• 1

    posted a message on SCP - Containment Breach Mod

    Hey! So first of all, I'm really looking forward to this mod and I really hope it won't be discontinued like other SCP mods. Now, I would like to ask if you would accept another texturer/ modeler into your team? I have almost 3 years of modeling/texturing experience and have been working on another SCP mod beforehand, but sadly, it is in a freezed state rn and is unlikely to be continued. If you're interested in my proposal, PM me and I will show you some of my models so you better know what I'm capable of. Nevertheless, keep up the good work!

    Posted in: Minecraft Mods
  • 1

    posted a message on Five Nights At Freddy's mod

    I don't know, because I didn't do that video,but you could try writing your question in the comments on youtube.

    Posted in: WIP Mods
  • 5

    posted a message on Five Nights At Freddy's mod

    /////////////////////////////

    WARNING!!!!

    Don't like FNAF? Quit. Don't like this mod because it's based on FNAF? Quit. You have a suggestion/or/constructive critizism? Be sure to leave a comment

    ////////////////////////////


    Hey everyone!

    Today I'd like to introduce you to an upcomminng mod based on FNAF franchise, as well as all the fan FNAF games! This mod will gether up all the character form all FNAF games (except the FNAF world). Our team of modelers, texturers... and a coder :) is going to do our best to make this mod special and fun to play with. Right now it's a W.I.P mod, but be sure to stay tuned. More updates coming soon as well as a download link for the first BETA. Enjoy!


    Credit:

    Me - modeler/texturer

    Link1234gamer - coder/modeler

    TheJurassicAlien - modeler

    Spacebees - texturer

    Cucho - modeler/texturer


    EDIT:

    Mod's preview:


    EDIT:

    Follow us on Twitter to see more news on the mod!

    Link: https://twitter.com/FNaF_Mod

    Posted in: WIP Mods
  • 1

    posted a message on Five Nights At Freddy's mod

    Follow us on Twitter to see more news on the mod!

    Link: https://twitter.com/FNaF_Mod

    Posted in: WIP Mods
  • 2

    posted a message on Five Nights At Freddy's mod

    Mod's preview:

    Posted in: WIP Mods
  • 1

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    Didn't try it yet but I really like the sound of it.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Quote from glixyl»


    I submitted a pull request to Ri5ux where the Xenomorphs can once again climb up things. Also I resolved issue 223 for Facehugger fall damage. Stopped all AlienSpecies from targeting EntityAcidPool. Minor tweak to stop light from passing through avp ores. Should be in build 376+ once Ri5ux reviews and merges.


    Awesome! I'm glad that the work continues (:
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    The new build is awesome! But I didn't here any of new sounds... or are they not in yet???

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Quote from glixyl»

    EntityFacehugger AI fix submitted for pull request. Facehuggers will now stalk their victims and jump on their heads. They also used to get stuck in water, but now can swim out of rivers and lakes to attack things.


    Royal Facehuggers I haven't touched yet, but since they inherit their abilities from Facehuggers; they work better than before, but I will optimize in a future code pull.


    New sounds are almost ready. ender23 delivered them to me today, but will enhance one more time before I release. They sound great I think as they are surround sound enabled and have been reprocessed well. Will submit those as a separate pull.


    Great job! Can't wait untill the update! By the way the chestburster doesn't have an attack AI too ;D.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Quote from glixyl»

    Looking for feedback on a couple of minor Marine Tactical HUD changes for immersion while I spend some time experimenting with mob AI and TeleporterLV code fixes. As the Colonial Marines didn't operate in 2016, I thought it would be cool to display the Minecraft hour : minute of day for the dimension the player is in; instead of today's date and time in the real world. Also I spent some time trying to correct the displaying of long entity names such as entity.avp.AcidPool.name in the HUD, but the real-time string formatting operations caused the client to lag horribly. I prefer just the range to show and if they are hostile or not to clean up the interface. Everyone's thoughts?


    Marine Tactical HUD proposed changes



    I think this is a good idea because it is a little to OP to see mobs through walls and knowing what mob it is. Also maybe you can make that it will change the "time mode" (minecraft time/real life time) if the button is pressed? Or maybe the whole information HUD (where time and all this stuff is) will show up only if you press a button? But still great job!

    Posted in: Minecraft Mods
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