- yarethegoodnamestaken
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Member for 11 years, 10 months, and 12 days
Last active Thu, May, 1 2014 08:45:59
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- 331 Total Posts
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Sep 21, 2012yarethegoodnamestaken posted a message on 12w38a Ready for Testing!ok, I tested the AI of bats with dispensers with bat eggs and redstone clocks and a wall of lava and they FLEW RIGHT THREW IT.They all died. there was a second exit btw. they seem to pass through liquids like air... the second exit had instant damage II potions in it lolPosted in: News
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Sep 21, 2012yarethegoodnamestaken posted a message on 12w38a Ready for Testing!they should really limit the bat spawning to default... my superflat city is pretty effed up, they spawn more commonly in lower levels, caves or superflat. and they should spawn underground, because they can also spawn in large hollow areas even with light and openings. I made some skyscrapers and when I was done making egg factories I flew around and my comp died because of all the bats in the buildings. but when they hang upside down is epic! I just love to throw splash potions of harming at bats on the ceiling...Posted in: News
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Downloading the others as I type. Thank you for introducing me to the world of Touhou! This is one of the best mods I've ever seen as well, thank you OP and mod maker!
And maybe add Aya's Camera, would negate/damage/cancel everything in view and take an ingame screenshot? You could disable the screenshot function for convenience and you could also zoom in on stuff to damage specific things? Slow recharge, shift to speed up. While not charging player gets speed II to account for Aya's extremely sensitive and fast movement
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The block that does that function is a tool dynamism table. Just set it to right click a source using a vial, and the vials will pop out of the table ready for a golem to pick up. It can be absolutely fully automated to your heart's content with that system.
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and LOVING the magic thing. Burning enchantment tables is fuuuuun.
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Oh, the first few posts on that discussion were misleading :/ I think I was slightly drunk last night and decided to type that. Rewatched a few eps of FMA btw. It was fun.
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Good old EE1... I miss the glowstone aggregator and it's total OPness... Well I do remember quite clearly the OPness of everything you made back then :/
I remember that you're a fan of death note and more importantly, fullmetal alchemist, what inspired you to make EE. I remember you saying you made references to FMA to attract anime fans LOL
Anyways (forget what I'm supposed to type now) Oh well I think I want to rewatch FMA now. Good luck on your potions and magic guns.
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And I'm pretty interested with that mana system.
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Also liking the alch bullets and slug idea very much. And when EE3's out, what's the chances of the alkahest being removed/HEAVILY modified due to the sheer amount of exploits? (heard redstone's gonna be an expensive catalyst in EE3) But for sure the altar of light stays, right?
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It's great the philippines basically has a thick shield of signals covering it... I guess that's an advantage when a missile hits us it'll lose control And you can just go to one of the 700+ net outlets in this tiny mass of islands to get any single type of internet from any single type of provider.
Really hope AT&T fix their sheight... MODDERS WHY U NO REMAKE DEES MOD!
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Something a lot easier for you overflow-goes-to-reactor enthusiasts is a floor of hoppers or better, an obsidian transport pipe to grab the planter outflow. For thaumcraft-Wood golems are the easiest to use, and for vanilla MFR you could... wait... I don't see a-many people using MFR only :/