Just a few technical questions about the performance of Minecraft. Ive been experimenting with different settings and some shader mods/resource packs and trying to get the most out of them. Currently playing Java edition.
Questions - In general, is Minecraft more CPU or GPU dependent?
-Do settings like render distance, render regions, and chunk updates rely more on RAM or CPU?
-Is there a maximum amount of RAM Minecraft will cap it's use at and will allocating too much RAM affect the game? (Not including leaving enough RAM for system processes). I don't believe I've seen the RAM usage go above 5gb.
-In reference to the previous question...in the f3 debug screen, how does "memory" and "allocated memory" work together and what is the optimal balance? I have 2 screenshots here with 4gb allocated and another with 12gb allocated. I have 24gb ddr4 RAM on my pc.
-This is my current JVM argument. Is there anything other than the RAM amount I can change to affect performance? -Xmx12G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
*EDIT* In my JVM argument I added a minimum allocation amount and made it the same as the maximum. The beginning now looks like this: -Xms12G -Xmx12G -XX:
Adding the minimum the same as the maximum forces allocation of all the ram, which I didn't have before. I also changed G1NewSizePercent to 60 and G1ReservePercent to 5. Doing these things (or one of them, im not sure) has given me about +10 fps and also kept the fps in a stable range unlike before.
Disregard the low fps, I'm just experimenting with stuff.
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I really enjoy having a high render distance for the amazing views you can get.
I am currently running Optifine, Sildur's Vibrant Shaders Extreme and Soartex Fanver Texture Pack.
I'd really like to figure out a way to increase my performance while maintaining the graphics I've been tweaking to perfection.
Ive been spending a lot of time in general tweaking performance for Minecraft but render distance seems to be the biggest killer.
I have a powerful PC so im surprised render distance kills performance so badly (with the shaders at least).
I'm running a 6 core i7 5820k overclocked @ 4.5ghz, 32gb RAM with 10gb dedicated to Minecraft, RTX 2080ti, and Samsung 960 evo m.2 ssd.
At 1080p, with render distance of 20 I get between 65 and 90 fps.
Going up to just 25 render distance will drop fps down to the 50s.
At 64 render distance I get around 15fps.
For reference, with the texture pack on, but shaders turned off, I get around 150fps at 4k resolution with 64 render distance.
What is it about the shader that even a strong pc cant handle?
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Just a few technical questions about the performance of Minecraft. Ive been experimenting with different settings and some shader mods/resource packs and trying to get the most out of them. Currently playing Java edition.
Questions - In general, is Minecraft more CPU or GPU dependent?
-Do settings like render distance, render regions, and chunk updates rely more on RAM or CPU?
-Is there a maximum amount of RAM Minecraft will cap it's use at and will allocating too much RAM affect the game? (Not including leaving enough RAM for system processes). I don't believe I've seen the RAM usage go above 5gb.
-In reference to the previous question...in the f3 debug screen, how does "memory" and "allocated memory" work together and what is the optimal balance? I have 2 screenshots here with 4gb allocated and another with 12gb allocated. I have 24gb ddr4 RAM on my pc.
-This is my current JVM argument. Is there anything other than the RAM amount I can change to affect performance? -Xmx12G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
*EDIT* In my JVM argument I added a minimum allocation amount and made it the same as the maximum. The beginning now looks like this: -Xms12G -Xmx12G -XX:
Disregard the low fps, I'm just experimenting with stuff.