Not currently, I'm working on that update right now. College is being college though so don't expect it incredibly soon. I expect to have it out in the next two weeks though.
ok thanks alot. im looking foreword too one of the best mods out there. this and the tornado mod too.
love love love this mod. but when i beat it, it crashed.
is it compatible with more creatures mod? cause thats the only mod i have with it.
---- Minecraft Crash Report ----
// There are four lights!
Time: 3/2/14 7:22 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:231)
at net.minecraft.block.BlockChest.func_149749_a(BlockChest.java:373)
at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:628)
at net.minecraft.world.World.func_147465_d(World.java:475)
at net.minecraft.world.World.func_147468_f(World.java:586)
at net.minecraft.block.Block.onBlockExploded(Block.java:1826)
at net.minecraft.world.Explosion.func_77279_a(Explosion.java:219)
at net.minecraft.world.WorldServer.func_72885_a(WorldServer.java:926)
at net.minecraft.world.World.func_72876_a(World.java:2442)
at atomicstryker.battletowers.common.AS_TowerDestroyer.update(AS_TowerDestroyer.java:78)
at atomicstryker.battletowers.common.ServerTickHandler.onTick(ServerTickHandler.java:33)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_8_ServerTickHandler_onTick_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:245)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:114)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
ok, so youre having trouble downloading modloader and installing it. I can help. All you have to do is go to http://www.minecraft...__hl__ risugami
scroll down, find modloader and click download (direct). Once you do that. save it to your desktop. Now open up your .minecraft by going to search and typing in %appdata%. once you click on roaming, it should lead to .minecraft. once you go to that click on bin, then find minceraft.jar. Open it with winrar archiver (go to http://winrar.soft32...CFQfonAodp10AWw if you don't have it) and find the meta-inf in the folder. it should say it like META-INF. delete that folder, then open up the modloader you just downloaded. drag all the files in the modloader folder in your minecraft.jar. Once your done, close all your tabs and start up minecraft It should work well! Please up this post if you found this helpful.
-Brandown123
on mine it wont let me download modloader.. it keeps saying application not found. what do i do?
i have a problem. im trying to download. -CustomMobSpawner 3.2.0 DEV R1 and when i click download on the page, it says "application not found".. what do i do? i really want these in my mindcraft. there amazing.
r u on a mac or windows
If on a windows just go to skydaz and get installer
If on mac get forge at http://files.minecraftforge.net and then go to your minecraft folder and look for mods and drag the mods in their
(i used to use magic launcher)
get mod loader take out forge forge isn't magic launcher compatible not all mods are compatable with magic launcher
oh and get the installer for recommended
So i tryed to download it and it says theres was a network error. i was trying to download the 1.6.2. one. should i download the latest one?
r u on a mac or windows
If on a windows just go to skydaz and get installer
If on mac get forge at http://files.minecraftforge.net and then go to your minecraft folder and look for mods and drag the mods in their
(i used to use magic launcher)
get mod loader take out forge forge isn't magic launcher compatible not all mods are compatable with magic launcher
oh and get the installer for recommended
so skydaz is better for me to use on my windows? ill try it. thank you. ill let you know hopw it goes.
this is regarding how to add mods. so i downloaded magic launcher cause they said it was easy to use mods there so i did. and everything works great on that end.
Now the problem is the mods wont work. i download a mod and it saves as a jav that i cant open unless i use winrar. i dont understand how or where i put the mods. when i uploaded it to the magic launcher, it says "mod not found". and when i try to test it, it just crashes back to the launcher. what more do i need to do?? do i have to do somthing to the mod i downloaded, first?? i try to download the "more bows" mod. do i download it as a zip? or java or what?? its so confusing!
what i have already:
winrar
magic launcher
forge 1.6.4
0
ok thanks alot. im looking foreword too one of the best mods out there. this and the tornado mod too.
0
is it compatible with more creatures mod? cause thats the only mod i have with it.
---- Minecraft Crash Report ----
// There are four lights!
Time: 3/2/14 7:22 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:231)
at net.minecraft.block.BlockChest.func_149749_a(BlockChest.java:373)
at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:628)
at net.minecraft.world.World.func_147465_d(World.java:475)
at net.minecraft.world.World.func_147468_f(World.java:586)
at net.minecraft.block.Block.onBlockExploded(Block.java:1826)
at net.minecraft.world.Explosion.func_77279_a(Explosion.java:219)
at net.minecraft.world.WorldServer.func_72885_a(WorldServer.java:926)
at net.minecraft.world.World.func_72876_a(World.java:2442)
at atomicstryker.battletowers.common.AS_TowerDestroyer.update(AS_TowerDestroyer.java:78)
at atomicstryker.battletowers.common.ServerTickHandler.onTick(ServerTickHandler.java:33)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_8_ServerTickHandler_onTick_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:245)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:114)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 118637040 bytes (113 MB) / 477847552 bytes (455 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 7143 (400008 bytes; 0 MB) allocated, 6771 (379176 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.2.116.1024} [Forge Mod Loader] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.12.0.1024} [Minecraft Forge] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod{3.0.8} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BattleTowers{1.4.5} [Battle Towers] (BattleTowers-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
moreNature{0.6.1} [More Nature] (morenature-0.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AS_UpdateCheck{1.1.4} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 11786 (660016 bytes; 0 MB) allocated, 11786 (660016 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['WoterX'/543591, l='test', x=-103.17, y=70.00, z=283.67]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
0
0
0
0
0
0
0
Now the problem is the mods wont work. i download a mod and it saves as a jav that i cant open unless i use winrar. i dont understand how or where i put the mods. when i uploaded it to the magic launcher, it says "mod not found". and when i try to test it, it just crashes back to the launcher. what more do i need to do?? do i have to do somthing to the mod i downloaded, first?? i try to download the "more bows" mod. do i download it as a zip? or java or what?? its so confusing!
what i have already:
winrar
magic launcher
forge 1.6.4
anything else?
please help me and millions of others!! please!!