I seriously can't wait for 1.4 now! These Skeleton heads look so cool! If they implement it correctly, I'll really like this!
It makes me wonder if there are going to be crafting recipes for the little heads (I'm assuming they're adding more than just Skeleton heads). Like, perhaps these heads are crafted similarly to Stone brick (4 Stone in a 2x2 square,) just substitute Stone for the mob drop of your choice. 4 Rotten Flesh = Zombie Head, 4 Bones = Skeleton Head, 4 Spider Eyes = Spider Head, and so on.
Anyways, Dinnerbone and Jeb both deserve praise for all the amazing things they've been adding to Minecraft! Thanks for everything Jeb, and you too Dinnerbone!
- zeldahuman
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Member for 11 years, 8 months, and 5 days
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Aug 29, 2012zeldahuman posted a message on Decoration Blocks to Come; MineTV Episode 5Posted in: News
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Aug 24, 2012zeldahuman posted a message on Minecraft News, Updated Snapshot & MoreEverything we know about the new features in 12w34a/b SO FAR:Posted in: News
- WitherKing (in 12w34b they added what's called "witherarmor" in the /armor/ folder. It appears around Wither when it's down to half health, and make it immune to arrows. Also worth noting that when you die via "getting withered," the message says "[player] withered away". And also, the Wither's health WAS 300 hit points, but it was changed to 150 in 12w34b, and in the /gui/icons.png/ file, new black Heart icons have been added, which is what your health bar changes to when under the "Wither" effect.)
- Carrots and Potatoes, both of which are rarely dropped by Zombies, were added. Golden Carrots, which are crafted similarly to Golden Apples, allow you to make Potions of Night Vision.
- Once you have a Potion of Night Vision, adding a Fermented Spider Eye creates a Potion of Invisibility (seems like a dumb way to make an Invisibility Potion, but perhaps they'll change it somehow.)
- Item Frames... kind of self explanatory there. lol
- Dye-able Leather Armor. (in 12w34b, the "cloth1.png" file in the /armor/ folder was changed a little; they made the sleeves 1 pixel longer. Also, the "diamond1.png" file, also found in /armor/, was changed so that the sleeves have little notches, as in indents, not Notch's face, lol, on the inside part.)
- Mobs/Entities (Primed TNT and Arrows included) can travel through Nether Portals.
- Flame Arrows ignite TNT.
- Cobblestone/Moss Stone Walls (self explanatory)
- Flower Pots (again, self explanatory)
- Wooden Buttons (as well as new crating recipes for buttons, Stone or Wooden)
- New coding with Stairs that allow them to auto-align into corners/edges
- Trapdoors can be placed on the top-part of a block and be flush with the ground
- Maps have been edited to be a 1x scale, and to work in a grid-like fashion (and then fixed in 12w34b, lol)
- Depending on your difficulty, fire spread more rapidly (obviously, in Hard/Hardcore mode it literally spreads like wildfire. lol)
- A new texture has been added to the /gui/items.png/ file, next to the Emerald. Not sure what it's use is yet, but it's not in the game and there is currently no way to get it (as far as I'm aware.) Take a look for yourself here.
- Dye-able Wolf Collars (as well as a new image file in the /mobs/ folder called "wolf_collar.png" which is the image that gets colored in-game. )
- in /gui/inventory.png/, at the bottom of the image, where the potion effect icons are, a new one has been added, which is what appears when under the "Wither" effect.
~zeldahuman -
Aug 18, 2012zeldahuman posted a message on Snapshot Not Out - 1.3.2 Out InsteadFrom what I've read in the replies to this article, I must say, why must people complain about everything? People are saying that Minecraft is becoming too RPG-ish, people are saying that the particle effect for the invisibility potion makes it easy to see you... blah blah blah. Honestly, complaining gets you nowhere, so why complain in the first place? I mean yes, the invisibility particles seem kind of dumb, but honestly, in SMP would you rather want to see someone, at least slightly if they have an invisibility potion, so you'd know when you're being attacked? And Minecraft is far from becoming an RPG, the only thing slightly RPG-ish is the leveling up, enchanting, and potions. Jeb, Dinnerbone, and the rest of Mojang have been working hard on this game, and yet people STILL complain! If you're unhappy with the game or its features, then don't play the game. No ones loss but yours, I'd say.Posted in: News
That aside, I'm extremely excited for 1.4! There are so many things that are being added that's shaping the future of Minecraft to be something amazing.
~ZH
EDIT: For those of you who don't understand the bed picture, look at it upside down. Once you've deciphered the code, type i.imgur.com/{code you deciphered here}.png
You get an entire new image, and I must say, this image is worth seeing. - To post a comment, please login.
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Anyway, since 1.8 seems to be nearing it's official release, I did all the new stone textures! I like them, although I may change them.
You may notice something, too... Yep. Got rid of my old smooth stone and made an entirely new stone; lighter, smoother, and stone-ier! This means Cobblestone and Stone Brick have been redone, too - however, that's not what this post is about.
Take a look-see! -
Also, just as a teaser... a build I made on my school's whitelisted Survival Server (run by our band teacher) -
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OH! Does anybody know anything about the new custom block models in the latest snapshot? I've seen posts on /r/minecraft over on reddit, but I just can't seem to wrap my head around how it works... Anyone got any info on it? Thanks in advance!
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Surprised nobody has said this yet, and I hate to be Devil's Advocate, but... Conquest (and packs supporting it's CTM, like myself and Matthew) has had flies and other "extra" blocks ctm'd onto Cobweb metadata for quite some time. *shrug*
I any case; great idea! Can't wait to see what other things you bring into your apocalyptic world!
SUCH EXCITE. Updated my skin already!
Also, while I don't have pics to show it, Player Skulls (and Zombie and Skeleton Skulls) now bound the hat layer to themselves; no longer just the base head texture! EVEN MORE EXCITE.
Took my idea, man! Haha, just kidding. I wonder if this applies to the pigman and zombie textures, also... Hmm... I'll look and get back to you guys on that. :3
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Murphy, I am impress. Haha, a part of me wants to do something like this now, gah... Must resist... unless it's okay with you... XD
Also, to those complaining about the new textures in the snapshot, and the overall use of "developer art"... we're texture artists for a reason aren't we? Minecraft is iconic for it's pixelated textures, among many other things. The new "smooth" variants for the new stones look amazing, albeit the actual stone textures look awful, especially next to stone... but of course, it is a snapshot and I'm sure the texture will change (assuming someone over on /r/Minecraft makes textures they like more; Mojang uses community textures a little more often than you'd probably think.)
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So! I'm going to release v1.3 fo my pack once I complete all the mobs! Currently, I'm redoing the placeholder mob textures I made, and then I'm gonna move onto the untextured ones.
First up - Skeleton:
I'm going to add variants, also, through the use of MCPatcher. Probably just one without a quiver on it's back, and eventually biome-specific ones. :3
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Thanks!
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Anyway, update time! v1.2.1! ~
Version 1.2.1
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I uploaded Mist to PMC, in hopes of maybe having more traffic and more downloads for it, and my thread on the site here gets removed for "Stolen Content." Like, what? Before I released it I made sure everything in the pack was my own texture, 100%. I don't get this...
Has anybody else had this issue? Is there any way for this to be fixed?
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Mist has (finally) updated to v1.2! Click the image in my signature to go take a look!
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properties code "symmetry=all" will do the trick.
This'll make the selected tile show up on every face that uses the texture. So, in your case, the sides of the logs. Haha.
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Thanks.
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Every new double-tall flower starts with the prefix "double_plant," so... -
Other new flowers (these have the prefix "flower"):
That's all the new flowers! Need the filenames of any other new 1.7 stuff? Lemme know.
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