I do read them, and a bit of the stuff on github where pierce was still a little quirky. you said that it was fixed... again. but it has been a while since the last release. didn't know if it got hot-fixed a 2nd time back in December.
nope. dig only goes as hi as obsidian. I forget the numerical factor of it. stone is 1,iron a 3 I think, obsidian is either a 6 or an 8? I was asking for mining power to set its numerical at 10 or whatever cobalt is.
@Growlith, yea the general place block, I place a block of cobble down. have cobble in my inventory (tried various block types.), go to shift cast on the block I placed. I then go to use the spell to make a bridge across the cavern, but nothing happens.
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I do read them, and a bit of the stuff on github where pierce was still a little quirky. you said that it was fixed... again. but it has been a while since the last release. didn't know if it got hot-fixed a 2nd time back in December.
Thanks for the patience
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Ah, was the final pierce fix put in the current download or is it gonna be in the next one? I am still using .12 because of this.
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https://github.com/Growlith1223/ArsMagica2/releases
the ars magica jar file is in blue. don't know where to get forge since I just download the direwolf pack
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nope. dig only goes as hi as obsidian. I forget the numerical factor of it. stone is 1,iron a 3 I think, obsidian is either a 6 or an 8? I was asking for mining power to set its numerical at 10 or whatever cobalt is.
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Suggestion/request for 1.10
increase the mining power of mining power so as to include harder ores from other mods such as cobalt and the like and not just obsidian?
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someone on the bug section said they required levers now? haven't tested it yet myself
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other suggestion: (yes suggestions will be looked into after bugs)
dark mage loot, occasional premade spells.
if it is in there already... oops havent seen it.
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sorry. will do
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this is about 1.10
@Growlith, yea the general place block, I place a block of cobble down. have cobble in my inventory (tried various block types.), go to shift cast on the block I placed. I then go to use the spell to make a bridge across the cavern, but nothing happens.
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congrats on the author list. I truly enjoy this mod.
question, does place block work yet? I can't seem to get it to cast correctly.
question 2, what is the path to get to zone? hard to plan ahead with no breakdowns.
question 3, any word on the consideration of automation for the reconstructor or obelisk?
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anyone else having a problem with the hew update? my dig spell is removing three blocks at a time on the simple projectile dig.
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ok, thanks. as per bug. can't get place block to work. I shift cast it on a cobblestone block. I have cobblestone in inventory. no dice. nada
thanks for this. It is one of my favorite mods. eventually I will figure out the zone pre reqs.
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yeah, got it to work. windows swapped drivers.....
do have a question tho, why are z and x not scrolling through the spells in the spellbook?
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edit: fixed
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any chance of this becoming compatible with ender io conduits?