• 0

    posted a message on Pixelmon - Server Crashes on Battle End

    For some reason on my server, everything else works perfectly fine. However, at the end of a battle the server just crashes, and I can't figure out why... I am using the newest version of Pixelmon, and I am using spongeforge.

    Here is the crash report:

    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    SpongeCoremod (spongeforge-1.8.9-1890-4.2.0-BETA-1762.jar)
    Contact their authors BEFORE contacting forge

    // You're mean.

    Time: 2/23/17 7:38 PM
    Description: Exception in server tick loop

    java.lang.NoSuchFieldError: PokeballManager
    at uk.co.haxyshideout.safeplace.events.EventHandler.onPlayerBattleEnd(EventHandler.java:30)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_42_EventHandler_onPlayerBattleEnd_PlayerBattleEndedEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:112)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:83)
    at com.pixelmonmod.pixelmon.battles.controller.BattleControllerBase.endBattle(BattleControllerBase.java:606)
    at com.pixelmonmod.pixelmon.battles.controller.BattleControllerBase.checkDefeated(BattleControllerBase.java:1031)
    at com.pixelmonmod.pixelmon.battles.controller.BattleControllerBase.checkPokemon(BattleControllerBase.java:966)
    at com.pixelmonmod.pixelmon.battles.controller.BattleControllerBase.update(BattleControllerBase.java:310)
    at com.pixelmonmod.pixelmon.battles.BattleRegistry.updateBattles(BattleRegistry.java:145)
    at com.pixelmonmod.pixelmon.battles.BattleTickHandler.tickStart(BattleTickHandler.java:13)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_38_BattleTickHandler_tickStart_WorldTickEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:112)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:83)
    at net.minecraftforge.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:261)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:710)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:344)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_66, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 819983936 bytes (781 MB) / 1889533952 bytes (1802 MB) up to 2863661056 bytes (2731 MB)
    JVM Flags: 1 total; -Xmx3072M
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.19 Powered by Forge 11.15.1.1902 13 mods loaded, 13 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (minecraft_server.jar)
    UCHIJAAAA Forge{11.15.1.1902} [Minecraft Forge] (minecraft_server.jar)
    UCHIJAAAA sponge{1.8.9-1890-4.2.0-BETA-1762} [SpongeForge] (spongeforge-1.8.9-1890-4.2.0-BETA-1762.jar)
    UCHIJAAAA com.github.games647.actionbroadcaster{0.4.2} [ActionBroadcaster] (ActionBroadcaster.jar)
    UCHIJAAAA cfm{4.0.1} [MrCrayfish's Furniture Mod] (cfm-4.0.1-mc1.8.9.jar)
    UCHIJAAAA Dynmap{2.3-15} [Dynmap] (Dynmap-2.3-forge-1.8.9.jar)
    UCHIJAAAA io.github.hsyyid.essentialcmds{@[email protected]} [EssentialCmds] (EssentialCmds-1.8.9-8.1.13-universal.jar)
    UCHIJAAAA mysterygift{0.1.0} [Mystery Gift] (MysteryGift-1.8.9-0.1.0-universal.jar)
    UCHIJAAAA pixelmon{4.3.1} [Pixelmon] (Pixelmon-1.8.9-4.3.1-universal.jar)
    UCHIJAAAA com.gmail.trentech.pjw{0.9.2} [Project Worlds] (projectworlds-4.2.0-0.9.2.jar)
    UCHIJAAAA safeplace{2.1.0} [SafePlace] (SafePlace-1.8.9-2.1.0-universal.jar)
    UCHIJAAAA worldedit{6.1.1} [WorldEdit] (worldedit-forge-mc1.8.9-6.1.1.jar)
    Loaded coremods (and transformers):
    SpongeCoremod (spongeforge-1.8.9-1890-4.2.0-BETA-1762.jar)
    org.spongepowered.common.launch.transformer.SpongeSuperclassTransformer
    Profiler Position: N/A (disabled)
    Player Count: 2 / 20; [EntityPlayerMP['MonadoBoy_'/138, l='world', x=444.78, y=29.00, z=3009.30], EntityPlayerMP['Sean_McMuffin'/165, l='world', x=447.63, y=29.00, z=3013.95]]
    Is Modded: Definitely; Server brand changed to 'fml,forge,sponge'
    Type: Dedicated Server (map_server.txt)

    If anyone can help with this, I would greatly appreciate it. Thank you!

    Posted in: Mods Discussion
  • 0

    posted a message on Christmas Festivities Mod 3!

    It doesn't really matter whether or not this mod is updated this winter, I just need a version that can be run on a server. Thank you.

    Posted in: Minecraft Mods
  • 0

    posted a message on Christmas Festivities Mod 3!

    Hey... Was this ever fixed so this works on servers?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2 Modded Adv] Pixelmon Johto - Pokemon's Johto and Kanto (HeartGold, SoulSilver & Crystal) recreated [150,000+ Downloads]

    For some reason sudowoodo and the legendary dogs wont wake up and just stay still... Why is this?

    Posted in: Maps
  • 1

    posted a message on Crypt Crawler [hack and slash] [dungeon crawler] [rpg] [updated]

    [WARNING: MAP SPOILERS!] This map used all the 1.8 commands amazingly! I played on normal mode with a friend, and it challenging yet not rage-inducing. It was a very fun map to "crawl" through, but the armor at the end kind of made the end boss a bit easy. The secret doors were very clever, and I loved all the different items you could achieve. One thing I would edit though, if you are playing multiplayer, the final boss room will lock on the other person who doesn't open up the door. Luckily, both of us had op powers. Overall, this map is almost PERFECT for someone who loves beating things up!

    Rating: 9/10 heroic weapons!


    Posted in: Maps
  • 0

    posted a message on [SMASH] Team Recruiting
    NAME: Sean [don't worry, it doesn't have to be your real name, this is just to identify you]

    AGE: 14 (I may be young, but mature.)

    SKYPE: xxenderseangamingxx [not obligatory]

    COUNTRY: US (Eastern Time) [Just to know your time zone]

    MINECRAFT USER: xXEnderSeanXx [specify if not premium user]

    HOW frequently do I play Minecraft? Most of the time a couple hours a day.

    FROM Wich version do I play Minecraft? 1.8

    SPECIAL BUILDING SKILLS: I am just a good builder/designer! [e.g. Tnt cannons, building houses, building enviroments]

    MINECRAFT Knowledge: I know everything about minecraft. (Except extremely detailed commands) [How much do you think you know about blocks and stuff...]

    FROM 1 to 10 say how good are you building? 9

    DO You know super Smash Bros.? YES! I am a huge fan and I what a competetive player. (Which is why I want to build for this so much.)
    Posted in: Server Recruitment
  • 0

    posted a message on Christmas Festivities Mod 3!
    I hate to be repetitive but the mod doesn't work on Cauldron servers. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [FORGE] Too Many Gems Mod (More Materials to Make Tools With!)
    Quote from hhggtg3279

    You stole the name of my mid, I made a mod like this in 1.5.2
    lol ok? xD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [FORGE] Too Many Gems Mod (More Materials to Make Tools With!)
    Quote from Duckingcreepers

    You might wanna add some screenshots here to prove this is legitimate. Also, does the Ruby have an ore? Or is it strictly a drop from Ruby Zombies?

    Edit:
    Ah, ad.fly link for screenshots. I'd post the screenshots here, no one's going to sit through ad.fly just to see screenshots.
    Well actually, that link is only there because I'm a n00b to posting on the forums so Idk how to post a screenshot of it here. lol
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [FORGE] Too Many Gems Mod (More Materials to Make Tools With!)
    Yes, there is an ore.
    Quote from Duckingcreepers

    You might wanna add some screenshots here to prove this is legitimate. Also, does the Ruby have an ore? Or is it strictly a drop from Ruby Zombies?
    Yea, there is an ore too.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [FORGE] Too Many Gems Mod (More Materials to Make Tools With!)
    NOTICE: Every 50 downloads will update the mod with a new gem! (The mod wont necessarily be updated only after every 50 downloads, it's just a guarantee that it will be uploaded within a week of that goal.)

    The Too Many Gems Mod! Well currently its pretty much the rubies mod... BUT! The mod still acts well as a ruby mod!
    This mod will eventually add different gemstones and/or materials to craft tools with in the game. Each Gem includes it's own cool feature. Here are the current features:

    RUBY: A "Ruby Zombie" that will drop a ruby when killed. Spawns in packs of 1-10.

    Here are all the gems planned to be implemented or are implemented with numbers saying how good they are:

    Ruby - Done! 7th
    Sapphire - W.I.P 6th
    Amethyst - W.I.P 2nd
    Pure Topaz - W.I.P 7th
    Orange Topaz - W.I.P 5th
    Imperial Topaz - W.I.P 3rd
    Blue Topaz - W.I.P 4th
    Mystic Topaz - W.I.P 1st
    Emerald (Tools) - W.I.P 5th

    DOWNLOAD INSTRUCTIONS:
    1. Open the .zip with 7-ZIP or WinRAR
    2. Go to your .minecraft, then open your mods folder.
    3. Drag the folder in the opened zip file into your mods folder.
    4. Go to this link: http://www.minecraft...p?topic=10075.0 and click adfly or Direct next to where it says "Installer". (This will download ForgeModLoader to use the mod.)
    5. Open the downloaded file with Java.
    6. Click "Install"
    7. Run Minecraft on the Forge profile it made for you.
    8. Have fun!

    - Also, Don't expect this mod to be updated right when we hit 50 downloads. It will take work to make it. Expect it within a week of 50 downloads.


    DOWNLOADS:


    Version Beta 1.0.1[1.6.2]: http://adf.ly/c91Ef



    View on Planet Minecraft for Screenshots:
    http://adf.ly/c9I7z
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.