The shaderpack has moved to CurseForge !
Also check out my High Performance shaders !
Old Post :
This shaderpack aims for a high quality/performance ratio on a wide range of hardware.
Unlike other lightweight shaderpacks, this one tries to maintain a decent quality level even at the lowest possible preset; while the highest presets are able to run at around 60 fps on a mid range gpu like the RX 580 or the GTX 1060.
Performance that you could expect at 1080p 12 render distance (default minecraft world) on a RX 480 or similar:
Extreme : 55-70 fps, Ultra : 70-90 fps, High : 100-120fps, Medium : 140-170 fps, Low : 160-220 fps, Lite : 200-250 fps, Toaster Edition : 300+ (CPU limited on a Ryzen 7 2700X)
Performance that you could expect at 1080p 8 render distance (default minecraft world) on an Intel HD 630 or similar:
Toaster Edition : 65-80 fps, Lite : 50-60 fps, Low : 35-40 fps, Medium : 25-30 fps
Downloads :
By downloading, you accept the rules of modification and sharing.
Main download links (14/03/2020) Updated ! V8 Ultra is available : big performance gain over V7 ultra, improved water, clouds, sky, end, nether and much more!
Beta versions (Latest update 19/01/2020)
Older versions : (Not updated) All the officials and betas versions since V4.
Installation :
1-Be sure to have the latest drivers for your graphic card.
For 1.8.8 and newer:
Shadermod is now included into optifine, so install optifine and go directly to step 5.
Older minecraft versions:
2-Download the shaders mod by karyonix if it haven't be done already :
http://www.minecraft...ed-by-karyonix/
3-Install forge if you are using 1.7.2
3'-Optionnal but recommended : install optifine
4-Copy ShadersModCore-....jar to %appdata%\.minecraft\mods folder for 1.7.2 and 1.7.10 OR use karyonix's installer for 1.7.5 or 1.7.4
5-Launch minecraft, options->shaders->open shaderpack folder, and copy here the folders "V6-extreme,ultra..."
6-Launch a world, and choose which pack fit the best to your computer (into shaders options).
Recommended optifine settings :
Old Lighting : OFF or DEFAULT!
Vignette : Fast
Clear water : Off for Lite/Low/Medium, On for High/Ultra/Extreme
Smooth Lighting Level : 55-75% for Lite/Low/Medium/High, 0-20% for Ultra/Extreme
Clouds : Default or off
Custom sky : Off even if for some ressourcepack leaving it to On will work.
Video:
Screenshots (V7):
Default Resourcepack.
Maps used in the screenshots :
- Default MC generated map
- King's Landing by WesterosCraft
Modification and sharing:
You may find these a bit annoying, but I tried to make my shaderpack editable and redistributable by everyone when most content creators of minecraft just block modification and redistribution.
Sharing a modified version of my shaders:
-You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
-You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
-You cannot use any monetizing links (for example adfoc.us ; adf.ly)
-The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post and change depending if you allow modification or not), you cannot make your own rules, you can only choose if you allow redistribution.
-I have to be clearly credited
-You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use
-Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
-Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)
Special level of permission; with written permission from Chocapic13, on request if you think your shaderpack is an huge modification from the original:
-Allows to use monetizing links
-Allows to create your own sharing rules
-Shaderpack name can be chosen
-Listed on Chocapic13' shaders official thread
-Chocapic13 still have to be clearly credited
Using this shaderpack in a video or a picture:
-You are allowed to use this shaderpack for screenshots and videos if you give the shaderpack name in the description/message
-You are allowed to use this shaderpack in monetized videos if you respect the rule above.
Minecraft websites:
-The download link must redirect to the download link given in the shaderpack's official thread
-There has to be a link to the shaderpack's official thread
-You are not allowed to add any monetizing link to the shaderpack download
If you are not sure about what you are allowed to do or not, PM Chocapic13 on http://www.minecraftforum.net/
Not respecting these rules can and will result in a request of thread/download shutdown to the host/administrator, with or without warning. Intellectual property stealing is punished by law.
Reporting a bug :
-Explain what happens
-Screenshot of the bug
-Give your system specs
-Shaderpack version (number and performance preset)
-If there is an invalid program error send me the end of the console log
Thanks :
-Daxnitro, for creating the original shadermod.
-Karyonix, for updating the shadermod and giving me some help.
-sp614x, for merging optifine and shadermod and updating it.
-DeDelner, for some code parts and ideas of improvements.
-Sildur, for some code parts and ideas of improvements.
-The Continuum shader team, for the extended shadow distance and lens flares.
-Sasukedll7170, for cleaning up a bit my code and some suggestions.
-Alexei03a for the screen-space reflection code.
2
Isabella is a texture pack that is dear to many, and, as its original author Bonemouse is no longer at the helm, an organised map of where all these textures have branched to is somewhat lost to time. So, as has been suggested by many in the archaic and somewhat abandoned continuation thread, here is a new landmark for those pilgrims seeking to find Isabella once more.
Resource Packs:
Isabella - 1.6 to Whatever The Current Snapshot Is!
Isabella II Continuation - 1.6 to 1.8
Isabella II - 1.2 to 1.5
Isabella Classic - 1.6
Isabella II: FTB Edition - 1.7.10
Isabella II: Modded Edition - 1.10.2
Isabella Retro - Beta 1.7.3
Isabella II Retro - Beta 1.7.3
Isabella IIa - Alpha 1.2.6
Addon Packs:
Isabella Tweaks - 1.12 / 1.14
If you have a pack you'd like to have added to this list, PM me or leave a reply below.
As always, Optifine is recommended to make the most out of Isabella II.
Also, feel free to contribute any textures you have inspiration for. I, yurisuika, do not consider myself a good or even mediocre texture artist, so anybody who loves this pack and can help out is always appreciated!
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I've started working on the new textures today, including overhauling some of the GUIs added that did not conform to the original GUI stylings (such as Horse). Good thing that the PSD was provided by Bonemouse, it is a lot easier to see how it is constructed being broken down into noise, bevels, etc. I'll push a proper update post to the other thread when it is ready.
1
I understand what your view is, but there aren't really versions per say anyways, I just push an update whenever I change something. While the archives have a slightly different URL, the project URL is always the same.
As I've got it rather organised, you could just go to https://github.com/yurisuika/SuikaCraft/blob/master/SuikaCraft 1.10.zip?raw=true for a direct download, and a year later or so when 1.11 would be in the works, just change the penultimate "0" to a "1" and you would surely get a download for the 1.11 textures.
Really the best way to follow updates would to be to watch the project on Github, you can get emails and all to notify you. I mainly post here to show some screenshots of recent progress for people interested.
Thanks, I'll get to the mobs soon, upgrading to Windows 10 has been a joy and a terror.
1
Here are some of the latest snapshot updates. Also, the stone textures have been tweaked to make them blend in with the environment and produce more usable building materials.
https://github.com/yurisuika/SuikaCraft
2
Spent the night/morning working on new textures. Subject to change, of course. I reorganised the resource packs on my Github to go more clearly by version, as well.
https://github.com/yurisuika/SuikaCraft
1
I'll be working on the new textures this weekend, hopefully I'll have something out by Monday or Tuesday.
On a side note, it seems the textures for compasses and clocks were changed yet again, and the cactus texture with the custom model has been broken...
The ugly chorus plants asides, I'm quite excited for this update.
3
Thanks but I am focusing on this as a branch for my server (so I've changed some things like foliage colours that people may not like). As long as Minecraft is updated I'll be updating the resources, as I've settled on these textures ever since Isabella II was released and can't come to fine anything else nearly as aesthetically pleasing. So that's why I say one is free to use any of my textures for a continuation of Isabella II as mine is more of a branch than that.
I worked on some flowers. I had them in as WIP textures for a while but I've finished them now. The original peony was a bit thick I thought so I made it look less like a succulent. I was the one who made the original rose shrub for the continuation and I didn't like it at all, so here is a better one. The lilac is less droopy than in the one in the continuation, and I cleaned up the base a bit. I also found a unused "paeonia" image in the pack that had 3 blossoms and had yellow centres, so I changed the poppy to be it but to have the same colours as the original poppy. Personally I like the more blossoms and think it looks more like a field of poppies than each one having a single blossom. The original single blossom texture is in the pack still if you want to switch them out.
3
3
If you just want to download the archive directly from the site, click on the archive in the file list, then click on View Raw and it will prompt you to download the .zip archive. The SuikaCraft Snapshot.zip is the one with the updated textures, the other one is the resource pack for my 1.7 Bukkit server.
You can even click Download ZIP on the right side of the page and it will give you an archive of the entire repository. One of the good things about using github for files is that the URL for the file will always be the same even when you push updates, so it makes it useful for links and server resource packs in-game.
Learning to clone from git is relatively easy, I'm sure there are even GUI applications to do so. You say you have a Mac and I assume just stock OS X on it, so this may be of help to you. https://mac.github.com/
2
I can appreciate your desire for uniqueness, but from an architectural standpoint (and the observed consistency of textures across related materials in Isabella) it doesn't make much sense.
The new doors in vanilla limit each wood-type to a specific genre of architecture because of their unique styles. The birch door looks like some washi and wood shōji, whilst the dark oak door appears very heavy and purposed to frame the entrance to the den where the Big Lebowski sits by the fireside (and where did the golden hardware come from?). The spruce door is off of a Norse stave church and the jungle and acacia doors could easily come from a British Colonial bungalow. These things come to mind by simply looking at the door, regardless of the colour of the wood.
Now, I understand that each wood-type has an inherent density and weight, but the stylings presented in vanilla far surpass the inherent hints to architectural style. Just because a concrete brutalist house has lovely antique hardwood flooring does not mean it has to have an antique-styled door using the same wood just because the wood was cut in 1930 and is far superior to any contemporary fast-grown timber (besides the aesthetics). Then again, a brutalist building would probably have a glass door. Come on, Notch!
Lastly, it is most clear that the planks do have different cuts, and I had attempted to incorporate that styling into the individual doors, but with the limited space of a 16px wide object it didn't appear any superior to just leaving them be. Perhaps a further attempt with entail a proper result, but 'til such a day I reckon these are sufficing.