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    posted a message on NEW 12W41A SNAPSHOT SERVER - WHITELISTED
    IGN: razourik

    Why I would like to join: Because I want to play on the server ._.
    Posted in: PC Servers
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    posted a message on Suggestion for the Scary Update: FULL MOONS
    Quote from Locklear308

    Just make it like a nightmare thing, if you start sleeping as the sun goes down. You will be awoken and alerted than it's a full moon.


    TESTIFICATE #345 HAS SIGHTED A HORDE OF ZOMBIES IN THE DISTANCE! SOUND THE ALARM AND MOBILIZE THE GOLEMS! CLOSE THE GATES AND FIGHT THEM OFF AS LONG AS YOU CAN!!! :P

    Wouldn't this just ruin it for everyone on SMP though?
    Posted in: Suggestions
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    posted a message on Suggestion for the Scary Update: Brutality
    Quote from Nincognito

    Oh come on now... You're saying that all kids who play Minecraft (which is a pretty friendly and popular game) play Call of Duty, swear, get pregnant, drink, and such?

    I guess your idea isn't that bad, but your generalization is ridiculous.


    No, not at all! I'm just saying that we shouldn't have to watch out for them, they would avoid it if they really didn't like blood and such, or their parents wouldn't allow them to play. And minecraft wasn't made for any specific age group in mind.

    Also, see, this is why its OPTIONAL. :)
    Posted in: Suggestions
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    posted a message on Suggestion for the Scary Update: Brutality
    Quote from finland25

    Hmm,yeah,I support all of these.
    The blood and the body parts should be kinda "hidden" or activated with some code because a lot of kids play Minecraft and well...it might be too brutal for them. :P
    And I think the attack sounds should be added,because right now,you only hear the damage sound when a player takes damage.


    Keep in mind that children play call of duty and halo, swear, get pregnant, get drunk, and do all sorts of stuff like that. Pixellated fake looking blood in Minecraft is the last thing that needs to be worried about. :) I would rather not have to skimp out on a feature just because any small children who happen to play might get grossed out
    Posted in: Suggestions
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    posted a message on Suggestion for the Scary Update: FULL MOONS
    Quote from finland25

    Screaming sound?NO.That would just scare me. :P
    But there needs to be that chat mesage.

    Mob spawn rates doubled?No,I think it should be just slightly increased,because a lot of mobs could create lag for old computers.

    Yes.

    Hmmm...yes.

    Endermen attack you when too close?No...well,maybe when you are very close. (like within 5 blocks)

    Wild wolves become angry?Well,yes if they become passive after the night.

    Yes.

    Hmm...yes,if they do low damage and aren't annoying.

    Yes,if they spawn very rarely.

    Werewolves?Well...kinda okay idea.
    Zombies have 20 Health points / 10 Hearts.
    Zombie attack strength:
    Easy: 3 (Health points,not hearts)
    Normal: 4
    Hard: 6

    So werewolves would have these stats:
    40 Health points / 20 Hearts
    Attack strength:
    Easy: 6
    Normal: 8
    Hard: 12

    So...werewolves could kill an unarmored player with 2 hits.
    I think werewolves would be slightly too over-powered,because they have a lot of health and can cause a lot of damage.
    So A.They should be rare and only spawn during Full Moon or B.Have less health and damage
    Also,I think breaking doors 4 times faster would be annoying.

    So,I support some of these,and I don't support some. (sorry I really had to put the stats there because...well I like stats :P )


    The thing is,

    a ) Full moons are very easy to avoid. You could just sleep if you are in single player, and block off your doors with even just dirt or something to stop things from breaking in and murdering you.

    b ) Full moons are also very rare. They would be more of a "fun" event for people like me who enjoy slaughtering hordes of monsters, and it would also be a bit of a farming event since armoured MOBs would spawn more, and then if people don't enjoy battling monsters, they could just mine or sleep. Actually, full moons would give beds some purpose.

    Also, changing my idea of the sound, and it would be 1.5 spawn rate instead
    Posted in: Suggestions
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    posted a message on Suggestion for the Scary Update: Brutality
    Here are my suggestions:

    - When you attack an enemy with a sword, it will sound like you are slicing open something quickly with a sword, whether its flesh or metal.

    - When you hit an enemy with your fist, it would make a punching sound, like the one in Spiderman.

    - Blood would be an optional feature. It would be off by default, but possible to turn on if you wanted.

    It would be just a particle effect that comes off like smoke or dust. Creepers would have grey blood, endermen would have purple blood, zombie pigs and slimes would have green blood, ghasts would have light blue blood, blaze and magma cube "blood" would be orange, skeletons would have white "blood", and every other MOB would have red blood.

    - This will be an optional feature as well, turned off by default. When you defeat a MOB, its body parts should slip off and fall to the floor, and THEN disappear, rather than the whole corpse just falling back and disappearing at once. Optional, because some people might lag too much, or just prefer the old death.

    If blood is on, then severed body parts will keep bleeding after death until they disappear.
    Posted in: Suggestions
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    posted a message on Let's Modernize
    I think that having guns (they'd look like SMGs and they'd fire as fast as 1.7.3 bows but do little damage) and having cars (like riding pigs except faster and runs on coal) and having bombs (grenades that explode on impact) and having laser guns (rapid fire, catches things on fire when shot) would be BRUTAL.

    Its way past that phase though, man, since the enchantments have been added :(
    Posted in: Suggestions
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    posted a message on Very Easy & Very Hard difficulty
    No support. Easy mode is easy enough, we don't need anything less difficult, and making a harder difficulty setting be in the game would just break the system.
    Posted in: Suggestions
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    posted a message on Statues
    They should require 1 trophy head of whomever the MOB is, and 8 smoothstone around it. The statues should be upon slab sized "pedestals" and be just as big as the original MOB.

    And I support. This would be amazing for creating gothic castles and awesome looking fortresses. I can imagine so much badassery coming from this. :D
    Posted in: Suggestions
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    posted a message on Suggestion for the Scary Update: FULL MOONS
    On full moons, the following should happen:

    - A scary deep laugh sound will play and there will be a message displayed in the chat saying FULL MOON

    - MOB spawn rates will be multiplied by 1.5

    - The chance of MOBs being armoured and of zombies wielding weaponry is boosted to 5% instead of 0.5%

    - Creepers will have a 5% chance of spawning with a super charge

    - Endermen will attack on sight if you come close to them (within 10 blocks) [Note that you can simply run into water if you accidentally come near an enderman]

    - Wild wolves will become angry, but not tamed wolves

    - Cave spiders will have a small chance of spawning along with the regular spiders

    - Bats will attack you on sight

    - If witches are only going to spawn in huts, then witches will spawn all over the place on full moons, but only on grass and with a bit less than the rarity of endermen

    - THERE WILL BE A NEW MOB

    And this new MOB is: The werewolf!

    Werewolves are zombies, but with twice the amount of health, twice the damage, and when they are close to death, they will go berserk. Their eyes will become red instead of yellow, they will howl, and they will move twice as fast. Upon death, they drop leather and bones.

    Berserked or not, they break down doors 4 times as fast.

    At day time, they will turn into villagers with scraggly looking robes who will run away if you come near him. He drops nothing and will despawn after 60 seconds.
    Posted in: Suggestions
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    posted a message on Witches aren't very... Witch-y
    Ever since 1.7.3, I've wanted them to add a demon MOB to the Nether that summons zombies and blasts you with fireballs, and you reminded me of this. :P

    I think that the witch is fine. Witches are simply testificates who use potions for evil, and (HOPEFULLY) they'll be found all over the overworld in the dark. And I love the witches because they're not just one sided -- they drink potions to protect themselves from fire, drink their health back, and throw poison and damage potions at you. They're great.

    However though, I do really want more MOBs that fight with some intelligence and use multiple ways to kill you and protect themselves. Its not only challenging, its also badass. Imagine if skeletons pulled out iron swords when you came close to them and started slicing you until you moved back away, or if zombies puked poisonous pile on you before dying and then exploded, or if endermen extended out claws and sliced your head off... BRUTAL

    But thats enough of my rambling. TL;DR: I think the witch is perfect, and it really shouldn't go any further into the stereotypical direction.
    Posted in: Suggestions
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    posted a message on Slime Ball Uses
    So you're saying slime balls should be ladders and splash potions of slowness?

    No support :/
    Posted in: Suggestions
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    posted a message on Cows, Pigs, and the Problems with Leather Armor
    Quote from Ric_Adbur

    That drop rate would do almost nothing to improve the leather armor issue. There's just no reason to have leather armor be anything less than extremely easy to obtain. It should be an early-game item akin to wood tools, as it was originally meant to be.


    I agree, it should be very easy to obtain. To nerf it a bit however, they should make it be more essential. For example, all armour would require a piece of the same armour, but made of leather, to craft. (Except for chainmail, chainmail would utilize just iron.)

    Maybe bows should require a piece of leather too (but they really really need to nerf the drop rates of bows from skellies!)

    Anyway, my idea is that cows should drop 6 to 12 leather upon death. We shouldn't be able to smelt rotten flesh into leather though, because that will make cows pointless.
    Posted in: Suggestions
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    posted a message on Witch Idea!

    Considering they throw potions at you, along with dropping them, they should be an uncommon mob.


    Because they have rare chances of dropping their loot upon death, I thought they'd be relatively common. I think they should be found in these witch huts and I like your idea, but I want to see witches spawn in the dark in general all over the overworld, with at least the spawn rate that endermen have.

    Witches also seem like a support MOB because of their poison, and they are very easy to kill, you can kill them faster than you can kill a zombie or a skeleton when you use a stone sword. Maybe they should be more common than endermen, but the only thing I am worrying about is that n00bs may get pwned since the witches won't die in sunlight.
    Posted in: Suggestions
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    posted a message on Who else is incorporating witches into their adventure maps?
    I'd suggest that you spawn them with pressure plates and dispensers. Thats how I'm spawning many MOBs in my adventure map, and you'll be fighting more than 10 witches along the way. :P
    Posted in: Future Updates
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