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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]


    Is there anything specific that you would like? Most modifying of the game's files requires coding, but there are a couple bugs you can fix without.

    For example, you can fix the bug where the Ancient Cavern bosses crash the game, by copying the EntityHolderConiferon.class, EntityHolderPenumbra.class, EntityHolderHoron.class, and EntityHolderGoldorth.class from 2.4.B, and the paste them in the 2.5 Snapshot, overriding the snapshot's holder classes with the 2.4.B ones.



    I could look into the coding parts actually when I have time.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Augmented Inferno (Inactive) Take my place!

    Rewritten and being released soon!

    Expect some cool new Nether blocks,items,weapons,and more!

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Hey guys, i'd like to hear your opinions on whats the safest biome for a base, i know which ones are a no no, i found a nice forest and im thinkin of startin a base here. Also, @Joshuashake is that increasemobs mod neccessary if i only have AoA?


    Build into a Mountain. ;P
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Nevermine 1000000000000 : RETURN OF THE AYERACO HORDE!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!


    Quote from ALEXG00000000next

    I have a Suggestion for a dungeon in a EXTREME hills biome , it would be a large castle stronghold mostly buried under ground.It is the FERROUS FORTRESS, a castle lined with iron blocks, ripped up banners, empty furnaces,old armor stands ,and chests of swords and armor but the toughest opponents lie here. Like ferrous wroughtnauts, strong holders, and swarms of silverfish. Then after walking around through many rooms and armories, you find a large throne room with stained glass windows.


    BOSS FIGHT! :


    The IRON IMPERATOR (or IMMOVABLE IMPERATOR, INDOMITABLE IMPERATOR, or INSANE IMPERATOR).Sitting on a throne sits a very big wroughtnaut with a dark blue armor and more ram like horns, and spikes going down his chest piece. He has many gems lining his armor but gives off decrepit wheezing noise. However after you enter the chamber he notices you and his eyes glow dark red, he then grabs a spiked ball and chain, and suddenly a translucent shield appears around him and he gets up.




    ROUND 1



    He is impervious to damage with the shield up and has no diamond sword in his back, but he only has the shield in the front. So you can ether shoot arrows at his head or squeeze through the tight hall and attack his back.

    His current form has two attacks.


    • Smashing his ball and chain along the walls
    • Summoning 3 Iron swords that fire at you (but do not heat seek you)


    However as you attack him, his armor will slowly chip away revealing… I… don’t really know what would be under them, or even if you have a plan, in my concept art I’ll just draw it as black shadows, (other suggestions are reptilian scales or skeletal) and suddenly all the cracks and chips in his armor start growing as he shakes. Suddenly his chestpiece bursts revealing four, slender , long Arms! His bottom arms pick the ball and chains as his head rears back and release a Terrifying war cry.


    ROUND 2


    His new Form allows for versatile new attacks!



    • The same smash attack
    • Summoning 5 Iron swords (except now one of his top arms will snap its fingers)
    • An earthquake much like the regular wroughtnaut except on a much bigger scale
    • One of the top hands will creepily snake through the air towards you, and if it gets to you without being hit once, it will through you as high as an iron golem.


    It is now easier to hit him, but he has a lot more health now, upon his death he will fall to his knees and put two hands to his head, as you see an elongated jaw while he roars and screams, he then disintegrates until all that’s left is his armor and weapons

    He would have the MASSIVE ball and chain as a weapon drop, and maybe a royal gems item that would be put in an anvil to upgrade weapons (swords, bows, axes, Etc) for snazzy effects and shiny splendor


    INSPIRATIONS:


    The Two main inspirations would be the TLOZ wind waker Darknut https://zelda.gamepedia.com/Darknut and how while the battle progresses he slowly loses his armor, and TLOZ Twilight princess mini boss Darkhammer https://zelda.gamepedia.com/Darkhammer ,and how it was in a small corridor so you couldn’t just dodge around it , also A little bit of the knights from link to the past https://zelda.gamepedia.com/Armos_Knight annnnnnnd king knight (a little) http://shovelknight.wikia.com/wiki/King_Knight




    CONCEPT ART: Sorry, I don't know how put spoilers on art :( and I'm also not the best artist so I'm just gonna put it way

    d

    o

    o

    o

    o

    o

    o

    o

    o


    w

    w

    w

    w

    w

    w


    n

    n

    n

    n


    Here.



    ... really?We already have a Knight mob called The Ferrous Wroughtnaut. Mowzie is not a wizard

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

    Iceika could just be redone?I dunno ask XolovA

    What amazes me is that you still have the patience and the time to keep this mod together Eternal.

    Good job man!

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from 22zhuyansong»

    I really want to know when can Xolova officially release 2.5.


    When everyone gives him a chance.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Sam124»

    AoA won't be updated to 1.8.9 and above for a really major reason:


    THEY CHANGED THE MAX HEALTH SYSTEM, MAKING 1024 THE MAX AMOUNT! MICROSOFT Y U DO DIS?


    I'm not so sure about that.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from 22zhuyansong»

    You mean that he wants to put 2.5 into Minecraft version 1.12?

    No it would be better to rename the mod and start over from scratch.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from 22zhuyansong»

    I really want to know when can Xolova officially release 2.5.


    Tbh it would be better for him to rewrite and put it in 1.11.2 to get it back on the flow of the Minecraft updates.

    BUT that would take alot of work and alot time and alot of frustration. (XolovA is a very talented guy so he could have the strength to do so.)
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Remember when Xolova explained all of this?



    It's been a while. (tl;dr at bottom, important memo below that)

    Before I say anything here, there will be a lot more information coming quite soon about moving forward, AoA and so on. On the topic of late projects involving Youtubers, I've done a lot more than you probably would have expected. Firstly, I want to make it clear I didn't 'leave' AoA behind for other projects. There were some serious issues in life that had to be dealt with before moving forward, that are finally starting to resolve.

    As for projects, many people are probably aware of Atlantis Rising, a giant overhaul of Minecraft that I am creating for Atlantic Craft. This has had a lot of development bumps along the way (more than I've experienced with anything before), but is a very large scale project. Although it hasn't been shown publicly yet, the work caught the attention of some other Youtubers. It turned out to be greater than what was expected when first entering the project. I will say on this, I started in Feburary and there was an agreement for me to get paid for the work along the way. To this day, I have received nothing for this project. I'm told it will happen once it goes fully public, whenever that may end up being.

    Along this way, a background worker whom works with JeromeASF and other Youtubers became interested in hiring me for a small scale project. There have been quite a few of these along the way, that nobody would've ever expected I've created as usually they are a small utility style mod that seems like 'background-features' within the gameplay. I should also say, they paid upfront which seemed wonderful after months of working without anything. In life, you've got to earn unfortunately, and AoA alone could not support me. The work kept coming, with the first sizeable one being 'Total Coliseum', a mod that adds 20 customizable bosses to Minecraft.

    After a while of just doing stuff here and stuff there, a mass-load of content had to be filmed a few weeks beforehand as the team was going on a vacation afterwards. At this time Jerome was doing lucky block videos, which I had not contributed to whatsoever. However, at this point I was asked if I was interested, it may surprise you I was not. When I became aware of what was being paid per block however, I was rather shocked because to me it seemed really high. The reason I got involved was because I made an agreement for this mass-filming to give block creation a shot. In the time that most of the other creators (there is actually a fairly large team working for this group of dedicated Lucky Block creators) created 1-2 blocks, I had delivered over 20. This led them to wanting to rehire me at the same pay-rate continuously because I was able to provide them with content far more reliably than other creators.

    Even along-side all that work, I've still created other content for them (recently I made a PVP hide 'n' seek server mod for them). Yes, I did this work because it was highly productive for me to do so. I do like standing behind the work I've created for them, and it does irk me at times that the L.B. scene is what is highly popular, but I decided to put that aside for my own benefit.

    This all doesn't mean however that my main passion projects have been ignored. The time that these other projects take up in comparison to AoA is very minuscule. There is a lot I'd like to do with AoA moving forward and some changes I'd like to bring to freshen it up and provide a better user experience (things as simple as coal & red-stone generating in all AoA dimensions). As I mentioned previously, there will be more info on AoA coming soon.

    tl;dr: I've been busy with life. :)

    The last thing I'll snip in here, one of my biggest gripes about modding is the uncontrollable restrictions and conflicts that apply. For example, if Minecraft updates and changes a lot of inner-working code, then Forge does the same, I have no choice but to recode a ridiculous amount of content. The bigger I make AoA, the bigger this problem becomes. Even things like mod conflicts that I have to constantly think about, as the more different types of content and systems I add, the more mods I risk interfering with.

    There are also things I'd personally like to rework about Vanilla that would make AoA far more immersive and themed, but I cannot as once you edit Vanilla, virtually every single mod can have a conflict with you. A really strong example of this is the grace system in Minecraft, where entities cannot take damage too often, which caused me to create a system for guns that allowed entities to lose health quicker. The system has caused me a million headaches and issues along the way, but unfortunately that's what I have to do with the restrictions I'm given. There are a several more that come to mind on the spot (hitbox sizing, crafting using 9 items at a time, the vanilla armor protection values, etc).

    What can I do about this? Either decide to make AoA incompatible with everything else and change Minecraft as I'd wish, or create my own environment to work in. While I've actually been offered a job creating a 3D-sandbox adventure game as such, it's too much work for one person with little chance of successfully rising up with giants in the industry like Minecraft. However, there is a way I know yet that might fly. I won't go into detail here, but I will say I have been doing a lot of research and giving a lot of consideration to something special, with a unique twist that will make it stand out from the crowd. At the moment I do have a 50% completed solo title separate from this, so I'll have to figure out what to do moving forward there. That's all I'll say for now, rest assured I've not given up or left. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Some changes and additions I think should be made.


    -Army Block should not be mineable.

    -Graw Altar should not be mineable.

    -Hammers from TIC make foraging a breeze.(Brokenly Op)

    -Musket Pouch with three upgrades Leather,Golden,Bejeweled.

    -Cane Bugs structure needs to have a roof or something.

    -Getting candy foods from Candyland.

    -New drops for some useless hunter mobs.

    -Some type of unique backpack.

    -Immortals need to be buffed they are too easy.

    -Trophies for completing a skill.

    -NPC defend themselves.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Xolova you should add more food items to the Candyland dimension.

    Posted in: Minecraft Mods
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