so im tying to make a 32x32 texture pack right? , im editing the GUI and the weapons and all that, and everything i make that you hold that is a "3d" sorta item is a bit glitched up. this has probably been asked before but..
why exactly is this happening? and before you ask, ALL pixels around the item are transparent
theirs definitely something wrong with the media fire download link, i don't know if its temporary, but there is nothing wrong with the site at the time and i can download other files perfectly
has anyone tried installing this with then updated DEV build for technic pack 1.2.5? it CRASHES for me on start up, as soon as i take tthe explosives jar out of the mods folder it starts working again. does anyone know? is this compatible with technic
EDIT: i just checked on the technic forum, apparently there not computable, but they wont help me further, does anyone know what would make them compatible?
yeah, ive ruled it down to the problem being the ultra settings, it looks fine without it, but with it on unnatural light is just to freeking dark...., if vanilla this room would be as bright as daylight.
Which Optifine? A2?
Also you didn't throw the additional settings into the jar did you? You replace the files in the shader folder with those.
(You're welcome )
but.....
-The shader config files that you have downloaded will contain .fsh and .vsh files. Open minecraft.jar with WinRAR and navigate into the Shaders folder inside minecraft.jar. You should see the same set of .fsh and .vsh files here. Copy the files from the shader configuration files that you downloaded into this folder (minecraft.jar/shaders) and overwrite the files there.
Could you tell me the steps you took to install the mod?
well...
>install optifine multicore
>install mod
>install waving leaves and grass
>install ultra settings
basicly, whats exactly in the OP, so nothing out of the ordinary
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my pinky is starting to hurt
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thanks dude! i haven't made the terrain yet, so its not even in the pack, so im assuming it fills it in with whats in the jar. which is default
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ive already had optifine installed and had a 32x32 texture pack working on the same copy of minecraft
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why exactly is this happening? and before you ask, ALL pixels around the item are transparent
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um, do you happen to know which to change? i mean.. there's like 400 new blocks in the technic pack...
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EDIT: i just checked on the technic forum, apparently there not computable, but they wont help me further, does anyone know what would make them compatible?
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YESSSSSS
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is anyone else getting this problem or what.
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yes
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but.....
-The shader config files that you have downloaded will contain .fsh and .vsh files. Open minecraft.jar with WinRAR and navigate into the Shaders folder inside minecraft.jar. You should see the same set of .fsh and .vsh files here. Copy the files from the shader configuration files that you downloaded into this folder (minecraft.jar/shaders) and overwrite the files there.
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well...
>install optifine multicore
>install mod
>install waving leaves and grass
>install ultra settings
basicly, whats exactly in the OP, so nothing out of the ordinary
thanks for replying btw
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almost same shot, vanilla