I feel like they are just messing with us at this point. Like how many times have they claimed to release it in just a couple months? Didnt they claim it was coming out last winter?
You feel wrong then, young grasshopper. The current development routine we have been using is one that does not condone weekly, or monthly releases. You must realise that all members of this team are enrolled in an institution of higher learning. We have 2 programmers, and both programmers have full time jobs, as well as other job-related projects. This is, unfortunately, last on the list of important things to do. That being said, we are in the process currently of an rather large release, and that is why things have really died down lately (that and programmer 1 is on vacation, and programmer 2 has no computer and is in the middle of switching jobs). So I would recommend heading over to the iKing's SGC forums and signing up for notifications from there to stay on top of all the recent happenings.
We are all working as hard as possible to release some big news this week, some big news in the following weeks, and then we will be working with a new development pattern which should allow for much more regular releases of new content, while we continue to toil away at the entire game we are trying to create.
Perhaps we could give him a wardrobe in the tardis, and you can change your suit, pants, hat, bowtie, etc. That would be fun, and then just dynamically create the texture for the player based on the clothes someone is wearing...
Your ISP holds a DNS for a few days so that it doesn't have to contact nameservers (i think it's the nameservers) every time someone accesses a page. They should refreash the DNS in a day or two, which will point you to the new site. The link that you click on or type into your browser address bar is the same as it was before.
Hey, you must have missed my PM, I imagine you are getting a lot at the moment.
First off, awesome work with the mod, its looking really great, and I am loving how fast you are able to get things done. I was wondering if you would be interested in helping us with development over at the DWCM, as we have been working on our project for about a year and a half, and are always looking for new and enthusiastic developers. The mod is currently under heavy development, with over 15,000 lines coded, and would benefit from someone with as much time to devote as yourself.
At least give it a thought, we are currently finishing up development on one of our new dimensions and its a time when we could use as much help as we can get (all of us have been working non stop).
At the end of the day we are all here to see a great Doctor Who fan mod come out, right? So why not pool what we have already completed with what you could help us with and make something truly great. As it is now, people just keep confusing the two anyways. Thanks for your time!
The noise of snapping of twigs eminates from the bushes, it is dark and secluded, a sense of fear begins to well up inside you. SUDDENLY, OUT JUMPS A NAKED YOF! He streaks across the lawn and dives in through an open window, summersaulting in the air, landing with accrobatic excelence on the computer chair, the keys begin to clack and continue well into the night...
I appreciate the sentiment, though you don't need to contact Kahr on my behalf...
Hello, also a fan of your work with MC. Figured I would leave a message because my name had been mentioned. The issue with backface culling would be a simple fix still. I was under the initial impression that you just wanted something along the lines of ice blocks. I will still look into things a bit and do a bit of poking around to see what I can come up with. On a side note, I am actually emailing a bit with pclewis as he was the original github trunk. He seems to be pretty able to help me out with an issue I was having getting the project all set up.
As I said, no idea if I will be able to help any with the full range transparency, but I always like to try and give something back.
Thanks a bunch for the insights into the development and the fact that you interact with the community, it would have been a long wait with you silent. As I understand so far, the client mod will drastically change the gameplay and that it will be more focused towards adventure, so there will be less focus on building things? And are you releasing a texture pack for it or are you just modifying the original texture pack to accomodate the mod?
The focus on building will depend on what part of the mod you are playing. Singleplayer and multiplayer will both have a sort of instance system, similar to that of WoW or any other MMO. There will be short snippets or mini adventures which you and or friends can play through. They may involve small amounts of building, but will be geared for a 5-25 minute play. Instances will be mostly adventure and not very much building.
That is not to say there wont be a lot of building and surviving as well. What happens in Minecraftia and in the generated areas of other planets will be completely up to the player. Minecraftia will offer an invading Dalek force as well as others. The player will be able to use any means necessary to defend their buildings and the buildings of friendly neighboring NPCs.
As a developer of the mod, I am hoping to integrate the adventure and collaboration present in your classic MMO into the current collaborative and infinite feel of Minecraft.
There has been much texture work done, but nothing yet (that i am aware of) in the lines of a default texture pack. I am sure there will be an option at some point for a custom texture pack for default blocks as well.
Actually, there was a bit of work starting on some new GUI textures, but i am not sure how far they got.
The idea is that we will be able to work more effectively with the mojang API. We should also then be able to integrate community work, should it be necessary, with greater ease. When the modding API should also mark a point where minecraft is in a more stable place. Rather than myself or other coders trying to optimize or fix errors, we can spend time working on the mod.
Hi, I'm interested in applying to be a coder for the project, however I haven't got much experience coding SSP mods. How different is creating Bukkit plugins to SSP mods?
It CAN be a painless transition, if you have a strong knowledge of java basics. Feel free to post an application on the other forums, or send me a message on skype or something.
Public service announcement!
I am a busy person. Normally I just label it as lazy, I don't want to be updating the mod because 'meh'. Just a couple days ago I wrote up a short tumblr post about why updating mods is hell, but here is a small recap:
- code base changes regularly
- bug fixes are overwritten by future updates and must be re-de-bugged
- cool features require base class edits and are killed by updates
- method and variable names and entire code structures change per update
For those reasons, updating the mod has been pretty low priority. There are also a couple other reasons, such as me becoming preoccupied with real life matters and the desire to create a portfolio for myself online. That is to say, I would rather spend time doing fun things in real life than toil over updating code. Or I would rather spend time writing a couple games from scratch, and dipping my toes in the indie development waters.
This does not mean that I am abandoning the mod. Over spring break I did manage to get most things updated to 1.2.3 (the most recent version when the update process started), update log viewable in the spoilers.
Tested working
- spawn gui
- skith
- k9, all features
- vortex gui
- destination gui
- cheat gui
- adipose
- huons
- sonic (and accompanying WorldHelper setblock hooks)
- tardis dimension (transfer is a bit buggy)
- tardis flight (gets stuck on far travel)
Removed
- Tardis door rendering code (was malfunctioning to begin with)
I do still plan on working on the mod here and there and helping the development if it gets stalled, but I am not going to work on bettering a game which has so little community support. It feels like the modding community is sticking it to mojang on a regular basis, creating things they thought were impossible and creating interesting new ideas which they then adopt after a virtual uprising. It would be insane if minecraft were open sourced, how many new features there would be, how many more mods there would be, how much more quality there would be.
Long story short: I am not going to work on the mod like my life depends on it until working on it becomes profitable once more. When I am learning from the work being done and when there is visible progress and when there is support from the game itself. If there are other coders out there who are GOOD at making mods, feel free to send us a resume on the isgc forums (link in the OP). I will be sure to help out new recruits while they are getting familiar with the work I have done so far (but only if we are confident that they know what they are doing).
Thanks for reading, hope this clears up the slow development lately.
PS. Don't flame iKing. He can be a pretty big toolbag from time to time, but he is what keeps this project together. He is like the stove, I am the occasional flame, and connor is like the embers. Not really sure how connor is like embers, but it sounds nice.
EDIT: iking has been contacting people for a while, but only two have panned out. We need some more.
As much as would love to see this made, because I love Doctor Who... I give this 2 weeks before the modders mysteriously stop updating the news and this project is abandoned.
lulz, i cant remember how many months we have been working on this project. Actually, just got it updated to 1.2.3 (stupid updates like to break things and take foreverrr). I encourage you to check back in another three months and see how we are doing then d:
theelitebrit, stop being a big turd. even if what you are saying is correct (which it isnt), you could come up with a better way of vocalizing it. you are creating much more of a negative aura than was here before, and should probably refrain from commenting anymore. drwhoof, dont get too preachy
That should have the new dimension in it. I fixed the bug you found last night where the player kept jumping through blocks. It also should fix up the daleks a bit, so that they no longer spin in circles while trying to mine downwards.
Hopefully you like the new changes to the sonic, it should be a bit easier to use now.
Sorry about not skyping it to you, figured a PM would work. My computer keeps locking up when I try to open it, might be related to a bsod a couple of days ago. Who knows. Talk to you later
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You feel wrong then, young grasshopper. The current development routine we have been using is one that does not condone weekly, or monthly releases. You must realise that all members of this team are enrolled in an institution of higher learning. We have 2 programmers, and both programmers have full time jobs, as well as other job-related projects. This is, unfortunately, last on the list of important things to do. That being said, we are in the process currently of an rather large release, and that is why things have really died down lately (that and programmer 1 is on vacation, and programmer 2 has no computer and is in the middle of switching jobs). So I would recommend heading over to the iKing's SGC forums and signing up for notifications from there to stay on top of all the recent happenings.
We are all working as hard as possible to release some big news this week, some big news in the following weeks, and then we will be working with a new development pattern which should allow for much more regular releases of new content, while we continue to toil away at the entire game we are trying to create.
0
1
0
First off, awesome work with the mod, its looking really great, and I am loving how fast you are able to get things done. I was wondering if you would be interested in helping us with development over at the DWCM, as we have been working on our project for about a year and a half, and are always looking for new and enthusiastic developers. The mod is currently under heavy development, with over 15,000 lines coded, and would benefit from someone with as much time to devote as yourself.
At least give it a thought, we are currently finishing up development on one of our new dimensions and its a time when we could use as much help as we can get (all of us have been working non stop).
At the end of the day we are all here to see a great Doctor Who fan mod come out, right? So why not pool what we have already completed with what you could help us with and make something truly great. As it is now, people just keep confusing the two anyways. Thanks for your time!
1
1
Hello, also a fan of your work with MC. Figured I would leave a message because my name had been mentioned. The issue with backface culling would be a simple fix still. I was under the initial impression that you just wanted something along the lines of ice blocks. I will still look into things a bit and do a bit of poking around to see what I can come up with. On a side note, I am actually emailing a bit with pclewis as he was the original github trunk. He seems to be pretty able to help me out with an issue I was having getting the project all set up.
As I said, no idea if I will be able to help any with the full range transparency, but I always like to try and give something back.
0
The focus on building will depend on what part of the mod you are playing. Singleplayer and multiplayer will both have a sort of instance system, similar to that of WoW or any other MMO. There will be short snippets or mini adventures which you and or friends can play through. They may involve small amounts of building, but will be geared for a 5-25 minute play. Instances will be mostly adventure and not very much building.
That is not to say there wont be a lot of building and surviving as well. What happens in Minecraftia and in the generated areas of other planets will be completely up to the player. Minecraftia will offer an invading Dalek force as well as others. The player will be able to use any means necessary to defend their buildings and the buildings of friendly neighboring NPCs.
As a developer of the mod, I am hoping to integrate the adventure and collaboration present in your classic MMO into the current collaborative and infinite feel of Minecraft.
There has been much texture work done, but nothing yet (that i am aware of) in the lines of a default texture pack. I am sure there will be an option at some point for a custom texture pack for default blocks as well.
Actually, there was a bit of work starting on some new GUI textures, but i am not sure how far they got.
0
The idea is that we will be able to work more effectively with the mojang API. We should also then be able to integrate community work, should it be necessary, with greater ease. When the modding API should also mark a point where minecraft is in a more stable place. Rather than myself or other coders trying to optimize or fix errors, we can spend time working on the mod.
0
It CAN be a painless transition, if you have a strong knowledge of java basics. Feel free to post an application on the other forums, or send me a message on skype or something.
0
I am a busy person. Normally I just label it as lazy, I don't want to be updating the mod because 'meh'. Just a couple days ago I wrote up a short tumblr post about why updating mods is hell, but here is a small recap:
- code base changes regularly
- bug fixes are overwritten by future updates and must be re-de-bugged
- cool features require base class edits and are killed by updates
- method and variable names and entire code structures change per update
For those reasons, updating the mod has been pretty low priority. There are also a couple other reasons, such as me becoming preoccupied with real life matters and the desire to create a portfolio for myself online. That is to say, I would rather spend time doing fun things in real life than toil over updating code. Or I would rather spend time writing a couple games from scratch, and dipping my toes in the indie development waters.
This does not mean that I am abandoning the mod. Over spring break I did manage to get most things updated to 1.2.3 (the most recent version when the update process started), update log viewable in the spoilers.
- spawn gui
- skith
- k9, all features
- vortex gui
- destination gui
- cheat gui
- adipose
- huons
- sonic (and accompanying WorldHelper setblock hooks)
- tardis dimension (transfer is a bit buggy)
- tardis flight (gets stuck on far travel)
Tested broken
- candyland (transfer, possible generation)
- candyland custom generation metadata
Skipped
- daleks (they were broken to begin with)
Removed
- Tardis door rendering code (was malfunctioning to begin with)
Long story short: I am not going to work on the mod like my life depends on it until working on it becomes profitable once more. When I am learning from the work being done and when there is visible progress and when there is support from the game itself. If there are other coders out there who are GOOD at making mods, feel free to send us a resume on the isgc forums (link in the OP). I will be sure to help out new recruits while they are getting familiar with the work I have done so far (but only if we are confident that they know what they are doing).
Thanks for reading, hope this clears up the slow development lately.
PS. Don't flame iKing. He can be a pretty big toolbag from time to time, but he is what keeps this project together. He is like the stove, I am the occasional flame, and connor is like the embers. Not really sure how connor is like embers, but it sounds nice.
EDIT: iking has been contacting people for a while, but only two have panned out. We need some more.
0
0
lulz, i cant remember how many months we have been working on this project. Actually, just got it updated to 1.2.3 (stupid updates like to break things and take foreverrr). I encourage you to check back in another three months and see how we are doing then d:
0
0
That should have the new dimension in it. I fixed the bug you found last night where the player kept jumping through blocks. It also should fix up the daleks a bit, so that they no longer spin in circles while trying to mine downwards.
Hopefully you like the new changes to the sonic, it should be a bit easier to use now.
Sorry about not skyping it to you, figured a PM would work. My computer keeps locking up when I try to open it, might be related to a bsod a couple of days ago. Who knows. Talk to you later
0
If all goes as planned, the mod will have a separate installer which does all the work for you. Just click 'install now' and you are done.