• 7

    posted a message on Better Than Wolves Total Conversion!
    Quote from Ribky

    TL;DR - I'm hungry. That is all.


    Most epic response I've ever read. Ever. lol

    On a more serious note. To those who are asking to be included in mod packs, you obviously don't understand the point of the mod.

    The point of the mod is progression. Giving a sense of realism (read as reasoning) to the Minecraft world. I've said this multiple times already, but with the latest update redstone now has a backstory of how it was created, where before it was just something that was magically powering objects that somehow could take the magical signals.

    You progress through the game, placing higher tiered items on top of lower tier items in order to gain something. For instance, you start out as having farms you cut by hand. Eventually you automate them, and start turning out a ton of resources without actually doing anything. Suddenly you have a ton of hemp, you then grind it with the mill that you were creating in the mean time, create mechanical power to automate that mill, which in turn increases your hemp grinding so that you can create more rope. More rope means more mechanical branches, eventually you have enough rope left over to be used in pulleys, that support platfroms made from the sugarcane farm that you automated and now have an abundance of. This now leads to better looking mines, as well as smarter mining because you can actually do proper mineshafts.

    Can you see the progression? If you didn't see that, then you don't know anything about the mod and should perhaps play it before you go commenting on how much better it could be with other mods, that you may or may not have played either.

    I know what you all want, the ones who want it to be in a combo pack (aka technic). You want the elevators, and detector blocks and such. Elevators are cool, no other mod gives them (as far as I know). Oh my god I could do cool things with red power and elevators! Ugh. Yeah. You could, except there's no way these mods would ever coexist, simply because red power isn't fit into a progressive tech tree like BTW is. That alone, is a BIG problem. With a mod that stands for progression, only wanting elevators is no reason to go and make (or even combine into) a combination pack.

    Instant gratification is fine and all (and fun a lot of the times, I admit), but asking for that in a mod that requires you to work for something is honestly a waste of breathe, and just shows that you don't take any interest into this mod other than "oh look cool features!". It's disrespectful even to the mod creator.

    Mod creators aren't here for you, they have no requirement that says they have to listen to what anyone wants. Let's just put it this way, for someone who's not getting a penny to code, you really need to start realizing that he doesn't owe you anything. I'm a coder myself, I'm in college taking Java Programming and C++ with C#. I love coding. However I'm not planning on making that my job, becuase as soon as coding starts to feel like a job to me, I lose interest in it. Obviously not everyone is like me, but when you're doing something for fun, making it seem like work just ruins it. "Oh make your mod compatible with this mod!" ... well like he said, why would he do that if he doesn't get any enjoyment out of the other mod himself? Not everyone is like that, I admit, but you can't just expect everyone will care to do that. Especially after 900+ pages of asking and the answer is still the same.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from seahawksluvr1

    @ferrus so i went into the config file but it says it already is at 0, but i cant place buckets in game and there arent any source blocks through tmi


    Do you also have BTB installed or no?

    BTB will overwrite any configuration of BTW when it comes to hardcore bucket mode. Make sure to check your BTBConfig.txt also if you do have it installed.

    If you don't have BTB, then that's really odd considering if it's turned off it should be off. It's a good idea to do what Ferrus said and make sure it's in the .minecraft folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from steveman0

    What would you use if you don't use the engines? Those are kind of the entire focus of the mod. If you don't want them then I'm confused why you'd install BTB instead of just BTW.


    I think there's a way that if you were to install Buildcraft separately, and only picked for instance the Builders package, that it wouldn't require engines to run and would default to redstone power. I think.

    I've never actually picked the packages like that before so I couldn't tell. But they are modular, so there'd have to be a backup plan.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from riddlin76

    hey i was just wondering if there was a way to use this without having to use the engines from bc i know some of us dont use them but the btb makes us lol


    There is no way to not use them if you want to use the rest of what Buildcraft offers with this mod. BTB was created in order to combine BTW and BC however it uses all of the packages of BC. Thus it requires engines to be used instead of whatever it would have been if you were to pick your own packages.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from Stormweaver

    This would be the mod you're looking for. It also has a bunch of other cool stuff, but I haven't used it myself so I can't really tell you too much about it. It comes highly recommended though.


    Awesome, that chunkloader block will work perfectly. I need to figure out if you just put one block in the world or if you have to put one in each "chunk" that you want loaded, but that's what experimentation is for.

    Also, those other pipes are relly tempting to use, that even distribution one is something I'm looking into for my Wheat farm to put seeds in each BD. And that advanced wooden pipe will make it simple to pull out just the seeds from my chest. Though i'm still debating whether to use it, since I wanted to have a challenge, but who knows. I may even use the teleport pipes lol

    Thanks for the link and help, I appreciate it and it's exactly what I needed.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from Stormweaver »

    Most long distance pipelines are done with an additional mod, which has a chunkloader block - otherwise as you've said, the chunks unload and nothing happens in them.

    The...Vanilla BTB way (saying that feels weird somehow) would probably be best done using additional liquid tanks and wood engines at intervals along the pipeline, so as much oil will travel as far as it can within the loaded chunks at any given time.


    Thank you for the confirmation on this. I'm not too much into the BC scene, this is the only time I've ever used BC so much (in previous worlds and previous Minecraft versions, I only ever used just the base pipes).

    Do you have any suggestions for additional mods that contain a chunkloader block and would be useful for something of this nature? And also, if I were to do it in a "Vanilla BTB" way, you're saying that basically nodes would be beneficial, in the sense of spots along the way with tanks. But wouldn't that just mean I'd have to still stay in distance of the actual geyser in order to get any oil at all?

    It's quite a conundrum, and I may be forced to use an additional mod, whether it to use an additional pipe to make distance easier, or to just use the cunkloader block. I wanted to stay as Vanilla BTB (you're right, it sounds weird to say it) as I possibly could, to give it a rather difficult and resource intensive design to it. So I think if I can just find a chunkloader block, that in and of itself would help me tremendously, then I could just put the block every so many blocks to keep the pipes loaded, and the geyser as well. I feel like this may cause a performance hit, but I think I could live with it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    So I'm very much curious about something.

    In my world (which was newly created specifically for this mod, and has become my main world now) I have three Oil Geysers 400m away from my base. Currently, I have no desire to move my base, though I am starting to create a railway to a "halfway" point in oder to make things a little bit easier (surprisingly the halfway point is an NPC Village, pretty cool actually, no structure creation required).

    However, I want to try and keep everything in my main base, so here's my question. Has anyone created a system of waterproof pipes over a distance of 400m away? I want to have a refinery and storage system for oil in my main base, however to get the oil there, would require the pipes to traverse that 400m. Will that even remotely work? Or is 400m too far away and thus the chunk isn't actually loaded, and thus no oil will travel.

    As well, I'm only using wooden engines in order to keep the need for oil at a minimum, so the speed at which the oil would travel through the pipes would be tremendously slow until the engine overheats. Again, the question is if it's even possible due to the distace.

    Has anyone tried someting along these lines yet? I'm doing this all legit as well, so I have to create each waterproof pipe, tank, and railway. So I'd appreciate any response so I don't waste resources.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Coregamer4

    I agree, and with sheep growing wool back we finally don't have to shear>breed>kill with them. And that's a very good addition to farms. Although 1.2 is a very important update, adding the API (Hopefully), and dragons (I think).


    I doubt he means that he'll be waiting until 1.2. I think what he means is that since BTB requires BTW and BC, it would be ridiculous to update one mod rather than wait and update them both.

    In the mean time I can get my wheat farm working, so that I can get my animal farm up, so I no longer have to worry about anything. Hahaha.

    Quote from Simplicity21 »
    I'm assuming this is because of your mod, which you claim is "Incompatible with everything!" and I agree. However, I need you to somehow make better then wolves compatible with Railcraft.


    You realize the "Incompatible with everything" slogan is just a sarcastic remark to poke fun at a previous comment he once had? And why exactly would you "assume" BTW was the cause? How about BuildCraft? You know it could also be TMI.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from steveman0

    Well, if you ever want to make it more accessible then I'd recommend a system as with Terraria's guide. By giving him an object, he'll tell you all of the crafting receipts that can be made from it. I suppose that would take quite a bit of work but some standard GUIs could be repurposed for it. It may be something to start considering especially as the mod is getting quite massive.


    I actually think there's a mod for this. I think RecipeBook or something? Sure it doesn't have BTW related stuff in it, but I'm sure you can find someone who has the information or create it yourself from the related topics to help you.

    Actually I may consider doing it myself. Considering I look countless times to figure out the BuildCraft stuff (I've actually got most of the BTW stuff memorized now, after having to create axles, gearboxes and such multiple times, hahah).

    Not sure if it's compatible, but I've read somewhere else that someone used it, hopefully someone will correct me if I'm wrong. In the mean time, I'll probably check it out myself.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Larky2k

    you lot are a bunch of *****


    Information is at your disposal.

    I'm sorry you think the community, which has given you nothing but nice replies and a humourous tone, is horrible when you can literally just look up and see it hasn't changed to 1.1 yet, therefore, everyone else who says it works with 1.1 is wrong.

    I hope you do enjoy yourself after getting over this little hurtle, this really is a great community from my view.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.] TTWTTTTT v1.1.0
    Quote from RaustBlackDragon

    That definitely occurred to me. The issue is that I don't know what the shapeless recipe priority is, and whether or not shaped recipes override them. I wanted to try and make shapeless recipes that, just in case, wouldn't match any sort of hypothetical tool or other crafting recipe. If it turns out shapeless recipes are overridden by shaped ones, I'll change this to be more appropriate.


    Agh I see, that makes a lot of sense actually. Great way to keep the mod working with others. Thanks for the explanation. Personally I would assume shapeless overwrites, I'm not a great modder (only making a mod for myself in order to get my Java skills back for college), so I couldn't say with any sense of truth.


    Quote from RaustBlackDragon

    Very nice idea! I had considered a hatchet as well, but I figured that being able to chop down trees would be best saved for when you start working with wood seriously. I'll definitely consider it, but there is the issue that I'm not actually the one who does the art :smile.gif:


    I actually thought about that as well, that once you reach Wood, that's when "real" tools should start to come into play. The hatchet could probably have an even less durability than wood, and of course less damage inflicted than a wooden sword. Would be a nice toggle though for a hardcore version so that you can't just hit wood, and be forced to use a tool that at best, only gets you two or three logs, and disables the use of using your hands to break wood at all. Just a food for thought suggestion, and I would be excited to see it in, glad you liked it/considered it yourself though, atleast I know in what way you want to take the mod. As well, kudos to your art creator because I enjoy the art as well. The shovel is very well done for instance.


    Quote from RaustBlackDragon

    I am 99% sure that this is possible and quite easily doable, but I am also 99% sure that this isn't possible or doable without editing a fundamental base class. I'll see what I can do. It would certainly be more convenient, and I do find the current system SLIGHTLY annoying, but the concern is that this would make it incompatible with some mod that does much, much more with that base class. I don't like changing base classes only a little when it isn't necessary. I'll consider it though.


    Once again, as my modding knowledge is lacking in this field I couldn't tell you either, so I do hope you find out that you don't have to alter a base class. It was just as you said, slightly annoying but otherwise still very immersable and helps to prolong the tree; so I'm sure not many actually care all that much. Only reason I suggested was incase you had other desires to use in the slot that the hammer could potentially take up, and was an afterthought anyway.

    Thanks for the reply though, very much appreciated!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.] TTWTTTTT v1.1.0
    So I have to admit, I'm rather interested in this mod.

    Now, I'd just like to point out, I just registered for these forums recently. I've been just viewing the forums for the past. I'm a rather long-time veteran of Better than Wolves, since it came out actually. (Though I am in no means qualified in saying that I'm great at it, in fact I have troubles automating a wheat farm). But I love the tone of the mod, and I also noticed this mod on the BTW forums. So it's definitely grabbed my attention. (I'm also going to eventually register at the BTW forums as well, still haven't.)

    I have to admit, this mod makes things so much better in terms of a tech tree. It definitely feels like I'm advancing.

    A couple quick, I wouldn't call them suggestions, but more questions, are as follows:

    With the spear and shovel, what's the thought behind having the requirements be three sticks? It looks rather odd to me to make a spear or shovel in a 2x2 grid by using the entire grid. Most of the tools of Vanilla were made to resemble the actual tool in the crafting recipe. Same goes for BTW, and I feel like it kind of loses the gameplay immersion.

    With this though, I do have a couple suggestions if you would like to take a look at them. With the shovel and spear, making them only require one stick would feel better. It is after all a hand shovel, thus only room for one hand. Same goes for the spear. I feel like rather than a spear, a dagger would make much more sense at this level of the tech tree.

    I would like to ask your thoughts on a possible new/replacement item. With the spear, changing it into a hatchet (built by having two sticks on the right, and a flint piece on the top left of a 2x2 grid), would give quite a few more features to it. The first feature is that it can be considered a weapon right off the bat. It's a hatchet, it's sharp. And it's one handed. The next feature is that it can be used to cut wood. My thought process is that I've never understood why Steve can use his hands to cut wood. It feels, for any form of tech tree progression, completely out of place. A better thought process would be that Steve found gravel, and using only his hands, sifted (broke the block) through it and found flint, to use in the creation of something to help him get the wood. An added level of progression (needing to get the hatchet, thus gravel) before you can actually get wood.

    This would also, I feel, be slightly balanced out. Rather than instantly get your crafting table, you would be forced to make your weapon, which of course will be brittle, and even when using as an axe will break easily as well. But Steve will not be left unarmed, and the ability to increase the tech tree's progression (i.e: having swords come even later) a possibility. This would also make a wooden sword, once able to be crafted, that much more desired.

    I apologize for the long post, and I assure you it's all positive criticism and suggestions like you asked. I am very much enjoying this mod, and I cannot wait to see more. Keep it up!

    (Quick note, there is a way to check what the equipped item currently is. If you made it so that to craft anything from iron, gold, etc, required the hammer to be HELD, it would get rid of the necessity of having it in the crafting table slots, and open up a possibility of more recipes if you so wished. This, is purely aesthetic and not even worth a real suggestion, just a side note I thought about)
    Posted in: Minecraft Mods
  • To post a comment, please .