Even with a graphics card you will lag.
I have a Hex-Core processor, 16GB ram all DDR3, a solid state HD, and two crossfired AMD HD 6870s. And I only get 30 fps. **** is this ****, man?
Still, nice shaders. I tweaked the HDR shader and perfected it ;3
Going in the dark areas like a house or cave will brighten the screen and make outside real bright and going outside will normalize the screen and bring it back to normal. Just try it out:
Ok, remember playing Halflife 2 and going into a dark area where your virtual eyes begin to adjust and everything brightens a bit? And then you go back outside and everything darkens a bit to even out the bright? All one would have to do, is adjust the brightness that the new lighting engine permits, based on how long one is in the dark or in the light.
Anyone interested?
It isn't possible because the random grass heights depend on information saved to the blocks metadata. It is the only way to have a consistent height that does not change with every single render pass. If i simply based grass height on biome temp and humidity, then grass near each other would all look exactly the same and seem very tiled. I wish there was a way too, I'm sorry.
Ah I understand. Either way keep up the great work. :smile.gif:
I was wondering though, for online play without a server mod, whats stopping you from simply randomly assigning a grass height to the chunks as they are sent to you? Doesn't matter if they change when the chunk unloads in my opinion. Would this be plausible?
So why can't this work in SMP without modding the server? Maybe I just want to log into other servers and enjoy this? >:l
it USED to work without modding the server god damnit.
Yeah those are pretty cool shaders, theres one that does the same for the wild grass mod. It's a little too busy in my opinion. What I have envisioned for the grass effect is something a bit more subtle. Thanks for the reply :ohmy.gif:
You know how the water has a really nice and simple looking wave effect? Why not apply something like that to the grass texture? Maybe have it flow in waves with the direction of the clouds? If I knew how the water texture worked I'd try modding it.
0
0
I have a Hex-Core processor, 16GB ram all DDR3, a solid state HD, and two crossfired AMD HD 6870s. And I only get 30 fps. **** is this ****, man?
Still, nice shaders. I tweaked the HDR shader and perfected it ;3
Going in the dark areas like a house or cave will brighten the screen and make outside real bright and going outside will normalize the screen and bring it back to normal. Just try it out:
0
0
0
Anyone interested?
0
0
Ah I understand. Either way keep up the great work. :smile.gif:
I was wondering though, for online play without a server mod, whats stopping you from simply randomly assigning a grass height to the chunks as they are sent to you? Doesn't matter if they change when the chunk unloads in my opinion. Would this be plausible?
0
Doing what you said resulted in exactly the same thing. Still doesn't work in SMP. >:l
0
it USED to work without modding the server god damnit.
0
0
0
0
0
0