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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Does anybody have the same two sheets? Ha, probably not. After much deliberation and a bit of editing, I've finally decided on my equipment. I feel like it progresses properly through crappy, useful but fragile, useful, diamond-y, and lastly ornamental & useless. It's not too far from the original but here it is anyways.

    Posted in: Resource Packs
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Aaaahhhh you guys are driving me bonkers. There's too many choices, I can't pick. Anyways, I threw a sheet together to help me keep track of the diamond stuff. I figured I'd post it.

    Diamond Sheet
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Ok I've uploaded the proper textures and repackaged a new download with updates from across the thread. With the exception of a few items this is all the work of others far more talented than me, all the kudos go to them, especially to Soulscribe.

    Download
    Rezcraft beta 0.5.2c (Unofficial)

    What's New?
    Updated item sheet:
    - respositioned a few items
    - new bed, new sign, new repeater, new boat, new painting
    New sign
    New Art File (lowres, also missing a couple spots, somebody'll have to fix it up)
    New dark clouds
    New Sun and Moon with alternates (Edit: Sun borked use alternate or none for now.)
    New watch dial
    Gunninja's mobs with alternate cow
    Gunninja's particle update
    Updated Terrain file:
    -includes Gunninja's awesome bed texture and repeater update
    -Alternate terrain files are included for Gunninja's cobble and sidegrass and a sidegrass fix mod version of the terrain files

    Item sheet preview: (don't use this it's the wrong resolution, use the one in the download)



    Cheers!
    zedas
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Egads! Don't use those items I posted. Those previews are the wrong resolution! Gimme 1 sec and I'll post the proper resolution originals. My bad.
    Posted in: Resource Packs
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    posted a message on [V1.6.6] BetterGrass [Back by popular demand]
    Quote from bLaZeE »
    ok now i try this





    i think so i get the best optic, but i havnt got a symbol in the inventar -.-


    Jesus H. man! You make me want to smack my head off of a wall. Download the original file again and look at the terrain.png in it. LOOK CLOSELY AT IT! If you want to make any other pack that's not already setup work with this mod, then:

    -in the grass square (the upper one) cut out the grass from the block and leave transparency. (Cut out only the grass not the dirt part)

    -In the other grass spot (the lower one), paste the grass you cut out and convert it to greyscale. There should be nothing below the grass part, just transparency in the rest of the square.
    Posted in: Minecraft Mods
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    posted a message on [32x][1.10.2][Custom Models] StugAce's ROMECRAFT Version 16
    Quote from StugAce »


    Also, since I mentioned it in my other Romecraft posts, I am now potentially accepting builders for the City of Romecraft! The white-listing feature inspired me to do so.

    So, this is how it will work:

    What to include in your message to Stugace:

    Send me a Private message -
    Tell me your age (shouldn't matter too much, but I need responsible/mature players)
    Your Location (certain countries might not connect well to me)
    Your reason to help.
    Show me your work! (Pictures!)
    And tell me about yourself!

    That should suffice, and I will get back to you on how the system will work!


    Would you accept tourists? I watched some of the video and that world look pretty darn cool.

    Edit:I suppose I could apply to build too. I currently play on a server with a lot of fairly young people and my creations are under near constant threat of defacing or outright destruction. It might be interesting to build something in another part of your map in a Byzantine style. Although, apart from the walls and Hagia Sophia I'm not quite sure what that would be. :Notch:
    Posted in: Resource Packs
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    posted a message on Dynamic Lights - portable and moving lightsources
    As soon as I saw the video of the light source following the thrown torch I was sold :Diamond: Do you plan on or have you considered adding light to glowstone dust? I always thought it would be neat if the glowstone dust emitted a very small amount of light.
    Posted in: Minecraft Mods
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    posted a message on [Open Source, Abandoned] Pchan3's Mods
    Quote from houndog »
    I am trying to make a airship dock but do anyone know how to build a "gate"? (out of doors)


    You could try Risugami's Floodgate mod to make a powered gate.
    Posted in: Minecraft Mods
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Here's a GUI for the dispenser

    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    I've never seen an updated sheet with those new items, so I figured I'd throw one together and post it.

    Edit: Added the helmets from away back.



    Cheers!
    zedas
    Posted in: Resource Packs
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    posted a message on ScribbleCraft 128x[wip] Updated 3.1.11 *Monsters Added*
    Hey just trying out the pack now. Great work! One thing I noticed, maybe you haven't gotten to them yet, but the notes for the note blocks and the fishing bobber are missing from the particles.png. Thought I'd mention them cause sometimes they get missed.

    Cheers!
    zedas
    Posted in: Resource Packs
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    posted a message on [1.3_01] Handheld Torch Light - Performance
    Quote from AtomicStryker »
    @Risugamis Death Chest

    gy.class got in by mistake, i had not actually modded PlayerInventory, so .... its compatible lol and gone from this version


    Thankyou for the info and quick response (updating the mod too), it is appreciated.
    Posted in: Minecraft Mods
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    posted a message on [1.3_01] Handheld Torch Light - Performance
    Quote from AtomicStryker »
    MCP has been updated, and thus i've been able to re-implent framerate monitoring along with more frequent light updates. Looks a lot better, i urge everyone to use this version :biggrin.gif:

    http://www.mediafire.com/?6uxh6cuv7gijoib


    This and Risugami's Deathchest mod both use GY.class, is there going to be any trouble there?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from AwesomeMatt »
    could u make this both betterlight, bettergrass and modloader compactible


    no there is not

    for all three together


    Hold on a moment. I was hoping for this as well (posted earlier on but no response). What I did was use everything from the modloader version, but with the "bt.class" file from the better light/better grass version. So far it seems to work fine. I had to do this to make BL/BG, Wild Grass, and Coral Reef mod all work together. Like I said, it's seems to be working fine for me. Mind you, none of this is now compatible with 1.3 :Notch:
    Posted in: Minecraft Mods
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Congratulations, you're mod was so cool they added it into the game. Well done.
    Posted in: Mods Discussion
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