Not sure how I feel about armor dropping to virtually nothing when it's half damaged. You might as well cut the durability in half. But at least this gives you the opportunity to repair it, I guess.
Oh, and since the Haste effect is now much more useful, I predict we'll be getting the ability to brew it.
I also predict we'll be seeing enchantments to improve the Attack Speed. And that axes will be further fleshed out as alternative weapons to swords.
The haste effect in a potion would be nice. Mining fatigue would have to be added, though.
I wonder, in the future, what kind of potions would they make with the mundae/thick potion set? It's been bugging me for a while. I wish I could just go in the future just to figure that out.
stat.useItem detects when it's right click is used. for instance, right clicking with a snowball will throw it, so it adds the score by one, becaused you "used" it. if the item doesn't have a right click, it will check by durability consumed. otherwise, if it doesn't use durability, then it is a dud, and can never add by 1. a carrot on a stick is the best way to test for something. right clicking will always increment it by 1, and nothing will get in the way. goes like this in 1.8+:
stat.useItem.minecraft.carrot_on_a_stick
I know all this and what to do, but I am far too busy right now. and will be for a couple-a-days.
I myself don't think so, but it wouldn't help much, because of such a small area you can actually cover. the center island is all alone and there is no other islands for 1000 blocks all around.
they should've made a new gamerule like crackedBlocksStay (default is false)
this is so when you mine a block when it's set to true, and you stop mining, the cracking animation will only be paused, and when you continue mining it, it will continue cracking. trying to mine obsidian while it is covered in flowing water shouldn't be a problem, then.
I know people have been finding these babies every day, but I can't find a single ONE. I literally took a 64 x 64 chunk search and STILL haven't found one. Are they supposed to be rare, or is there a problem with this? I went through the gateway to the other islands. I don't think it's a bug. I just need help on this.
so as you can see, score "leaveGame" increments by one every time you leave the game, and keeps that score. the command block will try to add 1 more to that by finding you (via /execute command), but it can't find you because you left the game. when you join the game, it finds you and adds one, therefore activating all the other commands. It kills the original ArmorStand, and replaces it. sorry, that's the problem. can't seem to get rid of it when you leave.
nah, not really, the "Marker" tag shrunk the hit box down to nothing, so the Name is trying to stay close. You can still see the armor stand somehow, though.
You mean can't be harmed by the owner? well... assigning teams to them and making the rule of teams of friendly fire to false... but me actually being a command finatic, I sadly don't know how to do with teams... but you can search about teams.
Uh, You got a little INIT: in there. I'll test it now, and get back to you later.
EDIT: meh, command doesn't work for me. BUT I see where you're going with this. I'll private message you with the command that you would want, according to what I thought you were thinking.
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why not just have a number pop out of them telling how much was done to them instead?
The haste effect in a potion would be nice. Mining fatigue would have to be added, though.
I wonder, in the future, what kind of potions would they make with the mundae/thick potion set? It's been bugging me for a while. I wish I could just go in the future just to figure that out.
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stat.useItem detects when it's right click is used. for instance, right clicking with a snowball will throw it, so it adds the score by one, becaused you "used" it. if the item doesn't have a right click, it will check by durability consumed. otherwise, if it doesn't use durability, then it is a dud, and can never add by 1. a carrot on a stick is the best way to test for something. right clicking will always increment it by 1, and nothing will get in the way. goes like this in 1.8+:
stat.useItem.minecraft.carrot_on_a_stick
I know all this and what to do, but I am far too busy right now. and will be for a couple-a-days.
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actually they did
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then you'd be lucky.
did that (like 6 times), no luck.
I don't think so, but that's my experienced opinion.
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hmm... seems a bit complicated for me... what if someone did "/kill @e[type=ArmorStand]" (or whatever mob it is)?
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I'm probably unlucky. I JUST searched for an hour and still haven't found one. (and I'm not in survival)
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I myself don't think so, but it wouldn't help much, because of such a small area you can actually cover. the center island is all alone and there is no other islands for 1000 blocks all around.
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they should've made a new gamerule like crackedBlocksStay (default is false)
this is so when you mine a block when it's set to true, and you stop mining, the cracking animation will only be paused, and when you continue mining it, it will continue cracking. trying to mine obsidian while it is covered in flowing water shouldn't be a problem, then.
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I know people have been finding these babies every day, but I can't find a single ONE. I literally took a 64 x 64 chunk search and STILL haven't found one. Are they supposed to be rare, or is there a problem with this? I went through the gateway to the other islands. I don't think it's a bug. I just need help on this.
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oh wow... testfor DOES have a use. but still, it can cause more lag. I was trying to go lagless.
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if you mean any random person, then no, but if there's specific people you're talking about, then yes, with a problem. just go like this or so:
only once:
/scoreboard objectives add leaveGame stat.leaveGame
now these ones repeat (in order)(replace $$ with their names, and %%% with the armor stand's name):
/execute @a[score_leaveGame_min=2,name=$$$] ~ ~ ~ summon Armorstand ~ ~ ~ (your armor stand tags here)
(repeat this command for all the others, then:)
/scoreboard players reset @a[score_leaveGame_min=2] leaveGame
/execute @a[score_leaveGame_min=1] ~ ~ ~ scoreboard players add @a[r=1,c=1] leaveGame 1
/execute @a[score_leaveGame_min=2,name=$$$] ~ ~ ~ kill @e[type=ArmorStand,name=%%%]
so as you can see, score "leaveGame" increments by one every time you leave the game, and keeps that score. the command block will try to add 1 more to that by finding you (via /execute command), but it can't find you because you left the game. when you join the game, it finds you and adds one, therefore activating all the other commands. It kills the original ArmorStand, and replaces it. sorry, that's the problem. can't seem to get rid of it when you leave.
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nah, not really, the "Marker" tag shrunk the hit box down to nothing, so the Name is trying to stay close. You can still see the armor stand somehow, though.
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You mean can't be harmed by the owner? well... assigning teams to them and making the rule of teams of friendly fire to false... but me actually being a command finatic, I sadly don't know how to do with teams... but you can search about teams.
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kinda, snapshots are every wednesday, so the Release of 1.9 might be on a wednesday, too.
PS I am not with the mojang gang. I am a normal citizen like you.
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Uh, You got a little INIT: in there. I'll test it now, and get back to you later.
EDIT: meh, command doesn't work for me. BUT I see where you're going with this. I'll private message you with the command that you would want, according to what I thought you were thinking.