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    posted a message on Leave items on the crafting table? (25+ supporters!)
    NO, this is HORRIBLE. When I'm crafting things like stairs or fences, I just grab whatever stacks of the material that I have, put them on the crafting table, and just split the stacks to complete the pattern. When done, I have a whole bunch of leftover junk in multiple spaces on the crafting table. The fast way to clear it is to just close the interface and have everything fall to ground and then immediately pop back into my inventory. Your suggestion would wreck that, forcing me to shift-click each of several squares to get the stuff back into my inventory.
    :VV: :steve_rage: :VV:
    Besides, I don't want other players to see what I'm crafting in multiplayer. I defecate on your suggestion.
    Posted in: Suggestions
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    posted a message on An Unreasonable Amount Of Suggestions
    Great. Not only is it a wish list, it consists almost entirely of things that have already been suggested.
    Posted in: Discussion
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    posted a message on artificial sun complete what do u guys think?
    Did you fill it completely full of lava, or did you just do the outside? Because, you know, lava is opaque, so it's not possible to tell the difference.
    Posted in: Discussion
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    posted a message on Spiders being able to climb
    This is the cheap way to build a wall with a lip:
    [] :cobblestone:
    []
    :Bench:

    :cobblestone: = any solid block
    :Bench: = fence
    Posted in: Discussion
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    posted a message on A ghast control mob, cause this is just ridiculous
    Quote from Slovenian »
    Time isn't frozen when you are in another world... So your theory cannot work

    Yes it is. When you leave the Nether, the Nether chunks are unloaded and regular chunks are loaded. Nothing can possibly change in a chunk that is not loaded. Therefore time is frozen in the Nether when you are not there.
    Posted in: Suggestions
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    posted a message on Spiders being able to climb
    Spiders can climb anything, even with a waterfall pushing them down. I'm pretty sure the waterfall doesn't even slow them down. Minepedia used to say that cactus would stop them. I found out the hard way that it does not, after building a cactus wall with hundreds of cacti. Stupid Minepedia.
    Posted in: Discussion
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    posted a message on Make passive animals NOT spawn in torchlight
    Weeks later, he still hasn't posted any proof. Must be a hoax, then.
    Posted in: Suggestions
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    posted a message on Water should put out burning structures
    OK, so water does put out fires, but only if it flows into the space occupied by a fire. But it will never put out a burning treetop because it can't reach the fire underneath. As soon as you remove the water, the fire instantly comes back on top. And if you never remove the water, the treetop will still eventually be destroyed by the fire burning on the underside of it.
    If you have a burning wooden house, pouring water on top of it will not save it. The water can't reach the fire on the underside of the ceiling, so the ceiling will eventually be destroyed. Before enough of the ceiling has burned away so that the water can extinguish the fire on the entire inner surface of the wall, some blocks from the walls will have burned away, leaving holes where fire will be inaccessible to the water. So eventually the walls will also be destroyed.
    So only the floor will be saved. Water does not work for putting out a burning building.

    So this is what I propose: Water should be able to extinguish fire (or at least, fire on the underside of a block) by merely touching it, instead of having to flow into it. Also, water should be able to "soak into" a leaf block or wool block, extinguishing fire on any side of that block and preventing new fire from forming on that block for as long as it is soaked. Wool would be soaked by water (or another soaked block) next to it or above it. Leaves would be soaked by water (or another soaked block) above it.
    Posted in: Suggestions
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    posted a message on [New Block] Methane
    Quote from terrapin555 »
    Look, it HAS a color, therefore is visible...It is not as stealthy a ninja as you appear to think. I am designing other items to capture methane and give it a use.


    You didn't really say that it has a color, so I assumed that it's invisible just like methane in real life. Besides, it isn't enough just to make it visible. It would need to be visible even in very dim light, otherwise players would have to put down a torch every couple of steps just to make sure that when they get near methane, they have enough light to see it.

    But more importantly, you could still get blown up by the methane without a chance to see it before it blows you up. Since it is a gas, I assume that it flows farther and faster than water. So, you tunnel your way into a cavern that contains methane, and the methane quickly flows past you to a nearby torch. You can't even turn around before the many explosions blast you to kingdom come along with all your items and almost all of the nearby ores. So you would have to tunnel in darkness to avoid getting blown up. But if you tunnel in darkness, you can't see the hole in the floor of your tunnel that will drop you down a 40 block deep shaft (23 blocks does 10 hearts of damage if you have no armor).
    Or suppose you don't even do any tunneling. Digging out an ore or gravel deposit could open the way to another cavern, letting the methane in. Or maybe you don't even do any digging. A creeper sneaks up behind you, so you run away. It explodes, but only after you manage to get far away enough that the explosion barely scratches you. The explosion causes gravel to fall from the ceiling, but you also survive that with most of your hearts remaining. But having the gravel fall opens the way to a methane-filled cavern above, and before you know it, the mother of all explosions vaporizes you, your items, some nearby ores, a couple of monsters, and the items dropped by those monsters.
    Posted in: Suggestions
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    posted a message on Changing charcoal
    Making charcoal so it can't stack would be horrible. It would only add annoyance and tedium, not challenge.
    Posted in: Suggestions
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    posted a message on Nerf charcoal
    Quote from Smidge204 »

    Uh. I play on Hard all the time, and I've never had a Creeper blow up on the other side of a wall. They might FOLLOW you, but until they see you they won't activate. What I have had happen - several times - is they would activate and then get knocked away where they can't see me anymore. They don't blow up until you hit them. Might be because I didn't get the required distance away for them to reset, or they didn't "see" me at the required distance to reset. Either way it's annoying to take a swipe at a creeper's feet only to have them instantly blow up in your face. :SSSS:


    WRONG. Creepers can attack from the other side of a wall or floor without being able to see you. One time a creeper blasted me from underneath a cobblestone floor and killed me. I know for sure it was underneath the floor because of the depth of the crater it made in the dirt below. The space underneath the floor was totally enclosed before the creeper spawned there. I also once had a creeper on the other side of a wall make the "Ssss..." noise indicating that it was starting its countdown, but it didn't explode because I managed to run away quickly enough.
    Hitting a creeper is not necessary to make it explode, and has absolutely no effect on when it explodes.
    Posted in: Suggestions
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    posted a message on Creepers shouldn't be able to attack through walls
    Creepers (and other monsters too, I think) can see you through walls, and it doesn't matter if you are sneaking (though having stealth when sneaking wouldn't help much, because it would be too much of a pain in the ass for preventing attacks through walls. You'd have count blocks to figure out how much of your mine is close enough to the surface for creepers to notice you, and then sneak 100% of the time that you are close to the surface). Creepers can also attack through walls, even if the wall it totally opaque with no holes. If the wall is the wall of a tunnel, it may be impossible to get away in time. Creepers can also attack through floors, in which case you will get blown up unless you manage to guess which direction the creeper is coming from. A floor that a creeper can attack through may seem like an improbable situation, but one of the 2 closest hills to my spawn point in my very first Minecraft world was a naturally occurring example of such a floor. It contained a cavern with no entrance, with a roof that was only 1 block thick almost everywhere, and in most places the interior of the cavern was 3 blocks tall (low enough for a creeper to touch the ceiling by jumping). If I hadn't demolished that hill early on to make a mob trap, I probably would have eventually gotten blown up by an impossible-to-avoid creeper. Before destroying the hill, I had been using that area to hunt animals.
    Also, newbies are likely to build a house with no windows as their first shelter. The house will probably not have a fenced yard, and many newbies won't even get enough wood to build the fence on their first day.
    Creepers shouldn't be able to attack through completely opaque walls with no holes. Their attack should be restricted like the attacks of other melee monsters, except that creepers would be able to attack through solid transparent (or partly transparent) blocks like glass, fences, and doors. Of course, the restriction only applies when starting the countdown, not when actually exploding.
    Maybe monsters also shouldn't be allowed to see through walls. They'd have to either have line of sight, or be able to hear you. Their hearing range would be shorter than their sight range, especially on Easy. And when you are sneaking, of course they can't hear you.
    Posted in: Suggestions
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    posted a message on Recycling metal armor
    It should be possible to recycle gold and iron armor (and maybe diamond too). I don't care whether it's done by crafting or by smelting. I don't care if it's ridiculously inefficient, giving you only HALF the metal back for a new piece of armor and proportionately less for damaged armor. Armor with less than half of its durability remaining is pretty much useless, and I wish I could do something with it instead of just throwing it away.
    Posted in: Suggestions
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    posted a message on Placable gunpowder as a fuse
    You can already use wool as a fuse, which is easier and safer to get than gunpowder (well, unless you have a mob tower).
    Posted in: Suggestions
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    posted a message on Evolved passive mobs fight back
    Quote from Vastiny »
    No.

    No pokemon evolving **** please.
    Keep it simple and just have some animals attack you back without altering their model and a whole new bunch of different crap.


    I agree. There are way too many suggestions that are ridiculously complicated and/or mimic other games.
    Posted in: Suggestions
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