Hi, would you consider making it toggleable for the hoppers to render as items in the inventory as they were doing previously?
Because I have done textures for them for a resourcepack I'm creating. If you don't want to, no problem. Also, I have textured some of the items in Gany's nether which now have just recolored textures of vanilla items like the dimensional bread. Would you please bring them back?
This doesn't apply to vanilla textures because they all look the same and the only thing that changes is their color, but for some resource packs the concept for each armor changes depending on the material. The point I'm trying to show you is that you could allow that kind of freedom. But if this idea goes against your concept, I'm sorry to have bothered you! It was just an idea!
Once again, thank you for the mod and the hours of work (and fun hopefully) you put in it!
Hello Professor Flaxbeard, thank you for this outstanding mod! I have a question... I'm a texture artist and I was planning to retexture the gilded armor for my resource pack but I don't seem to find the files anywhere... Is it just a recolor of the brass armor or gold armor? If this is the case, can you please add them?
Time: 6/18/14 6:10 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID 3217 to the Fluid 'blood' but this Fluid has already been linked to BlockID 2693. Configure your mods to prevent this from happening.
at net.minecraftforge.fluids.Fluid.setBlockID(Fluid.java:128)
at net.minecraftforge.fluids.BlockFluidBase.(BlockFluidBase.java:62)
at net.minecraftforge.fluids.BlockFluidClassic.(BlockFluidClassic.java:27)
at tconstruct.blocks.TConstructFluid.(TConstructFluid.java:19)
at tconstruct.blocks.BloodBlock.(BloodBlock.java:16)
at tconstruct.common.TContent.registerBlocks(TContent.java:641)
at tconstruct.common.TContent.(TContent.java:311)
at tconstruct.TConstruct.preInit(TConstruct.java:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID 3217 to the Fluid 'blood' but this Fluid has already been linked to BlockID 2693. Configure your mods to prevent this from happening.
... 44 more
I used geometry since the compasses location is location sensitive not person sensitive ( like vanilla )
This means that you can have more then 1 compass orientation on the screen at one time, making the texture route much more trouble then its worth, I don't really see the draw to the vanilla compass render, its difficult to see where its pointing because its rendered as a grid of pixels rather then a angled block.
I think that my render is actually superior, while still fitting into MC's visual style.
I asked for the sake of immersion and coherence. Maybe you could add an option to make the vanilla compass render like yours?
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Where is the image file for the etherium bucket? I can't seem to find it.Found it, sorry!
Once again, great job!
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Because I have done textures for them for a resourcepack I'm creating. If you don't want to, no problem. Also, I have textured some of the items in Gany's nether which now have just recolored textures of vanilla items like the dimensional bread. Would you please bring them back?
I would appreciate that very much!
Thank you for your mods Gany!
1
0
Once again, thank you for the mod and the hours of work (and fun hopefully) you put in it!
0
0
0
Oh, please add them. Please.
0
Thank you!
0
0
0
Is that option in the config? I can't find it.
It was on forge config. Found it. Thank you!
0
// Sorry
Time: 6/18/14 6:10 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID 3217 to the Fluid 'blood' but this Fluid has already been linked to BlockID 2693. Configure your mods to prevent this from happening.
at net.minecraftforge.fluids.Fluid.setBlockID(Fluid.java:128)
at net.minecraftforge.fluids.BlockFluidBase.(BlockFluidBase.java:62)
at net.minecraftforge.fluids.BlockFluidClassic.(BlockFluidClassic.java:27)
at tconstruct.blocks.TConstructFluid.(TConstructFluid.java:19)
at tconstruct.blocks.BloodBlock.(BloodBlock.java:16)
at tconstruct.common.TContent.registerBlocks(TContent.java:641)
at tconstruct.common.TContent.(TContent.java:311)
at tconstruct.TConstruct.preInit(TConstruct.java:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID 3217 to the Fluid 'blood' but this Fluid has already been linked to BlockID 2693. Configure your mods to prevent this from happening.
... 44 more
Blood block conflict with Tinkers Construct.
0
2
It seems like wailord used water spout...
0
I asked for the sake of immersion and coherence. Maybe you could add an option to make the vanilla compass render like yours?