• 1

    posted a message on [Teleportation] Warp Book

    I really miss this mod. I noticed some work having been done on github, but I have no idea how to build the source. If I could figure it out, would it work for 1.12.2? or is there still much to be done? Even if you don't get around to updating- thank you for making this mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015

    Hate to see it die. I love the work you did here. I'd be very interested, but lack the skill to do so. Thank you for all the work you've done!

    Posted in: Minecraft Mods
  • 1

    posted a message on Crash Reports 101

    Guys, not only have you necro'd this thread- It also says explicitly that this thread is not for crash reports to be posted.

    In threads where it IS appropriate to post your crash reports, I ask on behalf of countless community members that you use

    spoiler tags when you do. Your wall of text makes it difficult for people who DO read before posting.

    I recommend you read the first post carefully, and then read your crash report so you can decide which thread / website

    you can get the best help from for your problem. Many people will avoid helping those who don't take the time to read the

    first, and at least most recent posts. good luck

    Posted in: Mods Discussion
  • 0

    posted a message on Good mods to make aquariums and domes?

    Do you mean the glass? or the fact that water against it looks like a waterfall?

    You can easily make a resource pack to only affect the glass texture.

    The water I have yet to tackle in my own pack, but it annoys me too....

    Posted in: Mods Discussion
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)
    Quote from Tmtravlr»

    Actually are you running the modpack out of the vanilla minecraft launcher?



    I am. Currently I'm running everything from a dedicated server instance on my local machine, and connecting with my
    client using the internal IP from the multiplayer screen. Once I get all the mods getting along, I'll bundle everything as
    a package and upload it to my dropbox to make it accessable through technic. Then once all of my permissions are in order I can go public.

    I'm so exited because it seems like this time all the mod authors seem to be open to modpack use as long as
    it is handled appropriately- and unlike my first two packs I may very well get to share my favored gameplay with everyone, YAY! :D

    So I got sound working (and a few other things) so it is less likely I'll be rebuilding everything from the ground up as I intended. The rain is still a bit faint, but is definitely present now.
    The funny part is that I believe chisel was the culprit even though it does nothing with the sound.
    When I crafted a repair talisman from projectE, my client crashed to desktop, and when I'd rejoin I'd get booted immediately. The crashlogs indicated chisel was trying to process the talisman with an item module,

    so when I went to their github, found a more current build and upon replacing chisel,

    suddenly other things were working correctly as well. (such as the florb menu from Thermal Expansion showing up in NEI)

    My hunch is that whatever issue the old version was having was preventing several mods from initialising properly.
    Additionally, i disabled occlusion in the soundfilter config which made rain audible again.

    When I tried that the first time it didn't work, so I think fixing chisel was crucial.

    I have yet to test Jaff again, but I hope to respond over there once I determine if it too works now or not.

    Posted in: Minecraft Mods
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)
    Quote from Tmtravlr»

    Go into the game and run this command: /playsound ambient.weather.rain

    This is strange, lol
    So I went ingame, executed the command - it worked. I did it over and over, but realized I had pulled soundfilters out, lol.
    then I shut the client down, readded soundfilters, loaded back up, and /playsound worked, then /playsound didn't work.
    I ran /toggledownfall I hear rain, /playsound and I hear the sample, /playsound I don't ... hmmm
    /toggle , /play sound.
    /toggle, /play nosound.
    something arbitrary is happening.
    I will test further such as clean install, solo run, and build back up and if the symptom persists
    I'll attempt to isolate a definite repeatable pattern.
    I wanted to ask you about whether java version might be a concern-
    I use filehippo updater, which shows me i have J8 update 91, J8 update 92- 64 bit, and JDK8 update 66 on my PC.
    I'm not as sharp on Java installs,
    Do think I should uninstall all but one of them, or downgrade my Java for some reason?

    And thank you for your mod recommendation. :) That's very thoughful of you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)
    Quote from Tmtravlr»

    What other mods do you have?


    Here are the mods I'm using currently ( I have temporarily removed Jaff, but hope to get it back in soon)
    I'm using all these with forge10.13.4.1558

    on the server:
    [1.7.10]_Aether2_v1.6
    [1.7.10]_AetherAspects_v1.2
    [1.7.10]_AnimationAPI_v1.2.4
    [1.7.10]_ArsMagica2_v1.4.0.009
    [1.7.10]_BiomesOPlenty_v2.1.0.1237
    [1.7.10]_ButterflyMania_v1.3.2
    [1.7.10]_Carpenter's Blocks_v3.3.8
    [1.7.10]_CharcoalBlock_v1.2
    [1.7.10]_Chisel_v1.5.7
    [1.7.10]_ChunkPurge_V2.1
    [1.7.10]_CodeChickenCore_v1.0.7.47
    [1.7.10]_CoFHCore_v3.1.2-325
    [1.7.10]_DynamicSurroundings_v1.0.5.6 ( Added after posting here )
    [1.7.10]_Enchiridion2_v2.0.2a
    [1.7.10]_FastLeafDecay_v1.4
    [1.7.10]_Flesh2Leather_v1.7.10b
    [1.7.10]_FMP_Integration_v1.2.2
    [1.7.10]_ForgeMultipart_v1.2.0.345
    [1.7.10]_GC-apples_v2.1.0
    [1.7.10]_GC-cellar_v2.1.0a
    [1.7.10]_GC-core_v2.1.0a
    [1.7.10]_GC-fishtrap_v2.1.0a
    [1.7.10]_GC-grapes_v2.1.0
    [1.7.10]_GildedGamesUtil_v1.9_spamfix
    [1.7.10]_Glassplus_v1.0.0
    [1.7.10]_HelpFixer_v1.0.7_server
    [1.7.10]_Journeymap_v5.1.4p1
    [1.7.10]_KoreSample_v1.3.2
    [1.7.10]_Mariculture_v1.2.4.2a
    [1.7.10]_ProjE_Aether_addon_v1.0.0
    [1.7.10]_ProjectE_vPE1.10.0
    [1.7.10]_RedstonePaste_v1.6.2
    [1.7.10]_RightClickDye_v1
    [1.7.10]_Scott'sTweaks_v1.3.1
    [1.7.10]_Squidless_v0.6.1
    [1.7.10]_Stellar_Sky_v0.1.5.7
    [1.7.10]_StellarAPI_v0.1.3.8
    [1.7.10]_Thaumcraft_v4.2.3.5
    [1.7.10]_ThaumcraftMobAspects_v1.7.2-2A
    [1.7.10]_ThaumicEquivalence_v1.0.4
    [1.7.10]_ThermalDynamics_v1.2.0-171
    [1.7.10]_ThermalExpansion_v4.1.2-240
    [1.7.10]_ThermalFoundation_v1.2.4-114
    [1.7.10]_Treecapitator_v2.0.4
    [1.7.10]_Waila_v1.5.10
    [1.7.10]_WailaEvents_v1.0.0
    [1.7.10]_Warpbook_v2.0.37
    [1.7.10]_WorldBorder_v1.0.2

    and on the client I'm testing with, the above, and:
    [1.7.10]_Better HUD_v1.3.5
    [1.7.10]_BetterFoliage_v2.0.9
    [1.7.10]_Crosshairmod_v0.5.1
    [1.7.10]_DimensionalCore_v1.0.7
    [1.7.10]_DynamicLights_client
    [1.7.10]_EnderCore_v0.2.0.36_beta
    [1.7.10]_Fognerf_v0.4
    [1.7.10]_IKWILA_v1.0-2
    [1.7.10]_MouseTweaks_v2.4.4
    [1.7.10]_NoItemRotation_v1.1-beta
    [1.7.10]_SoundFilters_v0.8
    [1.7.10]_StatusEffectHUD_v1.27-client
    [1.7.10]_ThaumcraftNEIplugin_v1.7a
    [1.7.10]_TweakedInventoryTweaks_v1.58
    [1.7.10]_ViewEMC_v3
    [1.7.10]_WailaBlacklist_v0.1
    [1.7.10]_WailaHarvestability_v1.1.6
    [1.7.10]_WAILAPlugins_v0.2.0-23
    [1.7.10]_Wawla_v1.0.5.120

    This only occurred after adding the mod, and I am very aware that it may not be anything wrong on your end,
    but as I'm not crashing, I don't have a clue and had the thought to post this list, but forgot - lol -
    but I hope you may have a known issue with compatability or something.

    I've checked everything I can think of including mods in the right folders, id conflicts, configs, volume settings.

    And I know you don't alter the sounds, and know about filters at least a little- so I'm confused-

    I just figured you may know better than I, so I thought it best to ask your advice.
    Thanks for at least taking a glance; I'm really hoping to knock my son's socks off with this modpack.

    Posted in: Minecraft Mods
  • 0

    posted a message on Just a Few Fish

    I do have mariculture, but I have the fishing module disabled.

    I'm not sure if you're familiar with it- but I'm hoping you may have an idea.

    whether you're able to make a recommendation or not- I thank you for your mods-

    people like you make this community special.

    Posted in: Minecraft Mods
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    I really love this mod, and I really want to include it in the modpack I'm making for 1.7.10 -

    but I can't hear the rain anymore. Silent rain really destroys the immersion for me.

    I really hope you can advise me on how to fix this, or if it isn't currently possible

    that you would consider adding a way to have weather unaffected if at all humanly possible.

    Posted in: Minecraft Mods
  • 0

    posted a message on Just a Few Fish

    Is there any way to disable this overriding the vanilla fishing mechanics?

    I'm assembling a modpack based on 1.7.10, and would very much like to add this mod if I may.

    I absolutely LOVE the fish swimming about- but I really don't wish to alter the fishing at all.


    If there isn't, may I request this be added as a config option?

    I turned off the fishbones config option I found on both server and client

    and they're still getting reeled in almost every time.


    with respect, I really don't like catching fishbones and would prefer getting them and sushi

    out of a crafting table.


    and thank you (for making this mod). and pleeeease. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    May I use this in my modpack as well, please?

    My pack will never be a source of revenue and

    will include credit and links even when not required for any mods remaining once public.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015

    nevermind. I was able to solve my problem after updating forge and

    as many mods as I could up to the bleeding edge.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015

    Hello again.

    Nice to see this mod is still active

    Posted in: Minecraft Mods
  • 0

    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    Quote from joshie

    I might port back some of the things I added in the 1.7 build as well

    That would be awesome after you've finished what you're doing :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    That Project RED release is listed as potentially unstable
    Posted in: Minecraft Mods
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