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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from CheshireNoir»

    Hi All!

    So I have a couple of questions about elevators, and I've searched to see if I can find answers any where and so far, I've had no luck.

    So I'm trying to build a really tall elevator (Or, in fact, several really tall elevators) but I can't work out how to build them.

    The distance between the stops is 130 blocks. I can't get screens to travel that distance vertically, and it appears I can't get elevators on redstone signals to travel that far either :/

    Both elevators

    So two questions I guess:

    1. Is there a maximum distance between elevator blocks?
    2. If so, is there any way to extend the range, without resorting to multiple separate elevators?
    3. Is there a way to get around the Y distance limit of 33 on Screens?

    Thanks in advance!


    Cheshire Noir.


    1. There doesn't appear to be one. I set up a quick test from bedrock to the overworld limit, and it worked fine.
    2. see above.
    3. The elevator button module can be tied to any elevator block in the chain and it'll register all the floors. Just set up a screen controller on each floor and you're good to go.
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    For the spawning issue. Is that rftools config generated with an older version perhaps? Try removing it and let rftools generate it again to see if that helps.

    For your friends problem: Xmx1G is the problem. 1G ram is not enough. Modded 1.10 requires a lot more memory then that


    Looks like it was an old version of the config left over. That part is working now.

    As for my friend's problem, it is most certainly not the memory. We already messed around with that setting up to 6G (he has 8G installed total, so that's about as far as we can go.) with the exact same results. You can even see in the screenshot that the memory usage isn't even near the 1G cap during initialization.

    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    I'm having some issues testing out the spawner. No matter what kind of syringe I put into the spawner, it just says "nullRF" instead of displaying the required materials and RF cost. I've set it up so I only have rftools (1.1x-5.82) along with the required mcjtylib (1.1x-2.3.4) and CompatLayer (1.11-0.1.7) running on Minecraft 1.11.2 with forge 13.20.0.2226. I haven't touched the configuration file but I went ahead and uploaded it to pastebin for you to check. Let me know if there are any specific logs you want me to provide.


    Edit to prevent double posting:

    A friend of mine is having issues getting rftools to work. He's running the same setup I am for mods/forge/java version as mentioned before, the only difference is he's running windows 10 whereas I'm on a mac. For whatever reason his game is freezing up when initializing rftools as seen in this screenshot. It isn't creating a crash log file so we had to copy the game output which you can find here. I'm honestly at a loss as to what could be causing it.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from madmichael2004»

    When we throw a nether star into the gravitational anomaly, is it supposed to disappear?



    Yes, as stated here on the website: https://mo.simeonradivoev.com/items/gravitational_anomaly/
    I'm curious though, what made you think to even try that without seeing it on the website before hand?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Can anyone tell me how the /chromaprog command works now? All I can find is outdated information saying it just uses a single number.

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Is there any way to turn off the particle effects of the imag phase liquid? I've quarried out an area and there was apparently a pool of it at some point; which ended up becoming a massive amount as it all flowed to bedrock. I can't get near to that area in the quarry without lagging to the point of unplayability.

    Posted in: WIP Mods
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    posted a message on McJty's RFTools' Endergenic Generators and their potential designs, applications, and fixes.

    EDIT: Ignore this post for now, realized I completely screwed up some concepts in my design and it didn't function properly at all. I'm currently working on a new design with those concepts fixed.

    Posted in: Mods Discussion
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Has anyone figured out how to use the magnetic manipulation ability? Nobody answered my question before and I still haven't been able to figure it out.

    Posted in: WIP Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from ArloTheEpic»

    This mod is both one of the most awesome, and most infuriating, mods that I have ever used.

    Some of the features, like the android system and the weapons, are amazing and beauttiful, but others are a little less perfect.

    Just for instance, I don't understand how to use a single thing in the buildings and ships tabs in my creative inventory, and as far as I can tell not a single one of those things shows up on the wiki, in the data pad, or on google at all.
    Furthermore, the star map seems to be a pretty major feature, but is it entirely decorational or what? In all my experimentation I've been able to zoom in and zoom out a bit. This seems like an aweful lot of effort if there's no way to visit other planets, and both ship items seem to talk about doing exactly that, but if there is a way I'm not finding it. It certainly looks like there is one also because NEI's deta dumps clearly show two dimensions registered to this mod, but again, no sign ingame of any method of visiting either, and then the main page of the website/wiki thing doesn't list that as a feature, which it probably would if it was a thing, but then the bottom of the getting started section says something about ruling the galexy as father and son so-

    Augh, anyway, the point is, what I've figured out so far is some of the coolest things I've ever seen in a mod, and I want more, and the documentation could not be less clear about the rest, or if there even is a rest, if you tried. Although to be fair the weapons, androidism, and matter networking are really well documented in several places.

    I'm just wondering what I'm missing and if there's any easy way to explain it. Thanks, and keep up the great work~
    ;)



    The explanation is that he hasn't implemented those features fully yet. People keep complaining about it not working when it isn't even supposed to work yet! In all honesty he should just remove the features for the releases and just keep it to a testing build. Either that or put a notice on the wiki for it saying the features aren't implemented.

    Posted in: Minecraft Mods
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    posted a message on Minecraft Animation HELP NEEDED

    I'm interested in helping out. I've sent you a contact request over Skype. We can discuss the exact details there.

    Posted in: Technical Help
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    posted a message on AcademyCraft: Alter the reality using your superability! [Toaru Kagaku no Railgun MOD]

    Has anyone figured out how to use the magnetic manipulation ability yet? I can't seem to get it to do anything. It's the one ability I can't figure out how to use.


    Also really loving the mod so far. I do have one small suggestion though. Can you try and set up power compatibility for the current charging ability? Its fairly simple to set up a wireless node to charge and then output rf but being able to charge rf batteries or tools directly would be nice.

    Quote from Skywebz»

    Does anyone know how I can test other skill categories ?
    I upgraded a lot of skills in Meltdown but I don't know how to experiment the other categories ?


    There are commands in the latest version that let you switch out which ability tree you have and give you experience in each ability. Just do /aim help and the rest is pretty self explanatory.



    Amazing mod! Only there is one skill I'm confused about in the Teleporter skill tree. The "Shift Teleport" skill says to teleport a block with coordinates, but it doesn't allow me to click on any blocks, set any coordinates, so I'm really confused about how to get that skill to work. Also, there isn't an explanation on how to level up Brain Course.


    Shift Teleport allows you to place blocks at a distance just by looking at where you want to place them. Select a block from the hotbar then hold down the key you have assigned to the ability.
    Brain Course you level up by practicing any of your abilities.
    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Has anyone figured out how to use the magnetic manipulation ability yet?


    Also really loving the mod so far. I do have one small suggestion though. Can you try and set up power compatibility for the current charging ability? Its fairly simple to set up a wireless node to charge and then output rf but being able to charge rf batteries or tools directly would be nice.

    Posted in: WIP Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    It seems the 1.7.10 download has disappeared from the curse page. Did something happen to that version or was it mislabeled?

    Posted in: Minecraft Mods
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]

    So I'm guessing with the big 3.0 update player ranks got reset, so I apparently need to apply yet again to get beyond refugee.


    Your IGN: wrothmonk

    Where did you hear about the server: Front page of the forums a long time ago. I also played on the server for a while until my ship got destroyed by a warp glitch, stranding me in space with /suicide not working.

    Do you understand and accept the rules: Yes.

    What's our policy on raging: Raging gets you nowhere, and there is never a setback you cant come back from.

    Posted in: PC Servers
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from Khros»

    I have a small anomaly and wanted to make it grow. Everything I through at it just pops through due to the small size of it. I have tried cobble, wood logs and iron ore and nothing seems to go in. I was going to toss a couple diamond blocks or quintuple cobbles at it but I don't know if they will go in either.


    Am I missing something?


    Thanks.


    I normally start with a couple iron ingots. I could be wrong here but it seems like if you start with lower matter items it absorbs them easier. Making a wall around the anomaly also works well since it prevents the items from just being flung away.
    Posted in: Minecraft Mods
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