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  • ximeeen
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  • Member for 10 years
    Last active Wed, Nov, 13 2019 21:14:04
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    Aug 1, 2016
    ximeeen posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    Checking back on this mod after 48 pages :P Great to see that's it's somewhat still active, have you had to completely rework for 1.10 Draco?

    Posted in: Minecraft Mods
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    Jul 30, 2016
    ximeeen posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    But WhichOnesPink in taiga biomes plains sometimes generate in-between with its tropical beaches. Is there any fix for this?

    Posted in: Minecraft Mods
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    Jul 29, 2016
    ximeeen posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    This mod really needs a cold plains / beach combo for its cold zones. It transitions so badly from taiga -> plains +hot Beaches too often.

    Posted in: Minecraft Mods
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    Oct 17, 2015
    ximeeen posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos»

    As Lentebriesje points out you can easily define the new custom id and then use the Global Operations screen to replace the old custom biome with the new one. It's true that you can't currently remove the old custom biome from the Biomes panel, which is annoying, but should not be problematic. I'll add that functionality in the future.

    Good to see that the functionality will be available in the future, the problem I've had with using global operations to replace my biomes with new ones.
    Is just that my biomes list get really cluttered, and it's just that I want to avoid. By the way, thanks for keeping up the good work with WP, it's appreciated.
    Posted in: Minecraft Tools
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    Oct 13, 2015
    ximeeen posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos»

    Sorry, what?

    Let me reprhase myself. Would it ever be possible to change the id of a custom biome. Currently the ID that you choose initially when adding the biome is the one you're stuck with. Problem is, with mod updates, etc. ID's have changed. So I'm currently left with a couple of custom biomes that no longer has any use, and neither can I remove them.
    It could be that this is already a feature, but in that case I don't know how.
    Posted in: Minecraft Tools
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    Oct 2, 2015
    ximeeen posted a message on WorldPainter - graphical & interactive map creator/generator

    Fix to changing biome id's after adding, or would that not be possible? (and / or removing).

    Posted in: Minecraft Tools
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    Oct 2, 2015
    ximeeen posted a message on Custom Ore Generation: First Revival

    I wonder, would it be possible to remove the lava & water lakes that is within vanilla gen with this mod?

    Posted in: Minecraft Mods
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    Aug 29, 2015
    ximeeen posted a message on Custom Ore Generation: First Revival

    It used to work before as far as I know, I remember using COG with my map earlier.

    Posted in: Minecraft Mods
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    Aug 28, 2015
    ximeeen posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Possible to change biome foliage / ground colloration? The kelp forests as an example, I would love to get them in a more similar hue to my water :)

    Posted in: Minecraft Mods
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    Aug 28, 2015
    ximeeen posted a message on Custom Ore Generation: First Revival

    Pastebin

    Trying to launch a world made in Worldpainter.

    Posted in: Minecraft Mods
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    Aug 17, 2015
    ximeeen posted a message on Growthcraft Community Edition

    Good to see this getting its own thread so that's it's easier to follow the updates. Going to be using this together with millenaire on my server. Could you possible make it so the rice works cross?

    Posted in: WIP Mods
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    Aug 10, 2015
    ximeeen posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    Any more updates / features coming out soon Gimoe? :)

    Posted in: Minecraft Mods
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    Aug 9, 2015
    ximeeen posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    `Great model and concept pictures you got there, can't wait to see more of this mod in the future :)!

    Posted in: Minecraft Mods
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    Jul 30, 2015
    ximeeen posted a message on [Discontinued Thread] Dark Roleplay Medieval (Alpha) - Medieval MMORPG

    Jumpin' in to have a look at the progress, and it seems great. Nice to see such an active, and open modder. :D!

    Posted in: WIP Mods
  • View ximeeen's Profile

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    Jul 30, 2015
    ximeeen posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]

    Oh my lord, oh my damn. Thank you! waited so long for this to be updated, and the waiting finally paid off :D! Great work! :D

    Posted in: Minecraft Mods
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