The thread does say without BURNING though. By burning I mean catching on fire. You would still take damage but you wouldn't actually catch fire. Think of it like walking over campfires.
Well maybe not like that but the way ocelots used to turn into different cats when tamed. Like if you tamed a wolf it's skin would change to maybe a German Shepard or a Pitbull or even a Boxer or Rottweiler.
Deflection I, II, and III: Bounces fireballs (gast and blaze) and small wither balls in the direction the player is facing. Level indicates distance and damage of projectiles
Flame Reduction: While blocking, allows player to walk through fire (but not lava) without catching on fire. Player still takes damage however. Similar to walking on campfires.
Swift Blocking I and II : Increase movement speed while blocking.
Sentinel: Player can no longer move while blocking but increases ranged and melee damage delt by player.
Deflection I, II, and III: Bounces fireballs (gast and blaze) and small wither balls in the direction the player is facing. Level indicates distance and damage of projectiles
Flame Reduction: While blocking, allows player to walk through fire (but not lava) without burning.
Swift Blocking I and II : Increase movement speed while blocking.
Sentinel: Player can no longer move while blocking but increases ranged and melee damage delt by player.
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The thread does say without BURNING though. By burning I mean catching on fire. You would still take damage but you wouldn't actually catch fire. Think of it like walking over campfires.
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Well maybe not like that but the way ocelots used to turn into different cats when tamed. Like if you tamed a wolf it's skin would change to maybe a German Shepard or a Pitbull or even a Boxer or Rottweiler.
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Use Enchanting Table to get existing Enchanments:
Thorns I, II, and III
Unbreaking I, II, and III
Knock back I and II
Mending I
New Enchantments:
Deflection I, II, and III: Bounces fireballs (gast and blaze) and small wither balls in the direction the player is facing. Level indicates distance and damage of projectiles
Flame Reduction: While blocking, allows player to walk through fire (but not lava) without catching on fire. Player still takes damage however. Similar to walking on campfires.
Swift Blocking I and II : Increase movement speed while blocking.
Sentinel: Player can no longer move while blocking but increases ranged and melee damage delt by player.
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Use Enchanting Table to get existing Enchanments:
Thorns I, II, and III
Unbreaking I, II, and III
Knock back I and II
Mending I
New Enchantments:
Deflection I, II, and III: Bounces fireballs (gast and blaze) and small wither balls in the direction the player is facing. Level indicates distance and damage of projectiles
Flame Reduction: While blocking, allows player to walk through fire (but not lava) without burning.
Swift Blocking I and II : Increase movement speed while blocking.
Sentinel: Player can no longer move while blocking but increases ranged and melee damage delt by player.