• 0

    posted a message on Just a Few Fish

    Can you consider adding connected textures mod support for the tank?

    Posted in: Minecraft Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from Flenix»

    On the off-chance this mod is rebooted or something else decides to make a SAO mod, I've been working on a few things that are vaguely based around the universe - the main thing being a skill system. I even based my GUI roughly around the SAO one (Skill Icons are placeholders):




    It's only loosely based off SAO (eg 7 skills instead of 12) but it's an open source API. Anyone with even the most basic modding experience can very easily make new skills using it - the only java limitations are what you make your skill do ;)


    It's actually built to tie-in with my gun mod Advanced Armoury - so if anything I'm closer to making a GGO-style setup. Only a small jump from there though, if someone wants to help me rebuild the Cardinal system to get AI mobs/items generated randomly then we'll be set. ;)




    The mod doesn't seem to be in development anymore. However, if you want help with your Advanced armory mod, I'm here if you need me.

    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]

    If you guys are going to pick the project back up again, you can contact me and I'll help again.

    Posted in: WIP Mods
  • 1

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from nghhi_crul»

    Why do you need Forge for the program? Forge is only used for mods.

    They have a built in animation library and it needs forge. Also, if something in the model structure they need to change the code output to match it. It is one of the main reasons Techne is slowly being replaced. It is outdated because the code it exports needs to be fixed before it works.
    Posted in: Minecraft Tools
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from TmmCrafter»
    Hi there!
    I'm here just to say: Great work.
    But I think you can add some 3D items, for the swords for example. I can HELP with that, I know how to implement it (I'm another coder) but I don't have time to join the team. (I'm in another mod and I don't have time for it, so join another one is a bit difficult)

    Don't worry, As you might see with the newest alpha the crystals have 3d models. I modeled them and added them myself so we have what it takes to make the items 3d. Just takes a lot of time to model the items, especially with college getting in the way.
    Posted in: WIP Mods
  • 0

    posted a message on Calculator 1.7.10 - RF Generators, Portable Crafting, Machines, Landscaping, Trees etc
    Have you considered making this mod open source like on github so other people can make pull requests and help you with the mod? Honestly it will help me for figuring out gameplay mechanics because I can just look at the code.
    Posted in: Minecraft Mods
  • 0

    posted a message on Calculator 1.7.10 - RF Generators, Portable Crafting, Machines, Landscaping, Trees etc
    Can you update information on how to use your mod? I can't get the conductor mast to accept power from anything. In fact I have a hard time getting any of the blocks to interact with anything. I can't extract power from the power cube. only insert. the conductor mast says it can generate rf with a redstone signal, that isn't working either. I'm having a hard time trying to get to end forged tools because of this.

    edit: So I figured out that it just takes forever for it to generate the slightest bit of rf. How can I make it go faster?
    Posted in: Minecraft Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from KfX93»
    I found it the other day when i was looking for plugins and i thought it was really cool and i messed around with it for a bit and i like it. its a very cool rpg plugin and if there is a way you guys could share code or something like that you both could benefit from it

    The problem with that, is the framework is completely different. That plugin is made for bukkit/spigot which uses different methods for everything compared to forge. It will be much easier to just rewrite it ourselves rather than to use their code.
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from brontolo2001»
    where are the 100 floors?

    In development.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Apparently the license on this mod says that it cannot be redistributed even if it is modified. It says to get permission from ComicRetrolution before redistributing. Does that mean we need to get permission from someone who hasn't been on since October of 2013. Or can we ignore that license and update it if we want? I mean I want to update it, but I don't want any trouble with people yelling at me for copyright.
    Posted in: Minecraft Mods
  • 0

    posted a message on Calculator 1.7.10 - RF Generators, Portable Crafting, Machines, Landscaping, Trees etc
    Quote from SonarSonic»
    Sorry I didn't think of that eventuality :/

    I'll fix that in the next update, could you world edit it out for now?

    Also, I don't know if this is a modpack(resonant-rise) issue or what, but the recipe for Purified coal in NEI says to use Enriched coal instead of regular coal. Also, not really sure but I think the gui for the locator plugs don't update properly if you shift-click the circuits in. So if a circuit makes the plug stable, you won't know if you shift-clicked it in. Another bug would be the RF displays showing negative numbers when near full in the different blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from GothicGorilla»
    I tried to run the mod, and it crashed.

    ---- Minecraft Crash Report ----
    // But it works on my machine.

    Time: 12/24/14 11:45 AM
    Description: Initializing game

    java.lang.IllegalArgumentException: Failed to register dimension for id 2, One is already registered
    at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
    at net.teamsao.mcsao.proxy.CommonProxy.registerDimension(CommonProxy.java:49)
    at net.teamsao.mcsao.SwordArtOnline.preInit(SwordArtOnline.java:84)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
    at net.teamsao.mcsao.proxy.CommonProxy.registerDimension(CommonProxy.java:49)
    at net.teamsao.mcsao.SwordArtOnline.preInit(SwordArtOnline.java:84)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.7.0_71, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 111604944 bytes (106 MB) / 260268032 bytes (248 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1240 Minecraft Forge 10.13.2.1240 17 mods loaded, 17 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.10.85.1240} [Forge Mod Loader] (forge-1.7.10-10.13.2.1240.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.13.2.1240} [Minecraft Forge] (forge-1.7.10-10.13.2.1240.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized
    lucky{5.0.0} [Lucky Block] ([1-7-2]_Lucky_Block_v5-0-0.jar) Unloaded->Constructed->Pre-initialized
    bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized
    FloatingRuins{1.7.10.r02} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized
    Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized
    emeraldmod{3.5.2} [EmeraldMod] (EmeraldMod 1.7.10 Forge V3.5.2.jar) Unloaded->Constructed->Pre-initialized
    GraveStone{2.10.2} [GraveStone] (GraveStone 2.10.2.jar) Unloaded->Constructed->Pre-initialized
    movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar) Unloaded->Constructed->Pre-initialized
    cfm{3.4.2} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.2(1.7.10).jar) Unloaded->Constructed->Pre-initialized
    ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    SAO UI{1.0} [Sword Art Online UI] (SAO_UI.1.1.jar) Unloaded->Constructed->Pre-initialized
    SwordArtMinecraftMod{1.1.0} [SwordArtMinecraftMod] (Sword Art Minecraft Mod (v1.1) by NaibafLP) Unloaded->Constructed->Pre-initialized
    sao{0.5.7-Alpha} [Sword Art Online] (Sword Art Online-0.5.7-Alpha.jar) Unloaded->Constructed->Errored
    Launched Version: 1.7.10-Forge10.13.2.1240
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10.18.10.3282, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Traditional_Beauty_18v2]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



    I tried running Minecraft without some of the mods, but not all of them. I don't understand enough of the modding/computer stuff to figure it out on my own, sorry.

    Thanks for helping.

    You have a mod that adds another dimension. That dimension ID is clashing with the MCSAO dimension. See if there is configs to change the dimension id so it doesn't clash.
    Posted in: WIP Mods
  • 0

    posted a message on Calculator 1.7.10 - RF Generators, Portable Crafting, Machines, Landscaping, Trees etc
    Can you add null checks for the location module? My friend put it in an autonomous activator and it corrupted the world. (Made that area unaccessable).

    It should be simple.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from theRealmaty71»
    wow an unusable copy of "Mineimator"

    goog job

    doog boj

    boj doog

    There seems to be something you are mistaking this for. This program is for making models and animating them for mod makers to make mods with those mobs in it. Before you bash a program learn what the program is supposed to be used for.
    Posted in: Minecraft Tools
  • 1

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from AXELTOPOLINO»

    Oh I misunderstood then, you mean that useful Blender feature. Well, it could speed up the modeling process, so happy to know that someone actually needs it. Doing it will be difficult but not impossible, so we are going to add it to the planned features :)

    That isn't limited to blender. Most any comercial 3d modeling programs have it. (I used Cinema 4d in the gif.)
    But yes. That would help a lot in speeding up the process.
    Posted in: Minecraft Tools
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