[01:23:05 INFO]: [dynmap] version=git-Spigot-3c21190-3ecbb59 (MC: 1.12-pre2)
[01:23:05 ERROR]: [dynmap] Unable to find field humidity for net.minecraft.server.v1_12_R1.BiomeBase
[01:23:05 ERROR]: Error initializing dynmap - bukkit version incompatible! initializing dynmap v2.4-1148 (Is it up to date?)
If Dynmap for 1.12 is not compatible with 1.12, what are we gonna do?
[edit] Updated to a one-day newer spigot, still the same reported version and same error as above.
I know Java is a memory hog, but this looks like something else. It's not just using a few hundred MBs more, it uses factors more!
When I configure -Xmx512m, it uses 1800MiB
When I configure -Xmx1024m, it uses over 4100MiB.
JVisualVM reports that it's using less than configured (same as value in F3 screen), but Process Explorer says otherwise.
Clearly the growth in memory is directly proportional to the Heap space, although I can't fathom why.
I've searched for this problem but 99% of what I find are tutorials on how to increase memory so, sorry if this has been asked before.
The problem is that, if I run it with 1024m, Windows starts randomly and silently killing off applications, starting with Minecraft, Firefox and Process Explorer(!). It doesn't give me a prior warning anymore like it used to (which in itself is strange). When I run it with 512m, and Forge enabled, Minecraft won't even start.
Fixed. The problem was the trigger actions. This is clearly seen in both the topic and the config I posted so I wonder why noone found it!
My trigger actions were from an older version of dynmap (even 2 years ago). For example it lists chunkgenerate whereas dynmap now only recognizes chunkgenerated, and blockupdate instead of blockplaced and blockbreak. In fact, none of the enabled triggers exists in the current dynmap so I wonder why it rendered anything at all (apart from fullrender). Dynmap also doesn't give any warning whatsoever that the config contains unrecognized parts.
The examples I find online use FlatMap, but when browsing through the commit history of DynmapCore, I found this maptype is retired since 2014. HDMap uses even/odd keying by default, which I don't want. How can I get it to generate maps with height keying?
Contrary to mctank1993, I have a GeForce GT 730M. I tested 83 others from liudasbar's shader pack and they all work.
[edit] My scumbag nVidia driver's 'deftault' setting defaults to Intel instead of itself. What manufacturer prefers the competition over it's own!? -- At least the shader works now.
I just started with shaders so I'm not sure if I'm doing something wrong, but 10.1 and newer look like this. I'm using Optifine with built-in shaders in 1.8.8.
Non Forge Install ASM installer used (install-asm-all-5.0.3-for-minecraft)
Shader Pack (SEUS-v10.1-Standard).
Details-
Runs fine FPS is fine but I don't know how to explain it so here is a picture, Shader Screenshot , Note that shader pack (Sildurs Vibrant Shaders v1.09 Lite) works fine.
When will full-screen be fixed? This has been unplayable since 1.8.3 (screenshot from 1.8.8)
I'm using the latest video drives and this is a ThinkPad, nVidia GF GT 730M, Windows 8.1. I haven't tried versions before 1.8.3 after I bought this notebook.
[edit] My scumbag nVidia driver's 'deftault' setting defaults to Intel instead of itself. What manufacturer prefers the competition over it's own!? -- At least fullscreen works now. Why it doesn't work with Intel is still a mystery.
Same problem. I'm a server owner and sometimes a player can't join or can barely join resulting in the scenario described above. Each time I get a stack trace described one above.
How do I limit the access times of certain players on the server to certain hours and days of the week? This restriction should entirely happen server-side as it will be used as a kind of punishment for certain players.
For example, there is a player that I only want to give access on Fridays between 6pm and 9pm.
Is this possible server-side, either without mods, with Forge mods, or with a laucher-wrapper that executes ban/pardon or whitelist commands at set times of the week?
# Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
# To disable, set just 'none' and comment/delete the rest
render-triggers:
- chunkgenerate
- chunkpopulate
- blockupdate
#- blockupdate-with-id
#- lightingupdate
#- none
Note that the fullrender is active at the moment. This is the only way for me to get those holey parts rendered. A single fullrender, however, takes several days, and renders lots of tiles that are already fine, so I rather not have to do that at all.
Versions:
map-2.1-forge-1.8.0.jar
forge-1.8-11.14.0.1299-universal.jar
forge-1.8-11.14.1.1309-universal.jar
forge-1.8-11.14.1.1371-universal.jar
I tried all combinations of the above already, and with forge 1371 the names of the players disappear from the web map, so I think there's some kind of incompatibility. Normally I use forge 1309 but on the dynmap website, it says dynmap 2.1 is for forge 1.14.0 so I tried forge 1299 but noting seems any different from 1309.
0
@woodpuncher15:
The directory should look like this:
Try to delete the web folder in its entirety and let dynmap rebuild the files.
You can temporarily move the (huge) tiles directory elsewhere and move it back afterwards.
0
Getting these errors:
[01:23:05 INFO]: [dynmap] version=git-Spigot-3c21190-3ecbb59 (MC: 1.12-pre2)
[01:23:05 ERROR]: [dynmap] Unable to find field humidity for net.minecraft.server.v1_12_R1.BiomeBase
[01:23:05 ERROR]: Error initializing dynmap - bukkit version incompatible! initializing dynmap v2.4-1148 (Is it up to date?)
If Dynmap for 1.12 is not compatible with 1.12, what are we gonna do?
[edit] Updated to a one-day newer spigot, still the same reported version and same error as above.
0
I know Java is a memory hog, but this looks like something else. It's not just using a few hundred MBs more, it uses factors more!
JVisualVM reports that it's using less than configured (same as value in F3 screen), but Process Explorer says otherwise.
Clearly the growth in memory is directly proportional to the Heap space, although I can't fathom why.
I've searched for this problem but 99% of what I find are tutorials on how to increase memory so, sorry if this has been asked before.
The problem is that, if I run it with 1024m, Windows starts randomly and silently killing off applications, starting with Minecraft, Firefox and Process Explorer(!). It doesn't give me a prior warning anymore like it used to (which in itself is strange). When I run it with 512m, and Forge enabled, Minecraft won't even start.
What's going on and how can I fix this?
0
Fixed. The problem was the trigger actions. This is clearly seen in both the topic and the config I posted so I wonder why noone found it!
My trigger actions were from an older version of dynmap (even 2 years ago). For example it lists chunkgenerate whereas dynmap now only recognizes chunkgenerated, and blockupdate instead of blockplaced and blockbreak. In fact, none of the enabled triggers exists in the current dynmap so I wonder why it rendered anything at all (apart from fullrender). Dynmap also doesn't give any warning whatsoever that the config contains unrecognized parts.
0
Bump.
Still happening in version 2.3-1142 on Spigot 1.10.2.
0
I can't figure out for life how to generate maps like this with height keying (from https://github.com/webbukkit/dynmap/wiki/Color-Schemes)
The examples I find online use FlatMap, but when browsing through the commit history of DynmapCore, I found this maptype is retired since 2014. HDMap uses even/odd keying by default, which I don't want. How can I get it to generate maps with height keying?
(on Spigot 1.10.2)
0
Dynmap 12.9-3.0.2:
It also doesn't use the texture pack that I enabled, and that it loaded (confirmed in the log)
0
Contrary to mctank1993, I have a GeForce GT 730M. I tested 83 others from liudasbar's shader pack and they all work.
[edit] My scumbag nVidia driver's 'deftault' setting defaults to Intel instead of itself. What manufacturer prefers the competition over it's own!? -- At least the shader works now.
0
I just started with shaders so I'm not sure if I'm doing something wrong, but 10.1 and newer look like this. I'm using Optifine with built-in shaders in 1.8.8.
[edit] found a fellow victim:
0
When will full-screen be fixed? This has been unplayable since 1.8.3 (screenshot from 1.8.8)
I'm using the latest video drives and this is a ThinkPad, nVidia GF GT 730M, Windows 8.1. I haven't tried versions before 1.8.3 after I bought this notebook.
[edit] My scumbag nVidia driver's 'deftault' setting defaults to Intel instead of itself. What manufacturer prefers the competition over it's own!? -- At least fullscreen works now. Why it doesn't work with Intel is still a mystery.
0
The mirror for the jar version doesn't work. It just says 'preparing download' forever. The main download works instantly (after adfly).
(other executable versions not tried)
0
bump.
Same problem. I'm a server owner and sometimes a player can't join or can barely join resulting in the scenario described above. Each time I get a stack trace described one above.
0
How do I limit the access times of certain players on the server to certain hours and days of the week? This restriction should entirely happen server-side as it will be used as a kind of punishment for certain players.
For example, there is a player that I only want to give access on Fridays between 6pm and 9pm.
Is this possible server-side, either without mods, with Forge mods, or with a laucher-wrapper that executes ban/pardon or whitelist commands at set times of the week?
0
My dynmap server is not rendering 'chunkgenerate' events. It only renders 'blockupdate' events causing newly explored areas to look like this:
I tried looking into the configuration, the active renders, etc but nothing looks out of the ordinary.
From the config (full file):
/dynmap stats:
Note that the fullrender is active at the moment. This is the only way for me to get those holey parts rendered. A single fullrender, however, takes several days, and renders lots of tiles that are already fine, so I rather not have to do that at all.
Versions:
I tried all combinations of the above already, and with forge 1371 the names of the players disappear from the web map, so I think there's some kind of incompatibility. Normally I use forge 1309 but on the dynmap website, it says dynmap 2.1 is for forge 1.14.0 so I tried forge 1299 but noting seems any different from 1309.
Can anyone think of a solution?
0
A quick look suggests Chest Lock is Bukkit-only, not vanilla or Forge (what I'm running).
And it doesn't lock your horse or cat in a chest.