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    posted a message on 12w38a Ready for Testing!
    This looks pretty cool, except for the witch. The way they describe it sounds like they should nerf the witch's abilities.
    Posted in: Minecraft News
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I installed the mod and I got the crash report under the spoiler. Any help at all is greatly appreciated.
    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
    This error has been saved to C:\Users\CHRIS\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-15_22.21.49-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT c2424598 --------
    Generated 9/15/12 10:21 PM

    - Minecraft Version: 1.3.2
    - Operating System: Windows Vista (x86) version 6.0
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 412084568 bytes (392 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 4
    ModLoader 1.3.2
    mod_Ore 1.3.2
    mod_TooManyItems 1.3.2 2012-09-13
    mod_ReiMinimap v3.2_05 [1.3.2]

    java.lang.NoClassDefFoundError: mod_TwilightForest (wrong name: twilightforest/mod_TwilightForest)
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ModLoader.addMod(ModLoader.java:335)
    at ModLoader.readFromClassPath(ModLoader.java:1333)
    at ModLoader.init(ModLoader.java:931)
    at ModLoader.addAllRenderers(ModLoader.java:185)
    at avy.(RenderManager.java:87)
    at avy.(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 347ff087 ----------
    Posted in: Minecraft Mods
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    I like this idea. A LOT. That is all I cam muster up at an idea this good.
    Posted in: Suggestions
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    posted a message on Peaceful Suggestions
    I personally don't like this suggestion, because it causes combat to be totally obsolete, and takes a lot of that element out of the game. One suggestion I DO have, if I may, is keeping hunger in peaceful. You can have it so that it takes as much away as the previous difficulty the game was set to. It makes the gameplay a little more dynamic imo.
    Posted in: Suggestions
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    posted a message on If you lived in a Vault...
    A mixture of Lapis, Obsidian, Jack O' Lanterns, any color wood planks and Birch logs. As long as I have food and a good source of renewable resources like trees I'm good.
    Posted in: Discussion
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    posted a message on The giant dirt room in mineshafts?
    Yea, those are the starting points. That I can never seem to find. And when I do find them, they usually do have goodies nearby. I don't know if that's on purpose or what.
    Posted in: Discussion
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    posted a message on Are swords more important then pickaxes
    Pickaxes are more important by far. I'd like to see how well anyone gets along in their Minecraft world without making any picks.
    Posted in: Discussion
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    posted a message on [EXCLUSIVE] Secret file in assets.minecraft.net?
    This is quite interesting. It looks like the Mojang team WANT us to know what's in this file, we just need someone to decrypt it. I think I know of someone who can, and I might be able to get a hold of them.
    Posted in: Discussion
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    posted a message on What's the minecraft players' average age?
    I turn 17 on the 23rd. A lot of people that I play with on the The Daily Block server are older than me though. Although there are some younger people.
    Posted in: Discussion
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    posted a message on Current member title list
    YES I was looking for something like this to see when my rank would change because I wasn't too sure, thanks a lot.

    EDIT: one more post until title change :D
    Posted in: Forum Discussion & Info
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    posted a message on How Rare are Charged Creepers?
    They are pretty rare, considering I have been playing for a while now and I've only seen one on a multiplayer server after 1.3.1 came out, and the server had to switch to temp SMP until bukkit updated.
    Posted in: Survival Mode
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    posted a message on Lock doors/Lock chests
    an easier solution would be code-locks, in which there is no key, you just right-click and type in a password.
    Posted in: Suggestions
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    posted a message on The Mining Specter
    Quote from Holy_Cheezez

    From the looks of things you wanna turn Herobrine into an actual mob.

    It seems similar, but Herobrine is more of a builder/stalker entity, and this is just supposed to be a generic miner ghost.

    On another note, I would nerf the damage to 2 hearts, maybe 1 and a half. 3 is pretty bad. And I'm not sure if I like the fact that they can mine. if they are supposed to be ghosts, wouldn't they just be present there? Also, they could be present around either learge depsits of ore or valuable ore/materials.
    Posted in: Suggestions
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    posted a message on Some things need to be nerfed in 1.3.2
    1. You do get an absolute ton of cocoa beans, but if you make a large enough wheat farm you can make as much bread as cookies, and they heal a half hunger thing more than cookies, and brown wool is only an occasional necessity, so if you dont want so many stop harvesting.

    2. Annoying at times, but possible to get over.

    3. The new exp system should stay as-is.
    Posted in: Suggestions
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    posted a message on Realistic Waterfalls
    There are quite a few things that would make the game much more awesome cosmetically (such as forests/jungles that go up mountains and down valleys) and I think that better waterfalls would accentuate that, but there is no reason to remove the smaller ones either, as stated above. Although, constant one-block thick waterfalls can get kind of boring.
    Posted in: Suggestions
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