• 1

    posted a message on [16x / 1.7.2 ] Mist v1.2.1 [23 Dec. 2013] We're back, baby!

    -removed-

    Posted in: Resource Packs
  • 1

    posted a message on [16x / 1.7.2 ] Mist v1.2.1 [23 Dec. 2013] We're back, baby!

    -removed-

    Posted in: Resource Packs
  • 4

    posted a message on [16x / 1.7.2 ] Mist v1.2.1 [23 Dec. 2013] We're back, baby!

    -removed-

    Posted in: Resource Packs
  • 25

    posted a message on [16x / 1.7.2 ] Mist v1.2.1 [23 Dec. 2013] We're back, baby!

    -removed-

    Posted in: Resource Packs
  • 2

    posted a message on Texture Artists' Union
    Quote from XSSheep»

    Looks good dude, nice work!


    Love how fluffy the 3d models for the flowers and vines look, I kinda want to make my vines more overgrown like that, it gives things a lot of depth...


    Yeah! I got the idea while I was replaying Zelda: Skyward Sword, because in that game Nintendo made vines in the same way I did; 4 planes that are just barely separated from each other, each one with their own unique texture to kind of "fake depth." I added the leaves as random variants because I saw that Conquest 3D Addon pack did that. XD


    As for the flower models, those were the first models I ever made. I like them, definitely... But! I'm gonna be redoing them comin' up soon here. Ideally, I'm gonna make every flower (and it's flower pot variant) have that "fluffy" looking 3D texture, but it's gonna take a lot of handwriting the code, because opl's Model Creator doesn't support rotation. Not a big deal though. :P

    Glad you like 'em, Sheep! Especially since you're such an inspiration. :3


    ::NINJA EDIT::


    So what you're seeing here is both my randomized brick texture as well as my custom Brick Slab textures (which are the blocks with the vertical bricks). Also shown is the Brick Stairs, which don't have any sort of special texture, nor do I think it will ever. My brick.png is the texture that the stairs are using, and I think it looks pretty sweet. That same texture (brick.png) is what the bottom faces of the slabs use. I finally made Brick (and all it's block types) a block I want to use! Haha.

    Posted in: Resource Pack Discussion
  • 9

    posted a message on Texture Artists' Union

    I'll just leave this here...



    Direct Link: http://imgur.com/a/39hBE

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from eleazzaar

    The concept of the saddle-bag is interesting, but the rendering doesn't seem to match to me. It is much cleaner and smoother than the stone treatment.


    I decided on the non-saddle GUI anyway, so no worries. I see what you mean, though. :P

    Anyway! Texture dump time! Here's my current worksheet for "Mystica v1.0," or "Mist 2.0," haha.


    And also,custom book GUI (showing off the new font, too!) :

    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union
    So, I'm redoing my GUI...



    Think this is looking good? Or should I try something different?
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    I'm back from a much-needed hiatus, and workin' on my texture pack again! As I said a while back, my newest update won't be out until I've textured EVERY entity, and have added RandoMob variants.

    Anyway, since 1.8 seems to be nearing it's official release, I did all the new stone textures! I like them, although I may change them.

    You may notice something, too... Yep. Got rid of my old smooth stone and made an entirely new stone; lighter, smoother, and stone-ier! This means Cobblestone and Stone Brick have been redone, too - however, that's not what this post is about.

    Take a look-see! -

    Also, just as a teaser... a build I made on my school's whitelisted Survival Server (run by our band teacher) -



    ----

    OH! Does anybody know anything about the new custom block models in the latest snapshot? I've seen posts on /r/minecraft over on reddit, but I just can't seem to wrap my head around how it works... Anyone got any info on it? Thanks in advance!
    Posted in: Resource Pack Discussion
  • 2

    posted a message on [16x / 1.7.2 ] Mist v1.2.1 [23 Dec. 2013] We're back, baby!
    We're back, everyone! Sorry about the thread being down, that was my fault and it (hopefully!) won't happen again.

    Anyway, update time! v1.2.1! ~



    Version 1.2.1

      Important -
    • I have reimagined various blocks, as their previous iterations were far too similar to the designs of a neighboring kingdom, the land of Chivalry. My apologies for the this page being down for so long; this won't happen again.
    • Blocks -
    • New Packed Ice w/ Vertical CTM!
    • New Ice! Matches the colors of my recently updated water!
    • Brand new Command Block!
    • New Reeds, because my old ones were outdated! New with Vertical CTM!
    • Conquest Compatibility in this Update -
    • Redstone Torches, Repeaters, and Comparators turn into trays and candles above y=60.
    Posted in: Resource Packs
  • To post a comment, please or register a new account.