sure what it's use is yet, but it's not in the game and there is currently no way to get it (as far as I'm aware.) Take a look for yourself here.
    • Dye-able Wolf Collars (as well as a new image file in the /mobs/ folder called "wolf_collar.png" which is the image that gets colored in-game. :P )
    • in /gui/inventory.png/, at the bottom of the image, where the potion effect icons are, a new one has been added, which is what appears when under the "Wither" effect.
    That's all I can remember. If I missed something, please let me know. :P

    ~zeldahuman
    Posted in: Minecraft News
  • 6

    posted a message on Who's your favorite Minecraft Youtuber?
    My favorite Minecraft YouTubers (I don't have just one favorite, lol) would have to be, in no particular order:
    • monkeyfarm
    • EthosLab (Etho)
    • GenerikB
    • CaptainSparklez
    • ChimneySwift11
    • ClashJTM
    • BlueXephos (Yogscast)

    So yeah, lol.
    Posted in: Discussion
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