Strange things are afoot:
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Member for 9 years, 9 months, and 21 days
Last active Sat, Aug, 27 2016 01:06:39
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Jun 19, 2016Posted in: Resource Packs
Feb 12, 2014zebragrrl posted a message on Iron Golem Farm - Spawn Chunk Technical DifficultiesThis thread is 6 months old. We never did sort out the exact cause. I'd noticed some discrepencies between the numbers some videos were giving out, as to how to find the spawn chunks, how big they were, etc. We did our own testing with both items despawning, and furnaces cooking cobblestone, and we tried our best to map them out, the numbers we got didn't match the ones in the 'experts' videos.Posted in: Discussion
The best guesses we had for what was going on were:
1) Maybe there is 2-3 chunk buffer zone around the spawn chunks where a sort of 'second class' spawn chunk exists, where some things (like furnaces, despawning entities) work, but others (like hoppers or maybe golem spawning) don't.
2) Bukkit's spawn chunks behave differently than Vanilla's (see above).
3) we miscounted somehow, and got some of the villagers outside the spawn chunks, so the village was dropping in active population whenever we left the area, causing golem spawning to stop.
Whatever the actual cause was, we did come up with a slightly annoying workaround. Move the farms diagonally 2-3 chunks inward towards the spawn point. Once we did that, the Iron Cloud style farm went back to working perfectly, as advertised.
Side note, in order for the farm to work, a user had to be logged into the server, AND on the overworld map. If we were in the nether, or on some other map (we ran a creative-mode map alongside), the overworld map would unload if no users were there, and the farm would pause until someone returned.
Aug 18, 2013zebragrrl posted a message on Iron Golem Farm - Spawn Chunk Technical DifficultiesA friend of mine runs a small SMP server. It runs on Craftbukkit.Posted in: Discussion
We spent a good deal of time verifying where the spawn chunks were (aka, the chunks that are always loaded so long as one player is on the map).
Over the last couple of days, I built a two-tier iron golem farm. The sort that is essentially a big, 2 story, 16x16 bin full of water with a hole in the middle, ringed with 64 doors, and has 4 little pockets of villagers on the outside.
Iron golems spawn in the water bins, then fall through the center hole, into a lava trap below. The specific mechanism is a 2x2x3 crucible, with hoppers for a floor, lava at the golem's head height, and water at their feet (makes a wicked hissing sound while they're dying).
The thing works like a charm, with one 'village' at build ceiling, and another about 100 blocks below, we get spawn rates of approaximately 4 golems every 10 minutes. They fall neatly into the crucible where they're roasted and their drops are captured neatly.
When we're not in the spawn chunks, we're not getting any drops.
Now we don't know if the problem is that we're not getting any golems, or that they'renot dropping their roses and iron if we're not there, but something 'seems' to be amiss.
We've checked the spawn chunks again using furnaces, and the furnaces inside the chunk finished cooking while everyone was offline, while the furnaces in the next chunk over (outside the spawn chunks) cooked nothing. yes, all the villagers in their little pockets are also inside the spawn chunks.
So I'm at a loss for what the problem is here.
As soon as we venture back to the area, we start seeing golems being successfully processed by the machine, but if we're over by our actual 'home base' area, the drops just aren't showing up. It is acting very much like I'd expect if it were outside the spawn chunks.
Is there perhaps something wrong with our testing method to determine the spawn chunk boundary?
Jul 20, 2013The resource pack version of Stevian Villagers is now available for download right here!Posted in: Resource Packs
Jun 29, 2013Oh.. and P.S.: I got the pack converted over to a resource pack.Posted in: Resource Packs
Jun 29, 2013Posted in: Resource PacksQuote from Vattic
It really sucks, but is unfortunately the price of fame. A rough compliment to be sure. While most of the bigger MC sites will take stuff down there are sites less forthcoming.
I hope my converting your textures and putting them on my pack's customizer is acceptable. Credit has been given, but I will add a link.
Of course it's acceptable!
All I ever asked was just for a little "by zebragrrl" or whatever. Links are nice, but really it's quite an honor being in a customizer as it is. Just do what you do for others whose work you incorporate and we're good.
I just wasn't happy when I found a bald-faced rip on planetminecraft.
Jun 28, 2013Just did a bit of a google search, and found that a lot of people have basically ripped this texture pack, repackaged it, and are claiming all over the internet to have created it. I've also found a few sites which have basically just copied all my graphics from the post here, and put their own names on them too.Posted in: Resource Packs
I honestly can't say I'm pleased with that.
There were a few sites, that did linkback to the original source thread here, or to the curse.com download link.. but many of those felt the need to wrap their linkbacks in adf.ly links.
The latter case, while a bit classless, is certainly permitted by the license the pack was released under.
That said, I'd like to remind people again.. if you're going to use my work, even try to sell it or monetize it, the only price I've asked is that you give proper attribution to me as the creator of the art/pack.
As we move into 1.6, and as I face the reality of having to figure out how convert the thing to a resource pack, it's not a great feeling to put in the effort to do that work, if people are just going to erase my name and put their own on for a bit of internet fame.
Jun 28, 2013 Posted in: Resource Packs
Apr 2, 2013Hey guys, gals, kids and kiddettes..Posted in: Resource Packs
I'm fairly excited to announce that Stevian Villagers has now been uploaded to the Curse texture pack repository.
Stevian Villagers, now on Curse.com!
And of course
over at Curseforge.com too!
I'm still working out all the fiddling little details about formatting the description page and all that, but it looks like it's downloadable now, either directly from the website, or through the Curse Client, if that's how you roll.
As for the downtime, I'd like to apologize. Something broke on my webhost. I honestly have no clue what went wrong, but for some reason, I thought that only my "temp images" directory had been affected. I hadn't realized that basically all web access to all files in my account was blocked. I still haven't figured out how to fix it.
Thanks to everyone that took the time to drop me a PM, and tell me the problem existed. I'm very sorry that it took me so long to find another hosting option. As I'm sure many of you can understand, Minecraft is (at best) a hobby for me, and RealLife™ hasn't allowed me as much time as I'd like lately for fun and games.
To those of you wondering, I do still plan to redo the Crone's textures, more in line with the results of the user poll. And yes, I'll see about making a couple of user skins as well for those of you who wish to "blend" in with the NPCs.
Feb 20, 2013Posted in: Resource PacksQuote from Peanutthing
really want to download, but the link is broken
Thank you for posting this. I was aware that I had a configuration problem on my server, but I wasn't aware it was affecting direct downloads. I'm going to move the files to a different server later this evening. I'll post an update when they're moved.
Sep 29, 2012Just 15 hours remain in the "Which Witch" poll. Only a few people have voted, but a trend is beginning to emerge. If you've got feelings about what the witch should look like, vote and make sure they're heard! http://polldaddy.com/poll/6559677/Posted in: Resource Packs
Each person who votes can vote for two options, so if you're undecided, and torn between two answers.. pick both!
Sep 28, 2012Posted in: Resource PacksQuote from jdiusisadino
if only this was a full texture pack that re-textured everything! oh well. By the way great pack! don't every stop working
I've considered doing a full texture pack.. the problem is that this pack is specifically about the villagers, and I know a lot of people might get upset if I started messing with the pumpkins and emerald-ore, and other things that I wish I could fix. It's also not my full-time job to maintain a texture pack, so very often it will take me several weeks to "get around to" finding the time to work on retouching game graphics.
I'd probably have to make a second pack just for that.
Sep 26, 2012Be sure to vote in the Witch poll! http://polldaddy.com/poll/6559677Posted in: Resource Packs
There's only 4 days left to submit your opinions on the skin for the Crone. Let me know what you think!
Sep 25, 2012Posted in: Resource PacksQuote from GreenPeas
Hm, I can't really say that I'm fond of the Crone. She looks a little too nice and a bit like a grandmother even. So when the witch attacks me in 1.4 and I murder her, I'll feel really guilty! XD
I find myself wishing that she looked a bit more like a traditional Halloween witch, that the colors were darker and more somber. And in this case, I don't think I'd mind the otherwise ugly, gigantic testificate nose!
I have personal issues with the "kill the witch" concept in general, and since I've been seeing a lot of people on reddit posting pictures of witches on fire-pits, witches on gallows, etc, I really have already had just about enough of that. Vampires, Werewolves, Reanimated Mummies, Zombies, Walking Skeletons, Frankenstein's Monster.. all of these are fictional characters, but witches, particularly the whole concept of angry mobs murdering witches.. that comes from real history, people being murdered for the mere accusation of being a witch.
So if you're feeling a little uncomfortable after hunting down the village historian's sister and murdering her for her belongings, just because she never married, and lives on her own, studying potions.. well then I think my texture for the Crone is doing it's subversive job perfectly. If I could, I'd give her a tray full of cookies just to make you feel that much worse.
I might be willing to dim her colors a bit though, seeing as she's apparently going to live in the swamps. I'll have to think about that.
Time for a poll!
By now, you've all seen the texture I made for "The Crone" (the Witch).
I knew when I made her, she would be controversial, but after giving the matter some thought, I've decided to open a poll to gather public opinion.
The poll allows you to choose two answers per person. I'm not going to promise to be bound strictly by the results of the poll, but if enough of you feel very strongly in a particular direction, well I'll definitely give your choices serious consideration.
Voting ends on September 30, at noon Pacific time.
Sep 24, 2012Stevian Villagers 1.2 is available now!Posted in: Resource Packs
Featuring the new "The Cursed" and "Crone" villager skins (zombie villager and witch, respectively).
The Cursed is a villager who has been corrupted by the zombie plague. You can still save him, if you're well equipped. But move quickly, before this cursed soul kills his fellow villagers, or boils away in the harsh morning light.
The Crone is a villager who has turned away from Village life. Dedicating her life to pursuing the mystical arts, she doesn't like visitors.. particularly strangers! Upset the Crone, and she'll use her powers and potions against you! Beware!
Stevian Villagers v1.2 also contains a slightly updated skin for the Barmaid, to make her apron more consistent with the Crone's.
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Feb 14, 2012I wonder what this is going to do to existing map-editors like "MCEdit". Our server admin relies heavily on MCEdit to do things like lay minecart tracks and fix map bugs after server crashes.Posted in: News
Feb 9, 2012Posted in: NewsQuote from MCSqwirrelz
If zombies break down doors, the door shouldn't drop as an item. How often has a zombie broken down your own door and it just fell in one piece.
Actually.. every single time a real life zombie has broken down one of my doors, it's always, and I mean every single time, fallen in one easy to replace piece. :mellow.gif:
Oct 18, 2011Honestly, I think my favourite additions to the game have been recent ones. Making Endermen not take as many blocks is a huge change for the better, I also really love the idea of finally being able to move animals (by leading them with grain).. also I really love the entire concept of villages, though I admit, I hope that the NPCs get a little more interesting and interactive in the future. Right now they're just bipedal sheep who don't give wool.Posted in: News
Sep 8, 2011So we get villages in 1.8, and villagers in 1.9.Posted in: News
What happens if in 1.8, we move into the village and take over all the houses and crops as our own? What happens if we use the NPC villages as a "convenient location for acquiring materials" and take all the wood, crops, and whatnot, and raze the village to the ground?
In 1.9, will the villagers just spawn where the village used to be? Will they be pissed to find someone living in their homes? Will they become a rampaging mob with torches and pitchforks if they show up and there's no homes for them?
Sep 2, 2011I guess that explains why you can't open a chest with solid blocks on top. Makes me wonder how it'll deal with glass on top tho.Posted in: News
I like the idea of throwing things into it tho. I'm sure that's not what's intended, but still.
Aug 28, 2011My friend and I were watching the first video, when we both noticed some odd (and kind of cool) behavior with the lighting as notch entered a cave carrying a torch. It seemed at first like the carried torch was giving off light. Then later it looked like the lighting was somehow adjusting to the darkness after a few seconds, and would flare up badly for a moment when notch placed a torch.Posted in: News
Then we re-watched it, and noticed the background around the outside of the monitor getting brighter and darker, and realized that it was the camera on the Android phone that was adapting to the low-light on-screen conditions in the caves and was taking a moment to adjust to the brighter lighting once torches were placed.
So, a little bit sad that that isn't actually a feature of minecraft... and this video suffers from the same problem, because as you watch, Notch is adjusting the brightness slider, and yet we can hardly see the difference because the camera pointing at the screen is dynamically adjusting it's own light balance to compensate for the lighting changes.
Guess we're going to have to wait for some kind of screencast,, or else we'll just have to wait til 1.8 comes out, to really understand what's so special about the changes to lighting.
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