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    posted a message on [1.0.0] Items from Ores (fortune works on Iron and gold ores)
    Apparently the Lava interactions makes lava turn gravel into glass too.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Items from Ores (fortune works on Iron and gold ores)
    Two new mods uploaded, Check out the OP!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Items from Ores (fortune works on Iron and gold ores)
    That would be the Iron and Gold Ore, the rust colored one is iron and the yellow is gold. I suck at graphics.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Items from Ores (fortune works on Iron and gold ores)
    Feel free to say something, even if it is criticism. Any comments help this mod stay above water!

    Also, Bump.
    Posted in: Minecraft Mods
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    posted a message on Storing Levels
    I know but many people do not like to risk things that they have worked for before, do you carry all the diamonds you have collected with you all the time? No, you put them in a chest in your home for safe keeping until you need them. This is the same idea with the experience levels, when you finish exploring you want to store away all your goodies and I would think that Experience Levels would be one of those things. Even if each storage unit could only hold 10-20 levels in them it would be worthwhile since that would be 10-20 levels that you wouldn't have to worry about anymore.
    Posted in: Requests / Ideas For Mods
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    posted a message on Storing Levels
    I would love to see a mod that would create a block that would be able to store your levels in a safe place in case you want to go exploring and don't want to risk your levels. I don't really have an idea on recipe or looks but the function seems simple enough.

    Thank you for your time.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.0.0] Items from Ores (fortune works on Iron and gold ores)
    Fortune Ores:
    First mod makes Iron and Gold ore blocks drop items instead of blocks, this doesn't have an immediate effect but it enables the fortune enchantment to work on them.

    Requires ModLoader.
    Download Here
    IMAGES:



    The Yellow coal is Gold Ore and the Rust coloured Coal is Iron Ore.

    TODO:
    None that I can think of.

    Magma Cube Drops Magma Cream:
    Second Mod is one that simply makes the Magma Slimes in the Nether drop magma cream which makes sense to me.

    Download Here

    I couldn't get a picture of a Magma Slime dying and dropping a Magma Cream so if someone else can that would be great.

    TODO:
    None that I can think of.

    NEW MODS:
    Mo'Fishies Mod:
    This mod adds ten new types of fish, Each with a new colour.
    Colours are:
    Red,
    Blue,
    Yellow,
    Green,
    Pink,
    Orange,
    White,
    Black,
    Gray,
    and the elusive Rainbow Fish.

    All fish can be cooked, all but the rainbow fish cook into regular cooked fish while the cooked rainbow fish has a sheen to it and gives the same benefits as a golden apple.
    IMAGES:



    Download Here

    TODO:
    Add special buffs from each of the cooked fish.

    LavaInteractions:
    This mod makes it so that when lava hits water it has a chance of producing one of four blocks: 5% Iron Ore, 3% Coal Ore, 2% Gold Ore, and 1% Diamond Ore. Otherwise it will produce cobblestone. A bit OP but it is a nice surprise when grinding cobblestone from your generator.
    IMAGES:





    This mod also makes lava transform any sand it touches into Glass. Simple but it makes a bit of sense.


    Download Here

    TODO: Add other Lava block interactions.

    Comments? Suggestions? Feel free to reply below.
    Posted in: Minecraft Mods
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    posted a message on A quick coding question
    C:\Users\zeRobuRn\AppData\Roaming\.minecraft\bin\minecraft>javac qo.java
    qo.java:10: cannot find symbol
    symbol  : variable i
    location: class boolean[]
        super(paramInt1, paramInt2, p.i, false);
                                     ^
    1 error
    
    C:\Users\zeRobuRn\AppData\Roaming\.minecraft\bin\minecraft>


    All I can figure is that is trying to use the local variable p instead of the class p, and I am a bit rusty on my java and cannot remember how to tell java to use the class. Any help?
    Posted in: Mods Discussion
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    posted a message on How to make a food(like apple) fall from a tree?
    Go and download the MCP (google is your friend), look in the conf folder for a file called "classes.csv", open that up in Xcel or your favorite cell page editor, then look for "leaf block" or something to that effect. Once found, open it up with a java decompiler, find the item code for the item you want to find (if you are making your own item then it will be easy to find) in the leaf block file you will see a section that looks like "public int a (int *, Random *, int *)" (it may have different names for the variables) that is the block that determines the item that falls from said block.
    Posted in: Modification Development
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    posted a message on More RAM for MineCraft!
    It will increase the allocated ram for Java to run in but I still only have ~200mb allocated for minecraft to run in. Any way to increase that?
    Posted in: Tutorials
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    posted a message on Dragons!
    Maybe this is how all those cave systems came to be in Minecraft. In ancient times the dragon nests hatched and all the dragonlings burrowed their way to the surface then teleported to the ender realm...
    Posted in: Minecraft News
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    posted a message on Digital Diamond: Minecraft Office
    I want my house to have a minecraft option, moving made simple...
    Posted in: Minecraft News
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    posted a message on [1.5_01] Zero's Mods
    Sorry for the extreme delay in getting an update out but I have been lacking in internets recently... I have been working a whole lot as well but honestly it is more of I just haven't been feeling modding recently, I go through moods and right now I am just wanting to work and pay my bills right now. Hopefully I will get on to updating my mods as soon as I get my hands on the new version of Minecraft (am currently sitting in a McDonald's, mooching on free internets...). I, again, apologize for any inconvenience this causes anyone.

    (EDIT: Also been cracking out on dotHack as well, but that is more of a time filler while I don't have internet... just wanted to put that out there.)
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] Zero's Mods
    Added a banner if you would like to support my mods.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] Zero's Mods
    Quote from Cool12309 »
    A bit overpowered...

    Repairing requires less items than a normal one would(the head), and upgrading items, I don't know if it also repairs it, but...

    No repair = Still overpowered
    Repair = Very overpowered

    Just letting you know, if you can make some adjustments...


    the upgrade only works with an undamaged tool so if you want to upgrade your tools you must first repair them then upgrade them.
    Posted in: Minecraft Mods
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