... And this comment was helpful, constructive or informative in any way, form or manner how exactly? It was a legitimate question.
- xNiggle
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Curbiaz posted a message on Sniper duel?Posted in: Survival Mode
... And this comment was helpful, constructive or informative in any way, form or manner how exactly? It was a legitimate question. -
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Dwarfdude194 posted a message on [Challenge] The MercenaryI guess I have a strange love of challenges.Posted in: Survival Mode
Also, these challenges (at least some of them) are only possible on the pre-releases. Sorry if this inconveniences anyone... can't wait for Minecraft to be released!!
The Mercenary Challenge
You wake up to find yourself in a strange and dangerous world. After many terrifying days of travel, you find a small village where you take shelter. Since you have no way to make a living, you decide to earn your keep the only way you know how... as a sword for hire.
The goal of this challenge is to become the mightiest warrior in the land, and in the process build a sweet compound to show off your grandeur. You start off as a survivor, with little experience in crafting beyond stone weapons and leather armor. As you complete missions and add to your compound, you will learn new skills and become a great warrior... or die trying.
This is a combat-oriented challenge, so the limitations on what you can use only applies to weapons, armor, and enchantments. You can use tools of any caliber and gather any material at any stage of the challenge. Restrictions are only for combat-type equipment.
The challenge is divided into stages, each of which concludes with a mission. After the mission, you "Learn" new skills and require new additions to your compound. Of course, these are only guidelines. Feel free to adjust them to your playing style. Also, we love pictures, so share your compounds and secrets as you go.
Stage 0Find a village. After all, you have to get contracts from somewhere. Villages are natural hubs, and they attract a lot of visitors, friendly and hostile. Choose your town carefully, as you'll be stuck with them for a while.
Build a small home for yourself, or commandeer an abandoned one in the village, and proceed to the first mission. Good luck, Mercenary!
First Mission (Submitted by Feraloxide): Watchman Duty
Mission: The villagers have been complaining about the lack of safety in the town during the night when the creatures roam the area and trample their farms and destroy their houses. They've asked you to skip sleeping for the night and instead patrol the streets and the outside of the village, whether you've completed Stage 1 or not. The villagers don't have much to give in return but their gratitude.
Requirements: None, however you're only allowed to use equipment corresponding with your current stage.
Rewards: Whatever the creatures drop you're allowed to keep, be it string, arrows, or gunpowder. The villagers don't have much to give in return but their gratitude, but you're free to harvest from their farms whenever you'd like. Don't forget to replant the seeds.
Stage 1You can use: Wood/Stone Swords, Leather armor, and Bows. You also may tame wolves to assist you.
The first step on the road to glory is building your home. For now you must build a humble home for yourself, but don't worry; this is only the beginning...
Build:- Your central compound. Must contain: your quarters (Bed, personal chest, and a painting), A storage room (At least 1 double chest), and a meeting room (Must have at least a 2x3 table and 2 chairs. It should also be impressive, to properly show your mighty warrior spirit).
Mission 1: The Smithy's Request
You just finished building your basic compound when the village smithy approaches you. He tells you that the villagers have been increasingly threatened by the intruding creatures of the night, and that something must be done about the threat. Is this your first contract?
Requirements: You must build a wall around your neighboring village. It must be able to keep out all hostile mobs except spiders, and you must light up the interior of said village to make it (almost) completely secure. Once it's finished, the smith will reward you.
Reward: The smith is extremely pleased with your work. In gratitude, he teaches you how to make armor and weapons out of metal! (Iron/gold weapons/armor can be used!)
Stage 2You can use: Up to Iron/Gold Equipment. Congrats!
Build: A blacksmith's shop must be added to the compound. Must contain a new furnace, a workbench, and an anvil of some sort. Be creative.
A watchtower must be built. It must be at least 10 blocks tall, to let you check the area for threats to your burgeoning enterprise.
All these separate buildings must be protected. Connect them with a wall (Remember, it's gotta be impressive. You need to attract business). Now you have a nice courtyard.
Mission 2: Dungeon Raider
What a nice base you have now. You are admiring your flourishing compound when a desperate villager approaches you. He tells you that a mysterious creature teleported into his home and stole his treasures! He fled the village and entered a nearby cave. You simply must retrieve his lost things!
Requirements: You must explore nearby caves until you find a dungeon. Destroy the mob spawner and return all of that dungeon's loot to it's owner. Pretty straightforward...
Reward: The villager turns out to be a clever alchemist. In return for your aid, he teaches you the arcane arts. (You can make/use potions and enchanting tables now!)
Stage 3You can use: Iron/Gold equipment, and enchantments. Not sure if I actually need to say this anymore...
You have built a mighty compound... for a simple mercenary. You have greater ambitions, however, and there are other worlds to conquer... time to step things up!
Build A secure Nether Portal Room. You will soon begin to raid this hostile world for profit...
You must also add a library/alchemy workshop. It must contain an enchantment table, a cauldron and brewing equipment, and it's own storage (The magic must not be tainted!)
Also, you're starting to make enemies. Build a dungeon, just for them. Must contain at least 3 cells, and be dank and depressing.
Mission 3
Your power is attracting other powerful people. While you are brooding in your mighty fortress, you are approached by a legendary sorcerer. He is planning a foolhardy duel with the great Herobrine, and requires a rare and valuable material for his mighty spells...
Requirements: You must venture into the nether and retrieve the heart of a Nether Fortress. Take a bucket, and retrieve the lava from one of it's lava wells. This valuable material must then be taken back to your compound and given to the sorcerer (pronounced: thrown into an incinerator).
Reward: The great deed impresses the sorcerer, who rewards you with secret knowledge: how to create the most powerful equipment known to Minecraft: Diamond Weapons and Armor!
Stage 4You can use: Everything. 'Nuff said.
Now, it's time to go all out. Embellish your compound. Add walls, towers, traps, minefields... the whole nine yards. Don't forget to add...
A throne room: You've earned yourself a big chair. Make a nice, vaulting hall to sit in. Meeting rooms are for equals; you've earned a place of honor.
A treasury: Must be separate from your warehouse, and contain your valuables and trophies.
A monument of some sort: Maybe you can turn your courtyard into a beautiful garden. Like Obelisks? Build one. Make something to show off just how awesome you are.
Then wall it all in. This outer wall doesn't have to be as impressive as your inner one, but it should keep the mobs out. Once you've finished...
The Final Mission
To be announced. It will have to wait until the End is introduced, with the infamous Enderdragon. I bet you can see where this is going...
Extra Challenges
Establish a War Chest: By MyrmidontAll mercenary forces need money to pay the bills, right? Before you travel to The End, you need to ensure that nobody overruns your forces while you are absent (and in case you never return!). You'll need to establish a source of funds to ensure your reputation as a great warlord and pay for the upkeep of your fortress.
Make a single chest. Each of the 27 squares must contain at least 10 precious metals or ores, such as gold nuggets, gold ingots or diamonds.
Other precious materials, such as new ores added by mods (like Silver, Platinum or Gems) may also count toward the total.
Engineering a Solution: by Jasan Quinn
Requirements:
Must have completed at least two Mercenary missions (to develop a reputation!).
Mission:
A local engineer has begun work on a new, fantastical concept - circuitry! Alas, nobody will listen to his crackpot theories, and so he has come asking (well, more like begging) for your help.
Your mission is to go down into a cave and explore until you find twelve pieces of Redstone Dust. You must then use these to build a prototype of the Engineer's design - a simple door circuit.
The circuit must contain one switch, one door (wood or metal is fine) and at least one piece of redstone connecting them.
Reward:
If you succeed, you are now allowed to use Redstone in your developments! Furthermore, the Engineer also gives you access to his latest invention - the piston!
You may now also build an Engineer's Workshop. This should consist of a crafting table, a furnace, a workbench and/or bookcase of some description (be inventive!) as well as at least one redstone circuit (it doesn't matter what the circuit does, so long as it does something) and at least one piston (sticky piston is fine if you have them!).
A Blast of Inspiration!: by Jasan Quinn
Requirements:
An Engineer's Workshop or Alchemist's Workshop.
Mission:
A request has been made to study the nature of the Creeper by your local Engineer / Alchemist, who is spouting some truly bizarre and worrying theories. He wants you to do a study for him.
First, you must locate and detonate three Creepers, making a note of how much damage they do to both the landscape and anyone nearby. Ah, science is a cruel mistress...
Next, you are asked to collect and bring five pieces of gunpowder and four blocks of sand to the Engineer / Alchemist. The materials you brought are ingredients for a new substance called "TNT". You are instructed to make a block and test it. Have fun doing that!
Reward:
Your reward is the knowledge of how to make exploding blocks! What more could a mercenary ask for?
You are now encouraged to build a Magazine. This should be a VERY secure room (Obsidian if you can manage it!) and this is the only place TNT may be stored. It can't be put into chests and must be placed down. You may, however, have chests for storing gunpowder and sand, as well as a crafting table for making the TNT.
Edit: To submit new challenges, please follow this basic format:
Catchy Title
Basic summary of what you have to do/why you have to do it.
The exact requirements.
What (If anything) you get by doing it.
So yeah, this is the basic idea. Please don't be mean about anything, but suggestions/improvements are welcome. Got an idea for a mission/building requirement? Please let me know! Thanks for reading.
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torched_platypi posted a message on Alpha/Beta Reward? Whaddya Think?NOTE: Ok, I'm not sure if this is in the write section, so feel free to move itPosted in: Suggestions
I was thinking about the cool new MINECON capes everybody at MineCon gets. And I thought, "Aww man, I have a busy life and I'm poor, so I can't go to minecon :sad.gif: I wish I could get a cool cape. But I didn't play back when they gave away the New Year's capes. And if I had a Mojang cape, it wouldn't be a problemo, cuz I could just make my own cape. (Cuz I work at Mojang duh)."
Well, I thought of something. Wouldn't it be cool if, to reward Alpha and Beta players for being faithful to Minecraft, Mojang made capes for each version of Minecraft before the new MINECRAFT 1.0, and then depending on when you bought the game, you would get the corresponding version cape?
For example, I bought Minecraft during Beta 1.5, so I would get the 1.5 cape.
And the capes could either have something like the version number on them, or even cooler, they could have a picture of something big that was added in the update. (e.g. 1.3 = a bed, Alpha 1.2.6 = redstone)
Tell me what you think, because I thought that would be a really cool way for Mojang to reward Alpha and Beta buyers, and also, I would really <3 a cape.
Also, people say 4 million capes wouldn't be special. I think that although that could be true, it would also be like the capes have different values. For example, an Alpha cape would be rarer and more prized and prestigious than a Beta cape. So although just having any ol' cape might not be as special, some would be extra special as well. -
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UGoBoom posted a message on Why the new terrain generator SUCKS.Take a look a this: in the older terrain types, such as early biomes in Beta and late Alpha as well as the unibiome of early Alpha, The points that water met land had sandy beaches.Posted in: Survival Mode
In 1.8 and beyond, the content of underwater landscape is this random "hodge-podge" of dirt, sand, and clay.
To demonstrate, look at these pics of me simulating the difference of the two: (Disregard the trees on sand)
Look closely to the bottom of the water, the new style terrain looks like crap while the old looks nice.
Not only does the new makeup of underwater landscape look bad, the only way to get clay is do dive down and dig it out, while doing so having to deal with halved collection speed and the risk of drowning damage.
Also, since sand doesn't appear in long stretches, one must do the same if they need a large amount of sand. Both make for irritating gameplay.
Just one of my many points of how 1.8 and on is ruining how Alpha and Beta players enjoyed in the game
Edit: With these sandy beaches and a legacy Alpha texture pack, isn't this reminiscent and nostalgic of early Alpha terrain?
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funky3000 posted a message on MOCD - Or Minecraft OCDCorner doors. All I can say is corner doors. Love them.Posted in: Survival Mode
Also, smoothstoning all my underground rooms and rail tunnels. It looks prettier, and you never see anyone on SMP walking around with smoothstone on them, then they accidentally or purposely break into your home. All they have to fill up the hole with is cobblestone. If the server has a plugin, they check the block's history, and then I never have to deal with that person again. -
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KooladeCapriSun posted a message on To those who think people who play MC cracked are bad people...I know that playing a cracked version of minecraft is wrong, but do NOT judge people because ofPosted in: Discussion
1.)Some people cannot afford $20 for a game
2.)Some people's parents think its a waste of money to pay this much for a game
3.)Some people don't have internet at their house, and cannot play
Now most people could just wait for the pre-release, and pay half the price, and afford this, but this goes on to #2
Sometimes, parent can be really stubborn and just don't want to pay for things(like mine). My father(I live with only him) does not want to pay for the game and has a REALLY low credit card balance, and doesn't want to spend too much without going under(#3). Now i am currently cutting grass and babysitting my nephew every two weeks, giving me $80 a week. When i get enough money, in buying a new computer with an upgraded graphics card so i can play MC without the lag(i have major lag so if a creeper comes, it like teleports and blows everything up). I need $500 to buy the computer and pay the full price.
To make a long-ish story short, not everybody can pay for the game, but those who can just don't want to spend so much money, and they are, in fact, wrong. But don't forget everyone isn't as fortunate to play this wonderful, wonderful game. -
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tigereye504 posted a message on Diamond Shards and DustRight now, trade in SMP is virtually non-existent. Minecraft runs on a barter economy... and its not working. The purpose of this suggestion is to make diamonds into a more appealing form of currency; commodity money, to be exact.Posted in: Suggestions
What is commodity money?
Commodity money is any form of currency that has value outside of its roll as currency. Basically, if you don’t spend it, you can use it.
What a commodity money needs to have for it to be effective:
1. People have to agree the currency has value.
2. The currency has to be easily portable.
3. The currency has to be divisible
Diamond Shards and Diamond Dust
But I play Single Player, so what’s in it for me?
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MCFUser6834578 posted a message on What I thought of enderdragon fightI have played 1.9 and after five hours of grinding so many arrows and iron ingots and meat and blaze rods and so on I finally went to the end and fought the big wimp.Posted in: 1.0 Update Discussion
(I played in survival mode on normal)
While the big wimp is wimpy, he makes up for it by flying around the place sucking on the teats of enderspikes to heal himself and the hard part of the fight is trying to destroy all of the nipples on the end spikes so he can't get anymore milk for his health, but he keeps trying to ram you with his face which isn't to big of a deal since slashing him once causes him to run off crying giving me more time to destroy the nipples.
However once all the nipples are destroyed, the biggest threat is now just trying to not look at a bunch of endermen while waiting half an hour for the big wimp to try to ram you again, but since she is easily hurt by swords she keeps running away and coming back to try again, but I keep hitting her until she dies which takes a while because you only hit her once every time she tries to attack you.
Eventually she dies and well.. While the death was cool I couldn't help but to feel the fight is boring. I mean she doesn't do much else besides fly around and try to ram you the whole time and the ram is easily avoided if you actually try fighting her instead of running like a wimp. I charged at her slashing my sword and never got hit my the ramming because she breaks off the ram the second you slash her, try it. It works!
However, this may just be because it is just a pre release and that notch plans on adding more to the enderdragon in the extremely near future. However, it would be a bit of a bugbear if this is the final version.
Also, here is what you need to beat the enderdragon at least:
-A good sword, preferably diamond since the enderdragon likes to run away every time she is hit.
-Armoring of at least iron tier because you will wanna soak up as much fall damage as you can, bring a spare set just in case.
-A bow & arrow, so that you can destroy the nipples on the lower spikes so you won't need to column as much.
-A lot of sand, gravel or dirt and a higher tier shovel to get down faster.
Note:
Stuff like potions or enchantments are not needed, but can make your life easier like getting a good sharpness enchant or anything to make armor more resistant (fall damage resistance for or example) presumably. I do not know if splash potions hurt her, although my attempt when I threw a poison potion didn't seem to do much to her although this may be because she flies.
I just think it is still too incomplete to judge at the moment, but I still wanted to point out how it is killed while giving my personal opinion on my feelings of the fight. -
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Maelstromner posted a message on How do you guys get your food for survival.Posted in: Survival ModeQuote from Zaryan
I could make some pretty racist jokes in response to that, but I'm not racist and I love everyone. true story
I also get kool-aid from cows. -
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Zaryan posted a message on How do you guys get your food for survival.Posted in: Survival ModeQuote from Maelstromner
I manage to get by on a meager existance of chicken and watermelon, which seem to be everywhere in my world.
I could make some pretty racist jokes in response to that, but I'm not racist and I love everyone. true story - To post a comment, please login.
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