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    posted a message on [1.12] Skyblock 3 - Custom Advancements | Custom Loot Tables | 150,000+ Downloads!

    Loving this map. I only see one small thing that ought to be changed, the taiga biome island where you get the spruce and pumpkin from should be a cold taiga biome instead to allow it to snow there. Several updates back MC changed taiga to a more moderate biome that doesn't get snow or ice anymore. The cold taiga (and the hilly/mountain variants) have taken the place of the old taiga as the ones with the snow and ice. I changed it in my own copy with MCEdit-Unified, but it would make sense for this to be changed in the release version as well, so figured I'd mention it here.

    Posted in: Maps
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    posted a message on Cushions
    It could be useful if something along the lines of wool half slabs were added, they could be called cushions and act as seats in a similar manor to boats and minecarts, just stationary. They should have the same placing mechanics as other half slabs, allowing them to be placed in the top or bottom portion of a block space. Recipe could be the same as other slabs, just with wool instead. They should be tinted to match the color wool used to make them. For texture, I was thinking a cross between wool and the stone half slab. The textured look of the wool, with an accented edge similar to the stone slabs.

    Obviously these would be of great use for furniture creation and would add more life to a lot of builds that are purely for looks at the moment.
    Posted in: Suggestions
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    posted a message on Slimes in Swamps
    Swamp slimes would be great. The brewing page lists slimeballs as a known potion ingredient, so they will be even in higher demand than before (if they end up used in a worthwhile recipe anyhow), though I'd really like to see more if only to not waste so much time getting my sticky pistons, which really shouldn't be as hard to get as they tend to be.

    [Edit: Looked closer, seems slimeballs are used in the recipe to make magma cream, which is used in a number of confirmed recipes on the brewing page: http://www.minecraftwiki.net/wiki/Brewing ]
    Posted in: Suggestions
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    posted a message on Blizzards - Weather Suggestion
    Quote from Cassie

    I'm just worried about the lag it may cause some users with poor computers.

    Shouldn't really be any worse than rain currently is.
    Posted in: Suggestions
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    posted a message on Blizzards - Weather Suggestion
    Quote from Cassie

    But I have a few questions, if your door was to be blocked off, how would you get out?


    Doors occupy their own 2 block high area, nothing interferes with their open close movement. You would just open the door and start digging from that point.
    Posted in: Suggestions
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    posted a message on Blizzards - Weather Suggestion
    That could be pretty fun, I do like the idea of potentially having to dig myself out of a shelter afterwards. Would need to have something of a built in thaw out though, like maybe 1 snow block a day would melt off the top, so that subsequent blizzards wouldn't have an accumulative effect. Once it gets down to the last block, it would convert that one to the light snow cover rather than getting rid of it all together.
    Posted in: Suggestions
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    posted a message on Colored Light Blocks
    Ok, I know there have been a number of threads about lighting options, including ideas for coloring glowstones and other options. I've looked at several and did a few casual searches for the most relevant search terms and could find nothing yet that matched exactly what I am after.

    I've been playing with redstone a lot more lately, and I find there to be a big void when it comes to light displays that would not include redstone torches as the primary light sources used in the displays. I want something that is rather plain looking, doesn't even really need anything for a texture, other than a solid color associated with the color light it gives off.

    I can see 3 potential methods of giving them color, one would be a recipe per color, including dyes to make the block that color. Another would be to do them like note blocks, where you hit them and they change color till they reach the color you want. Lastly, distance from the power supply can affect the color, each step of 15 blocks from the power supply could be associated with a different color. My personal preference is to treat them as a note block and hit them to cycle through colors.

    I would say they should partially work similar to redstone torches, but only in as far as they are on by default, and power turns them off. They shouldn't be used for logic gates or repeaters like redstone torches are. Having them on by default means they can be used as normal light sources similar to torches, glowstones, jack-o-lanterns, but with the much needed option of having their light cut out by a redstone current.

    If we go with the preferred method of using them like note blocks, I would suggest a recipe along these lines:



    Those glass bits would be glass panels, not blocks. The torch is a regular one, not a restone variety, as these blocks should give off normal light intensity to the other primary light source blocks.

    If on the other hand we were to go with individual recipes per color, I would say replace the redstone with the applicable dye for the color you desire.
    Posted in: Suggestions
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    posted a message on Hammers.
    I like the idea of a hammer that can 1-hit destroy lesser materials, similar to how you break blocks in creative.

    So say a wooden one would only be useful on sand and gravel, plus fragile stuff like glass, ice, and snow blocks.

    stone can handle all that plus dirt, clay, and sandstone.

    iron can handle all that plus the stones/bricks.

    gold can handle those plus ores.

    diamond can handle just about everything.

    I would suggest using solid blocks as the OP did, but 2 rather than 1, so 3 sticks up the middle and a solid block on either side of the top stick. Having something that could 1-shot obsidian ought to cost a lot to make, with 18 diamonds being a reasonable price. For regular clearing use, an iron one that can handle most common stuff would be dead simple to get two solid iron blocks for. I like having the iron not able to break ore, so you don't accidentally break ore while using the hammer on your average clearing jobs.

    I would agree that the durability should be high and that hammers should never leave behind blocks, they wreck everything they hit and are able to destroy.

    For fighting, I would suggest they are slow, with a delay between hits, there is already code in place to make tools act differently when you are looking at a mob, so I think it should be easy to make this work like a normal tool on blocks, but a slow heavy hit when you are looking at a mob. Should do a bit more damage than a sword and give a slightly better knock back, but counteracted by the slower attack speed so they generally balance out. That way it comes down to preferred play style, and not using one over the other because it is more powerful.

    [Edit: The one thing I think diamond hammers shouldn't one shot are spawners, just because you should have to be in risk near one till you lock the place down with torches and can free yourself to properly break the spawner as is already the case. Oh, and they shouldn't break bedrock either obviously.]
    Posted in: Suggestions
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    posted a message on Minor usability tweak suggestions
    I like it, this is a very common feature in some MMOs I've played, where different keys are associated with chat related commands. You have your ordinary open chat button, but then if say you are sending/replying to a tell, you press the button associated with those and it automatically opens your chat bar with the appropriate leading command such at "/t name" with name being the name of who you are replying to. Much better than hitting the chat button, then typing out that bit manually.

    If I am not mistaken the OP means that t would still open normal chat as you expect, but hitting / will also open chat but with a / already supplied into the chat line, to streamline entering commands a bit. Which is a good idea, and should be implemented.
    Posted in: Suggestions
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    posted a message on Ender Pads.
    This has been suggested before already (just a few hours before this one was started by the looks of the time stamps):
    http://www.minecraftforum.net/topic/672101-short-range-teleporters/

    Please use search before opening a new topic.
    Posted in: Suggestions
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    posted a message on Switch around Options and Login
    This comes down to a usuability thing, not a major one I admit, but as someone who has been playing online games for over a decade, I come to expect the log in buttons to be arranged in the typical order. They are nearly always ordered so the most important and most often used are at the top. In the case of MC that should be the login button, as it is in nearly everything else you need to log in to, whether it is other games, web based email clients, im services, and even your average website with some form of membership that requires a log in. It just comes down to conforming to standards that your average internet user would expect.
    Posted in: Suggestions
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    posted a message on Switch around Options and Login
    hehe, it is beta software, It is to be expected that stuff will change as it goes.
    Posted in: Suggestions
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    posted a message on In-game survival mode to creative mode converter and vice versa
    I do want a switch, but I do not think it should be accessed from within a currently active world you are playing. You should at least have to log out and change the option on the world selection window to prevent it being used as something of an oh sh*t button that you can use to get out of dying, or to just quickly fly over a ravine or other uses that would seem too much like cheating in survival.
    Posted in: Suggestions
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    posted a message on Switch around Options and Login
    Ok, this is something minor that has been bugging me for a while. I am used to most login screens having the login button on the the top, and any buttons for options below that. Almost every time I got to log in I find myself hitting options absent-mindedly and wondering why I am seeing something that is asking me if I want to force and update, lol.

    I just think it is more intuitive for the login button to be the top one, as it is the most used button, while you only occasionally ever have a need for the options button.
    Posted in: Suggestions
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    posted a message on golems
    Quote from TheBlueRocky

    In Minecraft, you don't craft mobs in a crafting table.


    You don't yet that is, hehe.

    I am just trying to take this idea presented of adding golems with consideration to the common literary place golems hold; which is usually human made constructs. They are usually a clay statue somehow infused with magic/spiritual energy and baked in a kiln to pull it all together.

    The only way to follow that pattern in MC would be to create the blank statue and fire it in a furnace to get the finished "living" golem which you would then just take from your inventory and place it where you want it to take its first steps as a (probably) loyal follower.

    I say probably, because it would be great to give a fairly high change that they will turn on their maker when put into service, as is often the case in works of fantasy concerning golems. I'd say like a 1 in 4 chance of them being hostile when placed, and making other golems follow suit when hostilities begin, would help avoid people trying to abuse golems as an unlimited army of followers.
    Posted in: Suggestions
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