• 2

    posted a message on Isabella Status Thread (Updated 4 June 2021)
    "Isabella II is a reworked version of Isabella (now called Isabella Classic.) It offers the same melancholic feel but with brighter visuals, improving the experience on a wider range of monitors." - Bonemouse


    Isabella is a texture pack that is dear to many, and, as its original author Bonemouse is no longer at the helm, an organised map of where all these textures have branched to is somewhat lost to time. So, as has been suggested by many in the archaic and somewhat abandoned continuation thread, here is a new landmark for those pilgrims seeking to find Isabella once more.

    Resource Packs:

    Isabella - 1.6 to Whatever The Current Snapshot Is!

    Originally a branch of the original Isabella II continuation, it has grown into the contemporary Isabella!
    All textures original to this are open to be used in your branch or for any other project, Minecraft or not.
    Has expanded Optifine support out of the box! Additional model pack and mod textures as add-ons!

    Isabella II Continuation - 1.6 to 1.8

    The original continuation of Isabella II, headed by OttosonicSrugs.

    Isabella II - 1.2 to 1.5

    The original of originals. Tailored by Bonemouse.

    Isabella Classic - 1.6

    Want to go way back? Well, here is the one for you!

    Isabella II: FTB Edition - 1.7.10

    Need to feed your craving for Isabella? Come here to check it out! Updated version by Gnomeo!

    Isabella II: Modded Edition - 1.10.2

    Modded Minecraft version by Gnomeo!

    Isabella Retro - Beta 1.7.3

    Remixed Isabella Classic pack by zobrux!
    "This pack uses textures created by bonemouse between beta 1.6 and the 1.0 preview versions. The style of Isabella Classic was changing quite a bit from version to version back then. Some blocks will be very familiar, others may not. I didn't edit any of them, I just mixed and matched block variants with similar styles from each version until I had something cohesive. This version doesn't use the MCPatcher features, so you can use it with your vanilla launcher."

    Isabella II Retro - Beta 1.7.3

    Melds the lightness of Isabella II with the Classic darkness, by zobrux!
    "Is Isabella Retro just too dark? Do you want some of the slightly newer textures while still keeping the early-beta quirks (and compatible chests, color maps, etc)? You might prefer Isabella II Retro."

    Isabella IIa - Alpha 1.2.6

    Isabella II backported to Alpha, by zobrux!
    "Isabella IIa supports the Fycraft mod, but Fycraft breaks texture loading in a few spots, so please install Isabella IIa as a mod after Fycraft if you're using it."

    Addon Packs:


    Isabella Tweaks - 1.12 / 1.14

    Modelled spring/summer foliage textures and more by zobrux!

    Tweaks Autumn - 1.12 / 1.14
    Modelled autumn foliage textures and more by zobrux!

    Tweaks Winter - 1.12 / 1.14
    Modelled winter foliage textures and more by zobrux!


    If you have a pack you'd like to have added to this list, PM me or leave a reply below.


    As always, Optifine is recommended to make the most out of Isabella II.


    Also, feel free to contribute any textures you have inspiration for. I, yurisuika, do not consider myself a good or even mediocre texture artist, so anybody who loves this pack and can help out is always appreciated!


    Posted in: Resource Pack Discussion
  • 1

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    I've started working on the new textures today, including overhauling some of the GUIs added that did not conform to the original GUI stylings (such as Horse). Good thing that the PSD was provided by Bonemouse, it is a lot easier to see how it is constructed being broken down into noise, bevels, etc. I'll push a proper update post to the other thread when it is ready.

    Posted in: Resource Packs
  • 1

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    Quote from jdwarfer»

    Amazing work.

    Wouldn't it be more practicle for us if you started a new thread? So you could update the main post from time to time with new versions of this pack?


    I understand what your view is, but there aren't really versions per say anyways, I just push an update whenever I change something. While the archives have a slightly different URL, the project URL is always the same.


    As I've got it rather organised, you could just go to https://github.com/yurisuika/SuikaCraft/blob/master/SuikaCraft 1.10.zip?raw=true for a direct download, and a year later or so when 1.11 would be in the works, just change the penultimate "0" to a "1" and you would surely get a download for the 1.11 textures.


    Really the best way to follow updates would to be to watch the project on Github, you can get emails and all to notify you. I mainly post here to show some screenshots of recent progress for people interested.

    Quote from Motif»

    Very groovy. Keep up the good work!


    Thanks, I'll get to the mobs soon, upgrading to Windows 10 has been a joy and a terror.
    Posted in: Resource Packs
  • 1

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Here are some of the latest snapshot updates. Also, the stone textures have been tweaked to make them blend in with the environment and produce more usable building materials.


    https://github.com/yurisuika/SuikaCraft


    Posted in: Resource Packs
  • 2

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    Spent the night/morning working on new textures. Subject to change, of course. I reorganised the resource packs on my Github to go more clearly by version, as well.


    https://github.com/yurisuika/SuikaCraft


    Posted in: Resource Packs
  • 1

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)

    I'll be working on the new textures this weekend, hopefully I'll have something out by Monday or Tuesday.


    On a side note, it seems the textures for compasses and clocks were changed yet again, and the cactus texture with the custom model has been broken...


    The ugly chorus plants asides, I'm quite excited for this update.

    Posted in: Resource Packs
  • 3

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    This looks awesome! You're doing a fantastic job in continuing the development of Isabella II. I've always been a big fan of the look of Isabella II but always desired just a little more detail here and there and it looks like you're achieving this. ...Given that the OP doesn't seem to be actively developing this resource pack anymore I think you should consider taking over and starting your own thread. I'd say 'Officially' taking over but I doubt you'd get any permission since Srugs hasn't been seen since Jul 2014. GL and keep up the fantastic work!

    Thanks but I am focusing on this as a branch for my server (so I've changed some things like foliage colours that people may not like). As long as Minecraft is updated I'll be updating the resources, as I've settled on these textures ever since Isabella II was released and can't come to fine anything else nearly as aesthetically pleasing. So that's why I say one is free to use any of my textures for a continuation of Isabella II as mine is more of a branch than that.


    I worked on some flowers. I had them in as WIP textures for a while but I've finished them now. The original peony was a bit thick I thought so I made it look less like a succulent. I was the one who made the original rose shrub for the continuation and I didn't like it at all, so here is a better one. The lilac is less droopy than in the one in the continuation, and I cleaned up the base a bit. I also found a unused "paeonia" image in the pack that had 3 blossoms and had yellow centres, so I changed the poppy to be it but to have the same colours as the original poppy. Personally I like the more blossoms and think it looks more like a field of poppies than each one having a single blossom. The original single blossom texture is in the pack still if you want to switch them out.


    New flowers.

    Posted in: Resource Packs
  • 3

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    I've been playing around with making textures for existing models. Some things like fences and gates can be really cool with higher resolution packs, but what I'm really after is a vanilla Better Foliage implementation. :​)

    Posted in: Resource Packs
  • 3

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    Quote from KookieKrisp»
    i'll be the first to admit that i totally have no idea how to use github. could you upload it to media fire or something? i also have a mac smh so it's hard to get packs made for windows. i hate having a combination isabella/regular mine craft pack D:

    If you just want to download the archive directly from the site, click on the archive in the file list, then click on View Raw and it will prompt you to download the .zip archive. The SuikaCraft Snapshot.zip is the one with the updated textures, the other one is the resource pack for my 1.7 Bukkit server.

    You can even click Download ZIP on the right side of the page and it will give you an archive of the entire repository. One of the good things about using github for files is that the URL for the file will always be the same even when you push updates, so it makes it useful for links and server resource packs in-game.

    Learning to clone from git is relatively easy, I'm sure there are even GUI applications to do so. You say you have a Mac and I assume just stock OS X on it, so this may be of help to you. https://mac.github.com/
    Posted in: Resource Packs
  • 2

    posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)
    Quote from MasterfulGamer»

    I think each individual door should look different in design instead of being the same door recolored.

    I can appreciate your desire for uniqueness, but from an architectural standpoint (and the observed consistency of textures across related materials in Isabella) it doesn't make much sense.

    The new doors in vanilla limit each wood-type to a specific genre of architecture because of their unique styles. The birch door looks like some washi and wood shōji, whilst the dark oak door appears very heavy and purposed to frame the entrance to the den where the Big Lebowski sits by the fireside (and where did the golden hardware come from?). The spruce door is off of a Norse stave church and the jungle and acacia doors could easily come from a British Colonial bungalow. These things come to mind by simply looking at the door, regardless of the colour of the wood.

    Now, I understand that each wood-type has an inherent density and weight, but the stylings presented in vanilla far surpass the inherent hints to architectural style. Just because a concrete brutalist house has lovely antique hardwood flooring does not mean it has to have an antique-styled door using the same wood just because the wood was cut in 1930 and is far superior to any contemporary fast-grown timber (besides the aesthetics). Then again, a brutalist building would probably have a glass door. Come on, Notch!

    Lastly, it is most clear that the planks do have different cuts, and I had attempted to incorporate that styling into the individual doors, but with the limited space of a 16px wide object it didn't appear any superior to just leaving them be. Perhaps a further attempt with entail a proper result, but 'til such a day I reckon these are sufficing.
    Posted in: Resource Packs
  • To post a comment, please .