The only issue with such is in the future, as more blocks and items are added, you WILL run out of room on the terrain and items files, thats the whole reason why they did away with the texture sheets and instead split them into each their own.
I can see the problem there. I guess my main apprehensions for using the unstitcher now is that I have so many textures to do (because I don't have an already-established pack where I'm caught up with textures). Perhaps when the time comes where there are more than 256 textures, I'll feel more comfortable going through single files, because there will be less for me to edit by then.
So with 1.5's imminent release, we'll have the unstitcher as common practice (the main purposes of which are to allow native support for higher resolution textures, and to allow animations for all blocks.
My question is:
Do I have to use the unstitched jar in order to create a pack? Currently, I have grown attached to the way things are laid out in the terrain.png, and after having unstitched my pack just now, I'm having a hard time trying to get used to having all of the blocks in individual files. Should I just suck it up and get used to it, or is there any alternative?
Kz.png is not unstitched. The only ones that are unstitched are the blocks and items. The only thing that bugs me about the blocks are that I usually do them in the order that they always appeared in the terrain.png. Now though, they're just a list of individual textures, which makes it harder for me to texture them and keep track if I do them out of alphabetical order.
So I'm working on my pack right now, and I'd say that I'm about 40% done with the Terrain.png. I personally like it a lot, and it's got a lot of vivid colors. But then I look at some packs that are just plain awesome. They're simple packs, but they're really neat, and the main thing I notice is that they all seem to have a set palette they're working from.
So my question(s) is/are:
Should packs all have palettes that they follow in order to be "kosher" (if that's even a thing)?
How do I go about making a palette (other than the obvious pick some random colors)?
Here are my own textures that I've got done so far. Perhaps I could get some critique as well.
So I've started on my first texture pack (well, a set, really), called Descensione, with its partner being Ascensione. They are simply a darker and grimier, and lighter and cleaner version of the same pack (similar to the relationship between Doku Light and Dark). So I'm trying to figure out a wool texture, because I know I don't like the completely horizontal grain of default wool.
What do y'all do for wool textures? Perhaps give me some ideas of what can be done with them so I can get out of my tunnel vision for what I feel like they have to be?
Very extremely busy and cluttered, both inside and outside. Not a bad start, but it doesn't really resemble medieval period homes at all, and you would do well to work a lot on not having so much negative clutter that draws attention away from the house as a whole.
This is a good guide, though there are a few things that are off (like the part about doors being 6.5' by 3.5', they're actually 7.5' by 3 or 3.5', occasionally four, to allow wheel chairs, furniture, and taller people through) but those are just technicalities. good work
I did not say they were 3.5' wide. I said they were 3.25 meters (which is just barely above 3'). Standard doors are about 6.7' by 3'. Commercial doors must allow for larger doors for those things, yes. But the standard foor in the American home is roughly 6'7 by 3'.
Is it okay if I use this design for some of my houses inside my castle? I already have a thread and when I'm done with the castle I will put this link in my thread.
I will respond to you by quoting you, and then myself.
I think it's ultimately a choise between style and realism. I'm meshing the two together, but forsaking some realism in the name of style.
EDIT: Also, I had always thought that pargeting was the material/technique, and that wattle and daub was a different technique altogether. Learn something new every day, I suppose.
After nearly a year of being retired, I have decided to bring a revamped version of my thread hub. All of my important threads are kept here, and include my current and finished projects, tutorials, articles, and legacy threads. If and when you visit the threads below, please make sure to leave a comment. Window shopping is a bit disappointing for the shopkeeper.
Projects (click the pictures to visit the threads)
VILLA AESTATE An Italian Luxury Home
THE FOREST VACATION A Getaway in the Woods
PRAEDIUM DIVINUS The Royal Gardens of Viridis
AREA U - OPERATION QUARRY MINE Taking Realistic Mining to a New Level
Tutorials (click the pictures to visit the threads)
ADVANCED MEDIEVAL HOUSES A Sequel to my Popular Medieval House Tutorial
MINECRAFT ARCHITECTURAL STANDARDS A Potentially Worldwide Answer to Scaling Problems
FLOOR PLANS A Study in Physical Space
WALL DETAILING A Mini-Guide on How to Make Your Walls Pop
INTERIOR DETAILING Not to be Confused With Furnishing
Legacy Threads (click the pictures to visit the threads)
NOTE: These are all legacy threads, which means that they are not active, and have not been updated in a long time. Feel free to visit the threads, look at them, and comment. However, do realize that they are way out of date as far as creative standards go, and will not be updated.
RILLIAN'S MEDIEVAL TOWN Not Your Ordinary Town; Picture Heavy
MEDIEVAL HOUSE TUTORIAL More Stylized Than Other Home Tutorials
VICTORIAN HOUSE TUTORIAL For Advanced Builders; Picture Heavy
And remember, everyone. Everything that I do will also be posted here. So stay up to date with this, have fun, comment, enjoy, and +Rep if you really support this!
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I can see the problem there. I guess my main apprehensions for using the unstitcher now is that I have so many textures to do (because I don't have an already-established pack where I'm caught up with textures). Perhaps when the time comes where there are more than 256 textures, I'll feel more comfortable going through single files, because there will be less for me to edit by then.
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My question is:
Do I have to use the unstitched jar in order to create a pack? Currently, I have grown attached to the way things are laid out in the terrain.png, and after having unstitched my pack just now, I'm having a hard time trying to get used to having all of the blocks in individual files. Should I just suck it up and get used to it, or is there any alternative?
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So I'm working on my pack right now, and I'd say that I'm about 40% done with the Terrain.png. I personally like it a lot, and it's got a lot of vivid colors. But then I look at some packs that are just plain awesome. They're simple packs, but they're really neat, and the main thing I notice is that they all seem to have a set palette they're working from.
So my question(s) is/are:
Here are my own textures that I've got done so far. Perhaps I could get some critique as well.
Cobble, Mossy Cobble, Stone, Grass, Dirt, Gravel
Oak, Spruce, Birch, Jungle
Wools
S.Bricks, Moss S.Bricks, Cracked S.Bricks, Circle S.Bricks, Sand, Sandstone, Chiseled Sand, Smooth Sand, Bricks, Nether Bricks
Iron, Gold, Diamond, Emerald
Bookshelves
Thanks, y'all!
-- Rillian
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What do y'all do for wool textures? Perhaps give me some ideas of what can be done with them so I can get out of my tunnel vision for what I feel like they have to be?
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I did not say they were 3.5' wide. I said they were 3.25 meters (which is just barely above 3'). Standard doors are about 6.7' by 3'. Commercial doors must allow for larger doors for those things, yes. But the standard foor in the American home is roughly 6'7 by 3'.
EDIT: And thank you for the praise.
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I will respond to you by quoting you, and then myself.
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EDIT: Also, I had always thought that pargeting was the material/technique, and that wattle and daub was a different technique altogether. Learn something new every day, I suppose.
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You are the worst building partner ever. Just kidding, you're cool. Just don't make Baobab trees or I will end you.
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It's here!
VILLA AESTATE
An Italian Luxury Home
THE FOREST VACATION
A Getaway in the Woods
PRAEDIUM DIVINUS
The Royal Gardens of Viridis
AREA U - OPERATION QUARRY MINE
Taking Realistic Mining to a New Level
ADVANCED MEDIEVAL HOUSES
A Sequel to my Popular Medieval House Tutorial
MINECRAFT ARCHITECTURAL STANDARDS
A Potentially Worldwide Answer to Scaling Problems
FLOOR PLANS
A Study in Physical Space
WALL DETAILING
A Mini-Guide on How to Make Your Walls Pop
INTERIOR DETAILING
Not to be Confused With Furnishing
NOTE: These are all legacy threads, which means that they are not active, and have not been updated in a long time. Feel free to visit the threads, look at them, and comment. However, do realize that they are way out of date as far as creative standards go, and will not be updated.
RILLIAN'S MEDIEVAL TOWN
Not Your Ordinary Town; Picture Heavy
MEDIEVAL HOUSE TUTORIAL
More Stylized Than Other Home Tutorials
VICTORIAN HOUSE TUTORIAL
For Advanced Builders; Picture Heavy
And remember, everyone. Everything that I do will also be posted here. So stay up to date with this, have fun, comment, enjoy, and +Rep if you really support this!