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epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
518
Azanor posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft ModsI had been wrestling with the decision for a while now, and unfortunately I have decided to stop working on Thaumcraft and other mods.The simple truth is that between IRL commitments, work and studies I simply didn't have enough time to devote to modding. Something had to give and unfortunately the obvious choice was modding.
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
Thaumcraft 6+
Simply find some vis crystals in the world, mine them and follow the clues.
Earlier Versions
The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets):
You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.
Suggestions are welcomed here
Go check out some unofficial wikis here, here and here.
Please help support me via Patreon Also go check me out on Twitter @Azanor1 for announcements and such.
Direct Download Links6.1.BETA26 for Minecraft 1.12.2
Older versions6.0.BETA8 for Minecraft 1.10.25.2.4 for Minecraft 1.8.95.0.3 for Minecraft 1.84.2.3.5 for Minecraft 1.7.104.1.1.14 for Minecraft 1.7.24.1.0g for Minecraft 1.6.44.0.5b for Minecraft 1.6.44.0.4c for Minecraft 1.6.43.0.5i for Minecraft 1.5.23.0.4c for Minecraft 1.5.13.0.3 for Minecraft 1.4.73.0.1c for Minecraft 1.4.63.0.1b for Minecraft 1.4.52.1.6d for Minecraft 1.2.51.2.6 for Minecraft 1.1
For ModdersThaumcraft API for 6.1.BETA26Thaumcraft DEV Build for 6.1.BETA26Thaumcraft API for 6.0.BETA8Thaumcraft DEV Build for 6.0.BETA8Thaumcraft API for 5.2.4Thaumcraft DEV Build for 5.2.4Thaumcraft API for 5.0.3Thaumcraft DEV Build for 5.0.3Thaumcraft API for 4.2.3.5Thaumcraft DEV Build for 4.2.3.5If you want a slightly more cutting edge version of the api, go to my GitHub
Language Localization and bug reportsI have set up a Git repository so people can easily add localizations and create issues for bug reports - HERE
Thanks to the following folks for their help with translationsVexatos, jualme, crafteverywhere, Mexahoid, FrancescoDeSa, TheVikingWarrior, Hgmoa, VeryBigBro, avttrue, ferzrrn, RustyXXL, bgh251f2, Egor305, Zaltora, PlatonCraft, XuIIIHuK, Sternes, DancingPeral, GLaDTheresCake, BrunoLG, dmf444, aucunn, tyrope, m9731526
shadydeath created an IRC channel at irc.esper.net:#thaumcraft I check it regularly so pop in if you want to chat.
WARNINGThere is a very tiny chance that updates may break your save. Backup just in case.
Media
Change Log
Currently the Eldritch & Aurmancy tier of research are still heavily WIP. There is some things I need to sort out and balance before I can implement them properly.
6.1.BETA26 hotfix1
- fix altar particle related crash on servers
6.1.BETA26
- API: deprecated IStabilizable
- API: added IGogglesDisplay
- API: added oredict support in json research entries for required_item and required_craft.
- fix for crash related to the latest versions of forge (14.23.5.2768)
- infusion instability mechanics have been completely reworked. Check your thaumonomicon. TLDR version, stabilizers simply add a lot of stability to infusion now, but when paired with redstone inlay can do other fancy things. They no longer use RF.
- added advanced break seal
6.1.BETA25
- golem press will now properly consume crafting components
- more fixes to seal & logistics GUI's
- custom thaumcraft shaders should once again work
- buffer will no longer draw essentia from adjacent blocks if that side has been disconnected
- added Lamplighter infusion enchantment
- I now prevent most thaumcraft UI elements from overlapping
- when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason)
- tainted animals & critters will now do damage instead of just aggressive nudging
- changed the way itemstacks sync to clients which should get rid of a lot of odd behaviour in certain gui's
- greatwood trees now require 4 saplings to grow like large vanilla trees. They drop more saplings to account for this change.
- thaumatorium should now display all recipes (occasionally a recipe would be lost, like the spiritus vis crystal recipe)
- thaumatorium recipes are now sorted alphabetically
- cultist armor now have their own material types
- made many thaumcraft blocks rotateble with modded wrenches that allow it
- entity aspects can now be viewed through the thaumometer
- empty & provider seal should no longer cause golems to drop items on ground when picking up something new
- water jar can now fill vanilla cauldrons & glass bottles again
6.1.BETA24
- fixed several focal manipulator ui issues
- golem press now checks adjacent inventories for crafting materials as well
- golem appearance should now sync more consistently on servers
- provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full
- stock seals will now check if the target inventory has room before creating a task
- greatly improved flying golem movement
- improved golem responsiveness
6.1.BETA23
- fixed banner server crash
- fixed crafting recipe for primal crusher
- added console command to revoke specific research from a player instead of resetting it all. Format: /thaumcraft research revoke . This will also remove any research that relies on the revoked research.
- tweaked infusion crafting instability so that instability added is on a sliding scale - the higher the instability, the less chance it has of becoming worse.
- the amount by which infusion crafting stability increases after instability occurs has been increased.
- added aspect names to display name of vis crystals and essentia phials
- fix soft-crash when you tried to craft a multiblock by clicking on the top or bottom face of a block with salis mundus
6.1.BETA22
- fixed a major bug that was causing you to only gain progress in the 'blue' theorycraft categories instead of all of them. Rounding is awesome!
- fixed void siphon crash on dedicated servers
- fixed stabilizer particles... again
- rebelanced some crafting recipes
- cloudstepper ring should now properly negate fall damage when double jumping and will not do silly things when you are underwater
- items with sounding effect will now only trigger it if sneak + right clicked instead of the other way around
- primal crusher recipe now accepts broken tools as ingredients
- rebalanced flux condenser essentia cost
6.1.BETA21
- API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. This was done to prevent some ASM related issues.
- fix for thaumotorium not syncing in MP
- fire bats once again cause mob damage
6.1.BETA20
- FORGE: Updated to Forge version 14.23.4.2705
- API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects.
- API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event.
- API: Added events when a player gains knowledge or progresses research. See thaumcraft.api.research.ResearchEvent. The events can be cancelled.
- improved thaumatorium GUI
- harvesting golems will now try and right-click a crop first before trying to break it
- increased the knowledge gained from curios
- rebalanced some base item aspects and added a couple of alternate sources for hard to get aspects
- thaumium smelter is now 90% efficient instead of 85%
- improved arcane bore interaction with infusion enchantments like destructive
- fixed enchantment detection during research
6.1.BETA19
- fixed triple meat treat recipe
- improved foci radial menu animation and unlinked it from fps
- fixed certain foci in radial menu not showing up if they are too similar to other foci
- you can now only have one scatter modifier per focus
- prevent crash with focus pouch if you click on it while it's inventory is open
- arcane workbench should properly choose the correct crystals to use between similar recipes
- to make early game mistakes a bit more forgiving the crucible will only turn 25% of spilled essentia into flux instead of the current 50%-75%
- added a 'noSleep' config option so you can get the salis mundus recipe book without having to sleep first
- fixed eldritch crab rendering when 'mounted'
6.1.BETA18
- fixed the mod interaction bug with the hats mod
- fix out of bounds condenser crash
- increased condenser essentia suction
- flux generators now produce up to 20 rf/tick. The vis cost is still the same (1 vis = 1000 rf).
- flux stabiliser can now accept power from all sides except the front. This means 5 flux generators will be able to fully power a stabiliser as it can accept up to 100 rf/tick max.
- candles and other items are now slightly more effective during infusion and you can have up to 12 (up from 10) - a much more symmetrical number
- improved detection of enchanted books in research and recipes
- arcane ear now supports new instrument types
- scanning inventories with a thaumometer is now limited to the first 100 items to prevent lag spikes with massive inventories
- thaumcraft leaves will no longer decay if placed by a player
- entities ridden by a player can now pass through warding barriers
- fixed warded jar contents display in inventory
- warded jars crafted into void jars now retain their contents, labels, etc.
- arcane workbench now actually checks if you have the proper research
- added first bits of eldritch tier research. Much more to come
6.1.BETA17
- everful urns now act as water tanks that contain up to 1 bucket volume of water and can interact with piping systems.
- switched liquid death and purifying fluid to use the forge universal bucket. Existing buckets will no longer be valid
- fix for stabilizer server crash
- allow traveller boots and cloud ring falling damage reduction to stack with other falling reduction items and each other
- improved thaumometer performance
- fix for pedestals incorrectly allowing more than one item to be placed in them via automation
- fix datamanager declarations for some thaumcraft entities that was causing mod interaction issues
- vis crystal growth, shrinking, and spread no longer causes flux as a side-effect. Flux crystals now properly grow and shrink based on flux instead of vis.
- improved recipe recursion checking to better account for container items
- flux rifts once again close when they spawn taint seeds, but the larger they are, the more potent the spawned seed is
- added a way to manage flux & flux rifts. This is still WIP and will be expanded and balanced in future updates
6.1.BETA16
- fix for clientside particle crash
- fix for aura chunk related crash & cascading worldgen
- arcane workbench should now be able to craft vanilla recipes without the presence of crystals
6.1.BETA15
- fix for chunk loading errors on server start
- fix for seeking projectiles causing client crash
- possible fix for pedestal desync issues during infusion
- fixed moon phase descriptions
- alembic can once again be emptied on shift-right click with an empty hand
- creative flux sponge can now also remove flux rifts
- fixed armor dyes
- fixed arcane bore dupe bug and made its digger radius a bit more accurate when stationary
- vis batteries will now drop when harvested
- pattern crafter now removes the proper amount of items
- fixed possible dupe bug with certain mods combined with arcane bore, seals and breaker focus
6.1.BETA14
- new stuff: vis batteries, vis generator, stabilizer, stock seal
- fixed arcane pattern crafter
- relaxed nbt checking in crucible recipes, infusion recipes and research hand ins to account for other mods that add custom nbt tags
- fixed mod compatibility load order
- fixed an edge case bug where custom recipes from other mods could cause strange results in the arcane workbench
- tweaked amber block/brick recipes
- fixed seal filters to allow non-standard stack sizes. You might want to check all your seal filters to make sure they behave as they should
- API: seal filters now store stack sizes independently of the itemstacks themselves. New methods added to get and set those numbers.
- increased experimentation inspiration cost to 2, but also increased the amount of progress it gives
- fixed custom gui toggle buttons
- seeking focus projectiles are now 56% more seeky
- bouncing focus projectiles can now only bounce off solid blocks
- revamped infusion crafting stability mechanics
- infusion recipes now properly recognize damaged items and will transfer the damage to crafting results where appropriate
- toned down taint poison spawned by certain things
- loads of balance tweaks
FAQ
Q: What is this Baubles thing that I need? A: It is a required sub-mod that adds extra inventory slots to the player.
Q: How do I access the Baubles inventory? A: The default hotkey for baubles is 'b'. If your not running any inventory altering mods or spend a lot of time in creative it might be a good idea to swop your normal and bauble inventory bindings so you always open the baubles inventory by default.
Installation
(1) Install Forge (Modloader is NOT required - my mod uses the Forge modloader)
(2) Download this mod and place the jar into your Mods Directory.
(3) Config File Settings For the most parts it should be self explanatory with one exception: Adding TC 5 worldgen to existing worlds. See below for that.
Adding thaumcraft world gen to existing worlds
Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.
- If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
- You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
- Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
- If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
Addon Mods
These are mods that use the API or other means to intergrate with or add content to Thaumcraft. More importantly they do so without breaking the balance of my mod (such as it is).
A friendly request to addon makers: I love all the addons that have been made recently, but I have a few requests. - Don't go too crazy when adding new aspects. If you do, drop me a PM. If it is something obvious or useful beyond your addon I might add it to vanilla TC. - Try not to add more than one research tab - Please try and keep your own researches on your own tab - Please don't move my researches around. You can make copies if you wish to show dependendies on your tab, but the research should remain in its original location. - Please don't alter any of my recipes. If you feel it is needed for the balance of your addon please drop me a PM. Partly to discuss if the change is required, but mostly since it might actually be a change that should be in vanilla TC.
Lastly, I've noticed some addons adding items from TC 3 or earlier. I don't have a problem with that, so go wild. However several of those items I have been planning to re-add myself. A lot of TC 2 stuff never made it into TC 3 simply due to time constraints. So don't come crying to me if and when I do that. Note - I obviously won't just copy-paste someones elses code for those items or blocks - I will implement my own versions.
If you want access to beta version of my mod to make version update go a bit smoother, send me a PM with your dropbox user info and a link to your mod (so I can check if you are actually an addon dev )
- Thaumic Tinkerer - Thaumcraft Mob Aspects - Electric Magic Tools
Texture Packs - Soartex - Faithful 32x Thaumcraft Addon
Mod Pack Policy
The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. See below for copyright, terms and conditions.
As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed here.
You want Thaumcraft in your mod pack? All you need to meet are five simple conditions: 1. Your mod pack needs a link back to this forum post. 2. You cannot make any money off of the mod pack. 3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor). 4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so. 5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.
If these five conditions are met, then you have my permission to use it in a mod pack.
Banner
Special thanks to...My Beta Testers, you know who you areAll the folks on the Forgecraft server for your help and support.
Dan Scott ( for all the help he gave me with some of the sprites.mr.Hazard(d95) for his awesome models Lorc, creator of the icons I use for enchanting and other things bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack. chicken_bones for letting me base my lightning effect and deploader code from WRCBE CovertJaguar for his custom biome spawning code. Rorax for allowing me to use some of her models. J. W. Bjerk (eleazzaar)for the use of his icons for certain research categories. Find this and other open art at: http://opengameart.org BitterBusiness for the use of his Pech model.
© Azanor 2012+ This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (Azanor, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net by the Owner. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. This mod isn't open source.
Long version:TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod.
1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms. -
974
Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
(Pictures of Shyrelands, Playtopia and The Everland not included below)
Original Team:XolovA (Brendan Wildish) - Creator, Programmer/Designer/ArtistEternalDoom - Various Assistance
New Team:
Tslat/Scimiguy - ProgrammerUrsun - ArtistMisc:
Rapisoft - Short Musical Cut-outs
Square Enix - Short Musical Cut-outs
Kevin MacLeod - Short Musical Cut-outshttp://www.purple-planet.com - Short Musical Cut-outs
-
413
montoyo posted a message on Web Displays - Browse On the Internet in Minecraft!Posted in: Minecraft ModsThis thread is outdated. Check out WebDisplays 1.0 here!
Hi everyone,
I'm happy to show you today my new mod: Web Displays, which adds a Web Screen Block and more! So, what do you think this block will do? Well, when you place a few of those blocks (144 in fact) in a 16x9x1 surface shape, and you right-click it, a real web browser shows up. You can go on YouTube, watch some videos or listen to your favourites musics, watch the stream of your favourite streamer, shows the news in your server's lobby and everything in-game.
Latest version spotlight:
PocketIsland's spotlight:
AntVenom's showcase:
TheDiamondMinecart's cinema map showcase:
0.2 / 0.3 Showcases:
XerainGaming's Showcase:
ipodmail's showcase:
0.1 Showcases:
SCMowns2's Spotlight:
TheAtlanticCraft's Showcase:
Dependencies: You NEED Minecraft Forge, which is available HERE.
New: You also need MCEF, which is available HERE.
For minecraft 1.7.10 client & server:
AGAIN: YOU NEED MCEF.
First, download the mod HERE. Then, place it in your mods folder.
When starting the launcher, don't forget to select the Forge profile!
That's it
For clients (= NOT servers) only: Non-windows user: you won't be able to see any screen. The mod is provided only to enable you to join servers using WebDisplays.
For modders: API (outdated, I think)
You can download the Web Displays API from here: http://montoyo.net/wd2.php?t=api&v=latest
Basically, you can do anything while it uses my API and while this API remains unmodified. You can redistribute my API with your mod once compiled and reobfuscated by MCP/Forge. You are no able to decompile and/or edit the mod, or use reflection to access some fields/methods from my mod or access private fields/methods of my API.
The screen:
First, you need to craft some web screens blocks like this:
Then, build a little walll with them (minimum size: 2x2) and right click on the side where you want the screen to appear (check that you don't have any items in your hand). That's it, you created your screen. Shift-Right Click to change the URL. To click on a link/button, simply right-click it with nothing in the hand.
The minePad:
Ok, so you have a web browser in a block; now what about a web browser in an item? Here is the minePad: YAY!
Once you created it; you need to right-click a real screen (made out of web screens blocks) and you'll see what is shown on the screen but on your this tablet!
Peripherals:
Peripherals are blocks that can be connected to a screen using the Wireless Linker:
You have to right click the screen first and then the peripheral with it. Note that peripherals can be wherever you want in the world, there is no distance from the screen limit. It just have to be in the same dimension.
Peripheral #1: The keyboard:
To type things in the web screen, you'll need the keyboard:
After linking it to a screen with the linker, just right-click it with nothing in the hand, type whatever you want, and press Escape when you have done.
Peripheral #2: The Computer Interface:
If you want to use ComputerCraft to interact with the screen, here is the computer interface:
After linking it to a screen using the linker, place a computer next to it. You can access its functions using peripheral.wrap("SIDE_OF_THE_INTERFACE")
To know which functions are available; you can watch my little tutorial here:
Peripheral #3: The Repeater:
This peripheral is a little bit special; it'll repeat what a real screen will show (called "source"), but on another screen (called "repeater).
Build two 16x9 screen (using web screens blocks). Turn on the source screen (right-click it with nothing in the hand). Then, select it by right-clicking it using the wireless linker. Once the source has been selected, click on the second screen using the linker. That's it
Peripheral #4: The Remote Controller:
Crafted like this:
The Remote Controller once linked to a screen will enable you to change the URL of its linked screen wherever you want; this might be usefull to make a screen control room and change the URL from far.
Servers:Have you already tought about drinking some virtual beer, eat virtual food with your friends while watching a stream?
I suggest you Virtual Barcraft: http://www.virtualbarcraft.com
Enjoy!
~~~~~~~~~~~~~ Common FAQ: ~~~~~~~~~~~~~
Q: It's says I need flash, or that Flash is not up-to-date.
A: Please download "Flash Player for other browser" from here. Select your operating system in Step 1, then select "FP xx for Opera and Chromium" (where xx can be any number) in Step 2, and then click "Download now" on the right. As well don't forget to install it.
Q: Where can I find my logs?
A: Minecraft logs can be found in the ForgeModLoader-client-0.log file that you can find in your %appdata%/.minecraft folder. You need to shut down minecraft to find this file!
Installer logs are generated in the WDI_x.y_Log.log file which is the same folder as the installer executable!
~~~~~~~~~~~~~ Other FAQ: ~~~~~~~~~~~~~
Q: Why is your mod only available on Windows?
A: I'm working on the Linux version. However I need an Apple computer to make it available for mac; and it's wayyyy to expensive for me.
Q: When I right click on the screen, nothing happens.
A: Check in the config file that the "create" option is set to false, or that the server you are playing on enables you to create web screens even if you are not OP. Else, there were a problem during the installation of the mod. Please send me your Minecraft log.
Q: I LAAAAAAAAG with your mod
A: Try a lower ppp (real Pixels Per minecraft Pixels) in your config file and check that anisotropicLevel is set to 0. You can increment update & render rates in your config file too.
Q: How can I change the home page of the the browser:
A: You can do all that stuff in your config file in the misc category.
Q: I don't want to allow players to craft screens (only OPs):
A: Check your config file.
Q: I want to put your mod in my mod pack:
A: Well, if it's a private server mod pack, be free. Else, please ask by sending me a PM.
Q: MAC?
A: GIVE ME THE MAC FIRST!
Q: Linux?
A: Coming very soon.
Q: Fullscreen YouTube videos doesn't work
A: Yes. No way to fix this bug.
Next Update:- Internet websites will be able to interact with Minecraft redstone using JavaScript
- Laser Pointer (to click on screen)
- Favourites
Changelog:WebDisplay 0.11:
- Now using MCEF.
WebDisplay 0.10:
- Goodbye Awesomium. Welcome ChromiumEmbeddedFramework (THANKS TheFurax). Hi 64 bits.
- No more installer required.
Installer 0.12:
- Manual profile selection is now enabled by default
- Corrected typos
- Removed very old WD uninstaller
WebDisplay 0.9:
- Fixed keyboard crash bug
- Fixed non-dying flying screens
- Fixed ComputerCraft Interface not working
- Added a button to play YouTube videos in fullscreen
- Added a way to run JavaScript code on pages with the Computer Interface
Installer 0.11
- Updated WebDisplays to 0.9
WebDisplay 0.8:
- Updated for Minecraft 1.7.10
Installer 0.10:
- Now searches for a 32 bits Java in EVERY hard drives
- Added option to manually browse for a 32 bits JRE (ADVANCED USERS)
- Updated WebDisplays to 0.8
WebDisplay 0.7:
- Fixed Minecraft crashing when leaving the world if the installation failed
- Fixed the screen showing "Installation Failed" on non-windows OS.
- Updated for Minecraft 1.6.4
Installer 0.9:
- Updated WebDisplay to 0.7
- Now uses the system's look & feel theme.
WebDisplay 0.6:
- Fixed keyboard breaking particles
- Now screens can be as large as you want, but not 1x1
- Added the "unload distance" parameter in the config: if this distance is reached, the screen is unloaded.
- Screen repeaters now deletes themself if their source was deleted.
- Added the "shutdown" function to shutdown the screen using ComputerCraft.
- Added the minePad.
Installer 0.8:
- Updated WebDisplay to 0.6
- More debug infos in the log file
Web Displays 0.5b:
- Changed the "OMG, Installation failed" texture by "Installation failed; please read FAQ"
- Now loads the native in the WebDisplaysNatives folder
- Added the isScreenRepeater() function in the API.
Installer 0.7:
- Now detects if the allocated Java memory is over 1 giga and if it's the case, it'll reduce it to 1 giga again because Java 32bits doesn't support more that 1 giga.
- Detects if the mod was already installed manually and removes it.
- Now extract the native in the WebDisplaysNatives folder.
- Installer now takes care about the game directory profile parameter.
Web Displays 0.5:
- Moved every blocks and items in a new creative tab
- Changed the harness of every block (now it'll be as hard as stone)
- Enabled repeated keys on keyboard
- Changed the internal texture format of the screen to GL_RGB, using less memory.
- Added domain black-list in the config file.
- Created an open-source API so that modders will be able to add things for my mod (untested)
- Added the remote controller
- Now detects if there are no http:// before the URL and adds it automatically
- Added the view distance parameter in the config file
Installer 0.6:
- Updated Web Displays to 0.5
- Reduced the license agreement window size; so users with small screens can still click on I agree or I decline
- Wrapped the installer into an EXE file (asked by some users)
- Installers nows ask the user to select the Forge profile at the end of the installation.
Web Displays 0.4:
- Corrected a bug making the URL unchangeable
- Added ComputerCraft implementation
- Now uses the correct log channel.
Installer v0.5:
- Updated WebDisplays to 0.4
- Added the Awesomium License agreement at startup
- Now extracts the Awesomium License into your .minecraft directory.
- Errors and infos are now in the same file name WDI_0.5_Log.log.
Web Displays v0.3:
- Removed the "installation failed" image if the installation succedded (in this case you'll see a "welcome" image)
- Fixed some keys not being usable in the keyboard
Installer v0.4:
- Updated WebDisplays to 0.3
- Fixed the 32/64bits detection
- Now you'll need java 7 32bits !
Web Displays v0.2:
- Added keyboard & keyboard linker
- Added update/render rates that can be incremented to reduce lag
- If the mod runs in no-jawesomium mode, the screen will show an error message
- Fixed screen being invisible sometimes
- Fixed screen changing it's position when reloading the world
- Released for 1.5.2
Installer v0.3:
- Updated JAwesomium to 0.2
- Updated WebDisplays to 0.2
- Now errors & infos goes in a log file
Installer v0.2:
- Fixed crashing at launching
- Fixed installer not taking care of the selected minecraft directory.
Older versions:Web Displays 0.11 for Minecraft Client & Server 1.6.4: WebDisplays-0.11c.jar
Web Displays 0.11 for Minecraft Client & Server 1.7.2: WebDisplays-0.11b.jar
Starting from here, WebDisplays doesn't require MCEF.
Web Displays 0.10 for Minecraft Client & Server 1.7.10: WebDisplays-0.10.jar
Installer 0.12 for Web Displays 0.9 for Minecraft Client 1.7.10: WDI_0.12.exe
Web Displays 0.9 for Minecraft Server 1.7.10: WebDisplays-0.9.jar
Installer 0.10 for Web Displays 0.8 for Minecraft Client 1.7.10: WDI_0.10.exe
Web Displays 0.8 for Minecraft Server 1.7.10: WebDisplays-0.8.jar
Installer 0.9 for Web Displays 0.7 for Minecraft Client 1.6.4: WDI_0.9.exe
Web Displays 0.7 for Minecraft Server 1.6.4: WebDisplays-0.7.zip
Installer 0.8 for Web Displays 0.6 for Minecraft Client 1.6.2: WDI_0.8.exe
Web Displays 0.6 for Minecraft Server 1.6.2: WebDisplays-0.6.zip
Installer 0.7 for Web Displays 0.5b for Minecraft Client 1.6.2: WDI_0.7.exe
Web Displays 0.5b for Minecraft Server 1.6.2: WebDisplays-0.5b.zip
Installer 0.6 for Web Displays 0.5 for Minecraft Client 1.6.2: WDI_0.6.jar
Web Displays 0.5 for Minecraft Server 1.6.2: WebDisplays-0.5.zip
Installer 0.5 for Web Displays 0.4 for Minecraft Client 1.6.2: WDI_0.5.jar
Web Displays 0.4 for Minecraft Server 1.6.2: WebDisplays-0.4.zip
Licenses:Mod & Topic License:
This document and is Copyright © 2013 Nicolas BARBOTIN and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Awesomium license:
You can read the Awesomium license from the AWESOMIUM_LICENSE.txt file located in your .minecraft directory after installing the mod using the installer or at http://nico.tbb.free.fr/wd/LICENSE.txt -
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user-10976379 posted a message on Extra Utilities v1.1.0kPosted in: WIP ModsExtra Utilities
- Just a bunch of fairly useful things -
Latest Version for 1.7.10
Please help support the development of Extra Utilities with Patreon
http://www.patreon.com/rwtema
If you have any bugs or issues, you can submit them to the git repostiry here
A while ago I started tinkering with Minecraft modding as a way to better learn java. I had no serious intentions of ever making a proper mod so I basically threw in every silly and stupid idea that came to me. Most didn"t work or were impractical for a real server but there were a few that I felt had potential and even some that I heard other users wishing they had. So I"ve decided to take the best ideas, polish it up and release it to the community and see if anyone else likes it.
This block is your best friend when working in the sky in creative mode or in water far from land, since it doesn"t need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
This is an upgraded version of the regular BUD. It will detect any change in block id or metadata or tile-entity data without needing a block update to occur. You can right-click on the advanced BUD with a wrench to select a single side to output a redstone signal on.
Have you ever wanted more ways to show off your fabolous wealth and oppulance? Well here"s a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who"s the boss (Hint it"s you).
In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
This adds 16 colored versions of regular bricks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
This adds 16 colored versions of regular wood planks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
Do you have chests upon chests of cobblestone lying around that you wish you could store in a couple of items - well now you can. Place 9 cobblestone in a crafting table to make compressed cobblestone. Then place 9 compressed cobblestone into a grid to make double compressed cobblestone. This can be repeated up to octuple compressed cobblestone
Designed for mob traps, these specially crafted conveyers will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
Crossover pipes ensure the searching direction does not change. This allows to pipe systems to cross over without interfering with each other.
When this block is a dark area, it will spawn mobs at a much faster rate and with no regard to the player"s proximity, it will also attempt to spread to nearby dirt and grass blocks. However, when light shines upon it, it will cease spawning mobs and will very quickly return to regular dirt.
This process is dangerous and it will damage anyone who stands on it, also the dirt will occasionally catch fire, spreading more light and destroying more cursed earth.
Cursed Earth is meant as a way of creating compact mob spawners. If the spawner gets out of control, just place one torch and it will destroy 95% of the cursed earth as well as damaging mobs standing on it.
Drums provide a compact liquid storage as each drum will hold 256 buckets of liquid. You can pump liquids in and out from the top or bottom sides and if you either right-click with a stick or shift right-click with a wrench, you can pick up the drum while retaining the drum"s contents.
You can change a drum"s color by right-clicking on it with a dye or a paintbrush
Generates RF using ender pearls, eyes of ender and ender-lilly seeds. Very effecient.
Ender Lilies are an ancient breed of plant whose seeds can now only be found in old dungeons. This plant grows incredibly slowly over the course of a week, and once fully grown will produce an ender pearl. Beware the thorns that start to grow on this plant as it gets older.
The Ender quarry is an automated mining system that combines uncontained energy of the end and the raw power of mother nature to extract the precious bounty of the earth while leaving its structure untouched. Once a boundary is defined (see next page), the quarry will teleport anything that is not dirt or plant life to an adjacent inventory, leaving a block of dirt in the originals place.
In order to use the quarry, you have to first manually make a boundary using fences (either wooden, nether-brick or "micro-block" fences). Once placed, the entire fence boundary must be rectangular with no gaps or intersections. The fence boundary can go up or down at a single spot if you stack fences on top of each other. Once complete, remove a fence post, place the quarry and right-click.
If all is done correctly, the quarry will start mining. It will mine vertically, and will complete each "chunk" before moving on to the next one. The quarry will self-chunk load, and only keeps two chunks in memory at any point in time (because of this there is no "max" size.
The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn"t cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
It"s doesn"t eliminate lag entirely (it"s the nether) but hopefully it should help if you"ve been having issues.
Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output.
The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn"t need to be directly placed over the lava itself.
Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
Energy pipes will only be traversed by Energy nodes. Inventory and Liquid nodes simply ignore them and will not search through them.
This magical glass can be passed through by players with ease but provides a completely solid barrier to anything else. If are sneaking, the block will be solid to you.
The filing cabinet provides a convenient storage container for items that do not stack. The basic Filing Cabinet holds 270items, however the items must all be of the same type (i.e. same item ID) but can have different properties (damage values/enchantments/etc.). The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
The filing cabinet provides a convenient storage container for items that do not stack. The advanced Filing Cabinet holds 540items and will accept items regardless of type. The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
Filter pipes can be used to sort items in different directions. If you right-click you can place an item into the appropriately colored slot to direct items in that direction. You can also place an item filter into a slot to allow for more sophisticated filtering.
Generates RF using food. The fulfilling the food, the more RF is generated and the more "saturating" the food the longer the generator will run for.
Generates RF using regular furnace fuel.
Generates RF using lava and redstone. It can also run off of molten redstone from Thermal Expansion.
Generates RF using regular furnace fuel. A very ineffecient generator with an initially low energy output, but as the internal temperature rises its energy output rises.
Generates RF using lava, which must be piped in liquid form. Note: the generator is not as effecient as other forms of lava power generation.
Are you tired of putting down fields of ugly torches? Well, with this one very expensive torch, you can prevent all mobs from spawning within a 64 block radius regardless of light level.
This will not affect custom mob spawning such as dungeon spawners or cursed earth.
Fences crafted from microblock materials
A more advanced form of sorting pipe - this will only insert an item into an inventory if it is empty or already contains an item belonging to the same mod.
Generates RF using nether stars. Incredibly powerful generator that produces more energy than most systems can transfer. It will damage anything in a 10 block radius.
This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest.
The sword will take damage appropriate to "number of hits" needed to kill the mob. This means the better the sword, the longer it lasts.
Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like "Sharpness" and "Unbreaking" to extend the life of your sword and "Looting" to increase the number of drops you get.
Generates RF using the power of love. Pink dye or anything that uses pink dye in its crafting recipe can be used to generate power.
Pipe jackets are decorative wrapping created from microblocks that can be applied to any FMP compatible pipes (from a very technical perspective, the pipe part must occuply the "center" slot)
As an experienced miner you naturally wish to mine deeper and further than ever before into areas of natural wealth. The deep dark is a realm far below the void, filled with natural resources and deadly enemies. Some say that the darkness within this realm is alive and will consume any unlucky adventurer who wanders too far into it. Remember to bring torches.
Torches will not protect you completely, however since mobs will spawn at all light levels in the Deep Dark. Magnum torches and Chandeliers will still prevent spawning.
Generates RF using potions. The more complex the potion, the more power is generated. Every brewing "step" doubles the power generated by the potion.
Rain mufflers will disable all rain sound effects within a 64 block radius. If you wish to completely nullify rain everywhere you can right-click the block to place some "Magic cotton wool" in your ears. This wool has no effect on gameplay and will persist even after death.
Rationing pipes will only insert a maximum of one stack of any type of item into an inventory.
Retrieval nodes traverse the pipe system pulling items out of inventories rather than inserting them. They will only pull one item out at a time (unless upgraded) and will not move on from an inventory until it can"t pull anymore out.
Retrieval nodes traverse the pipe system pulling liquids out of tanks rather than inserting. They will only pull 200mB out at a time (unless upgraded) and will not move on from a tank until it can"t pull anymore out.
Generates RF using sunlight. The generator creates a large amount of power from direct sunlight. However there is a problem, the generator cannot generate power and transmit it at the same time. You must switch between the two modes by applying a redstone signal.
Sorting pipes are a special kind of transfer pipe that will only insert items into an inventory if the inventory already contains an item of the same type (or if the inventory is empty). You can use this to create a simple sorting system
In addition it signals liquid transfer nodes to attempt to place all of their current buffer into the inventory.
Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
Giant nasty pointy spikes that will deal a large ammount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop "rare" items, but they will not drop experience.
Generates RF using regular furnace fuel. It has a very low energy output but is suprisingly effecient and fuel lasts 20 times the base rate
Generates RF using gunpowder/tnt. Watch out, explosions are not completely contained by the generator.
This simple, cheap block emits a redstone pulse once a second.
For the true bargain hunter looking for the best possible deal there is the trading post.
When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
Energy transfer nodes accept Buildcraft energy (MJ) and Thermal Expansion energy (RF). They constantly search through a transfer system looking for machines that will accept energy. Once a machine is found it"s added to the nodes internal registry. Every tick, any energy inside the node will be distributed to all registered machines
Transfer nodes pull items from their connected inventory and will search through a transfer pipe system for inventories to place the item into. They will insert as much as possible into each inventory they find and will continue until they hit a dead end or the internal buffer is empty.
Liquid transfer nodes work the same way as regular transfer nodes except they will only attempt to insert half their current buffer into a tank. They will only insert more if they have reached a dead end or you use a sorting pipe.
Transfer pipes are used by transfer nodes to decide where items should go. You can change their basic properties by right-clicking with a Buildcraft-compatible wrench (or a stick if none is available). You can set them to only flow in a certain direction or to not connect to inventories.
If your inventory is stuffed with junk that you wish to get rid of, this simple block provides a fast, efficient disposal method. Just right-click on the interface and either drag and drop items into the disposal slot or simply shift-right-click. Using this you can get rid of any and all unwanted items instantly with no fuss, and most importantly, no lag.
You can also attach pipes and hoppers to the block to automatically destroy items. In addition if you program an item filter and place it in the slot, the trash can will only accept items that match.
When you right-click on a block it checks your inventory to see if there are blocks of the same kind adjacent to it. Then it will attempt to extend the current layer of those blocks by another layer (the direction depending on which face you right-clicked on) using blocks in your inventory, up to a maximum of 9 blocks at a time.
Creative upgrades will prevent the buffer of a node from emptying
This pickaxe has the five times the mining speed of a diamond pickaxe but only when used on regular stone, otherwise it"s slower than using your fists. Also any blocks mined will not drop items. It has infinite durability.
This strange mystical item cannot be crafted but is found in dungeon chests. However in it"s raw state it is useless to you and needs to be "activated". This can only be done by a ancient and strange method called the "Activation Ritual"
One of the sigil is to unenchant your items.
When enchanted items are placed above and below the sigil, the sigil will try to remove or reduce the enchantments on the upper item by their equivelant amount on the lower item. So if you place a "Knockback II" sword above a "Knockback I" book, the result would be a "Knockback I" sword.
If you place a regular unenchanted book below the sigil, it will remove one level from each enchantment on the upper item. It will also increase the damage on the sword by a quater.
If you wish to find out for yourself what is needed for the ritual, simply shift-right-click on an enchanting table and it will describe what you need to do. Just a bit of advice, you may wish to wear some armor.
Ender Receptors are the companion to the Ender Transmitters and allow energy to be transmitted between nodes. You must match the nodes frequency/spectrum to the Ender Transmitter using the same methods.
Ender Transmitter will transmit BC energy through the ether to any Energy node with a matching Ender Receptor. You can choose whether the transmitter is public or private by right-clicking with the transmitter in your hand. In addition you can select a specific frequency by changing it"s name using an anvil.
Energy transfer is not perfect and there is some power loss. Placing more transmitters into a node will increase the transfer speed for that frequency.
Quickly mines through soft dirt substances and will eliminate sand/gravel that is above it. Like the destruction pickaxe, it will not drop any blocks. It has infinite durability.
Does slightly more damage than a diamond sword and has infinite durability.
This small bag will allow you to carry a double-chest worth of supplies and inventory space wherever you go. Right-click with the bag selected to open up the interface
Are you frustrated by trying to lead cows and sheeps around using wheat? Right-click on any passive mob with the golden lasso and it will be magically stored inside it. Then right-click on the ground to release it. This simple tool makes moving animals a lot easier.
When you "attack" a living creature, it will take some health from you and use it to heal the target, with a slight bonus. If used on undead creatures, you will still be damaged but the target will injured by four times that ammount of damage.
In addition, while the axe is equipped it slowly refills your hunger bar.
The filter allows you to decide what items a transfer node will attempt to pull out. To program it, right-click while selected to bring up the interface. Placing the item into the slots will not use up the item and will simply store a "ghost" copy of the stack.
They can also be used by trash cans to tell them to only accept certain items.
The Mining upgrade allows inventory nodes to mine cobblestone. If you connect an inventory transfer nodes directly to a block of cobblestone with lava and water adjacent. The node will then generate one cobblestone per second for each upgrade.
This will also speed up the pumping of water from water source blocks by a simmilar ammount
This is needed to craft colored bricks/colored wood planks. In addition you can shift-right-click on a colored block to copy it"s color to the paintbrush and regular-right-click on another colored block to apply that color. Right-clicking on regular stone bricks/wood planks will convert it to a colored version.
The Portablle Scanner has two functions. If you right-click a non-simple block, it will provide you with some information regarding it"s properties. The second is that while the scanner is selected it will show you a representation of the movement of items and fluids through a transfer pipe system.
In addition to acting as shears, precision shears can harvest any block that a stone tool can. If you sneak and right-click a valid block, it will be instantly broken and placed directly in the players inventory (if there is room)
A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away.
This means that you will be able to "see" other blocks by their abscence. The goggles require the user to be in a darkened area to function (the darker the better).
Speed upgrades will increase the number of operations are transfer node can do per second by one (up to a maximum of 64 operations per second).
With the full stack upgrade, inventory and liquid transfer nodes will fill their buffers with as many items/liquid as it can handle.
Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
Have you ever tried to divided by diamond?
Of course not, because you"re a sane and rational person who would never do something so foolhardedly dangerous.
However, should you experience a brief moment of instanity, you can craft unstable ingots. These ingots are existentially unstable and have 10 seconds before they explode in your inventory. They also explode if you leave the crafting gui or if they are thrown on the floor. Do not craft unless ready.
Now you"re probably wondering why you should bother crafting these dangerous ingots well, here"s what you can create with them. Unlike the ingots these tools are stable and won"t explode. Just remember you have to craft them in under 10 seconds, or else boom.
This tiny nugget is small enough to contain the powerful energies produced by dividing by diamond. You can use these to craft a "stable" unstable ingot that will not explode.
Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in no time some time.
You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of "emptying" and will need to be refilled with water.
In addition using a watering can on lava will cause lava to flow faster.
These are just some helper recipes for vanilla items (they can be disable from the config).
This recipe will only work on peaceful mode. Note, the recipe will still show up in other difficulties but if you attempt to actually craft the star, it won"t work.
Note: In order to acquire wither skulls in peaceful, you can place a peaceful table in a nether fortress.
Direwolf20
Part 1
Part 2
BevoLJ.
Edoreld.
RobPlaysMinecraft
KazoBurg (German)
Like all Forge mods, Extra Utilities has a config file in /config/ folder where you can alter game options as well as block and item ids.
Warning: this is an advanced feature and can lead to problems if you don"t know what you are doing. If you are unsure, I would advise you leave it alone. If you do edit the config file and encounter a bug or crash, make sure to note any changes you made when posting a bug report.
Now if you wish to remove a block or item, you have two options.
The first is to disable it"s recipe (in the recipe section) which will prevent people from crafting it. This won"t remove it from the game entirely and it can still be spawned in. However if you"re playing on a server that has different settings to you then you shouldn"t have to worry about it.
The second is to set the block/item id to 0. Extra Utilities will not register the block/item or any blocks/items that depend on it. Now unlike the first method, you cannot play on a server or with players, that have different config file settings. This is only recommended if you"re putting together a mod pack. Also please note this is a feature I put into Extra Utilities and will NOT work with other mods.
Finally this feature is still a bit experimental and it may be liable to change in the future.
You have my permission to use include this mod in any modpack, public or private, provided that credit is given, the source code is not modified and the overall mod pack is distributed free of charge.
Version 1.1.0k
Fixed: Connected textures being flipped on bottom sides
Fixed: Trading Post packet splitting code crash
Fixed: Bedrockium Recipe mistake
Fixed: MFR Integration not registering itself properly
Refactor: Minor changes to Angel Block code to help support custom block-placing permissions
Version 1.1.0j
Changed: Bedrockium ingot recipe
Changed: Power drain multipliers of quarry upgrades
Changed: Renamed Creative Builders Wand to Super Builders Wands
Changed: Doubled the base power level of potion generators
Fixed: Ender quarry only accepting a max of 1000 RF/T
Fixed: Ender-Transmitter registry crash
Fixed: Added behind-the-scenes SideOnly support to various classes
Version 1.1.0i
Added: Ender-Quarry Upgrades
Added: Hyper-Energy node
Added: QED Ore Processing
Changed: Recipes for 64x generators
Changed: Endermarkers auto-rotate to nearby solid surfaces
Changed: QED cannot have items inserted automatically
Changed: Disabled converting Energy nodes to Multiparts (until an FMP crash is fixed)
Changed: Reverted nerf on Speed upgrade recipe
Fixed: Server/Client crash
Hopefully Fixed: Rewrote EnderTransmitter code to prevent world leaks (haven't had time to properly test sadly so hopefully this won't explode)
Version 1.1.0h
Changed: Tranfer nodes will no longer show particles automatically. You MUST place a peice of glowstone in the upgrade slot
Changed: Place a redstone torch into the upgrade slot of a transfer node to invert it's behaviour for redstone.
Changed: Ender-flux crystals will now auto-orientate to the nearest solid surface
Fixed: Crash with Colored blocks
Fixed: Connected textures flipping textures under certain circumstances on the bottom face
Fixed: Wings not showing when OpenBlocks is installed
Fixed: Liquid Retrieval nodes not respecting filters
Fixed: Crash when dealing with tanks that have not implemented their interface correctly
Version 1.1.0g
Fixed: Readded MFR Integration and InvTeaks support
Fixed: Disabling the config option for the paintbrush also disabled the enderpump recipe. Do you see why I don't like adding hundreds of config options?
Fixed: Crash with generator sounds
Fixed: Hyper-rationing pipes now fully compatible with FMP
Fixed; Hyper-rationing pipes going invisible when wrenched
Fixed: Removed smaller than 16x16 textures to prevent mip-mapping being disabled
Fixed: Client-side worlds leaking
Fixed: Solar Generators output not scaling with compression level
Fixed: Galacticrafts ASM hacking of the EntityPlayer class causing real players to be identified as fake
Fixed: Wither-immune blocks being destroyed client-side
Version 1.1.0f
Added: Sounds (Zounds!) to generators, the QED and the activation ritual. These are 'Ambient' if you wish to adjust their volume in the sound settings.
Added: Thermal Expansion 4 Integration
Added: Higher Tiers of Generators
Changed: QED no longer requires power and the crsytals are cheaper. Now works much more reliably with crafting items.
Changed: Numerous recipes
Changed: Generator values and efficiency
Changed: Creative builders wand cannot be crafted from unstable ingots made from semistable nuggets.
Changed: Explosion resistance of compressed cobblestone reduced. Now anything less than triple compressed is vulnerable to vanilla TNT strength.
Changed: The Creative Builders Wand can now only be crafted with ingots made with the Pseudo-Inverion Sigil
Changed: Watering cans will now 'tick' blocks with a grass material (and that are configured to receive random ticks).
Fixed: Various Shift-clicking issues/support in numerous GUIs
Fixed: BC not recognizing the energy transfer nodes as valid destinations. Note this does not apply if the node is converted to a multipart (i.e. has microblocks).
Fixed: RF API Dependency issue.
Fixed: Added itemstack coloring to the colored bricks/wood. AE2 should display facades made from them with the correct default color now.
Fixed: Fixed 'Air Spices' ore Dictionary detection method not working - related to secret thing
Fixed: Liquid transfer nodes ignoring filters
Fixed: Crash with transfer nodes crafting from inventories where one inventory affects the contents of another
Fixed: Compressed Cobblestone not dropping on explosions (again)
Version 1.1.0e
Added: Lapis Caelestis (w/ FMP support)
Fixed: Server crash on load when FMP
Fixed: Compressed cobblestone of all compression levels being immune to TNT
Fixed: Autocrafting not destroying damagable items which are broken.
Version 1.1.0d
Added: Hollow covers now support connected textures
Added: Heating coil: Powered by RF, can be used to fuel furnaces (very inefficient)
Changed: NEI Documentation uses .documentation entries instead of .info
Changed: Soul fragments have a -10% max health drain rather than -1
Changed: Right-clicking a soul fragment that you own to consume and restore a heart
Fixed: Textures switched between Rationing and Hyper-Rationing pipes
Fixed: Filing cabinets only accepting items they weren't supposed to accept
Fixed: Glass microblocks being difficult to break
Fixed: Energy nodes having infinite energy when Buildcraft is installed
Version 1.1.0c
Added (Important): Checks for proper texutre registration or handling. This means if you are using Optifine it will force a crash until Optifine fixes.
Added Localization support (currently limited English, German, Chinese and Pirate)
Added Automatic NEI Documentation support (so other mods can automatically tie into it - see the localization github for details)
Added: Transfer pipes can be wrenched to have no outgoing directions
Added: Cursed Earth placed underneath a vanilla mob spawner will cause the mob spawner to periodically spawn mobs even if no players are nearby
Added: Shift-click support for Item Filters.
Added: Shift-click support for upgrades in transfer nodes
Added: FMP Glass blocks are now auto-scaled to fit their block size. (Slightly buggy on hollow covers but this is unavoidable)
Added: Hyper-Rationing pipes (only outputs exactly 1 item to an inventory)
Added: Placing a RF-chargable item into the upgrade slot of an energy transfer node will charge them using the nodes buffer
Re-Added: Sound muffler and Rain muffler
Re-Added: FMP Connected textures support
Vanilla Change: Wither spawning noise will only play if the wither is nearby (client option, can be disabled)
Changed: High-temperature furnace generators rework, now gives 800 RF/t at a slightly lower effeciency than 10 furnace generaters would.
Changed: Transfer nodes can now have 6 upgrades
Change: Ender-lillies on ender cores are slightly slower and spawn less seeds.
Change: Optimized transfer nodes
Change: Speed upgrades half as effective
Change: Adding multiple interaction upgrades to a transfer node not connected to anything increases the range that it can pick up items
Change: FMP pipes and transfer nodes now have 'tight' selection and bounding boxes
Fixed: Several issues from the 1.7.10 update regarding disappearing/changed methods
Fixed: Destruction Pickaxe and Erosion Shovel not working
Fixed: Deep Dark Portals will not teleport fake players
Fixed: Connected Textures algorithim optimized
Fixed: Ore dictionary changes now implemented properly
Fixed: Reinforced watering cans reverting to regular when extenguishing a player
Version 1.1.0b
+ Added Reinforced Watering Cans
+ Added Soul Fragments
+ Added Block of Bedrockium
+ Added Energy Extraction Pipes
+ Added alternate QED recipe for Ender-flux crystals
+ Added Transfer node particle effects to show flow of items (this is still experimental and can be disabled in the config)
- Fixed Chunk corruption caused by Ender markers processing too early
- Fixed Textures being flipped on certain blocks on certain sides
- Fixed Endermarkers being destroyed when not picked up with a tool
- Fixed Watering cans now working on non-bonemealable plants
- Updated BC Api to version 6 and added compatibility for the new API
- Changed Generators can now output MJ (converted from RF) directly to adjacent machines/pipes.
- Changed Energy Transfer Node internal buffer increased
Version 1.1.0a
- Fixed: Server crash
Version 1.1
- Updated to 1.7
- Added Angel Ring - When you have the ring in your inventory, you can grow wings and fly around
- Added Bedrockium ingot - Very expensive ingot meant for end game items
- Added Bedrockium Drum - Hyper dense liquid storage (256x more liquid than the regular drum)
- Added Ender-markers - Allow you to specify a quarry area (with 3 markers)
- Added QED - Uses Ender-Flux to construct OP items
- Added Ender Crystals - Convert RF to Ender-Flux, not very fast and multiple crystals are recommended
- Disabled: Sound Mufflers - changes in the sound system make them no longer possible
- Reworked: Generator balance - many are less useful than they were before so be careful
Transfer Nodes
- Added: Auto-crafting: Transfer nodes connected to a crafting table and given an interaction upgrade will use inventories behind the table as slots to craft items
- Added: Depth-first upgrade: Transfer nodes will traverse the pipe system methodically and will not reset until each connection is visited once.
- Added: Breadth-first upgrade: Simillar to the Depth-first except that it will always visit closest inventories first
- Added: Item Sucking: Item transfer nodes with an interaction upgrade that are not placed against an inventory will suck up items in the block in front of them.
- Added: IC2 Support: Energy nodes can now recieve IC2 power, which is immediately converted to RF. Note: they will not transmit IC2 power
- Added: Transfer Node Pipes: Placing a custom pipe block (such as sorting,rationing,etc.) into the upgrade slot of a node will make the node use that pipe as its base.
- Changed: Item and liquid transfer nodes are now much cheaper but have a slower base speed
- Changed: Energy transfer nodes are now crafted in the QED
- Changed: 'Mining Upgrade' to 'Interaction Upgrade' - they are now required for cobblestone/water generation, auto-crafting and item sucking.
Version 1.0.3c
- Changed: Filing cabinet will use the 'sneak-button-held' version of the item's tooltip to sort with
- Fixed: Filing cabinets not closing when the block is broken
- Fixed: Golden Bag of Holding/Inventory Tweaks crash
- Fixed: Ender lillies not growing faster on end stone
Version 1.0.3b
- Added: Precision Shears
- Changed: Recipe for sandy glass
- Fixed: Incorrect ore dictionary registrations
- Fixed: Angel blocks now break properly
- Suppressed Crash: Transfer node multiparts are no longer marked as inventories, until an FMP bug is fixed. They will still function normally but items cannot be piped in by other systems.
Version 1.0.3a
- Added: NEI Item info will now show when the user press "R" over an item, after the crafting recipe.
- Added: Config options to change Ender quarry power consumption
- Changed: Removed WIP notification from generators GUI
- Fixed: Added missing documentation
- Fixed: EnderQuarry tiles not being properly invalidated on destruction
- Fixed: "Fake Players" not being unloaded
Version 1.0.3
+ Added: Ender quarry
+ Added: Generators
+ Added: FMP Fences
+ Added: FMP Pipe jackets
+ Added: Diamond computation Matrix (Crafting ingredient)
+ Added: Ender core, which can boosts enchantment table
+ Added: Custom entity rendering on certain players
+ Added: TC4 aspects
+ Added: MFR support for growing ender-lilies
+ Added: alternate cheaper transfer node recipe
- Changed: Magical wood boosts the enchantment table
- Changed: Septuple and octuple compressed cobblestone cannot be destroyed by the wither
- Changed: Cursed earth will spawn mobs even when players are not nearby.
- Changed: Cursed earth will be disabled at high light-levels and won"t catch fire if it can"t see the sky
- Changed: Ender-lilies no longer glow at higher stages of growth
- Changed: Fully grown ender-lilies generate in the end (retrogen will occur on already generated worlds)
- Changed: Ender-lilies can grow on ender cores (at the speed of regular end stone)
- Changed: Unstable ingots can now only be crafted in a vanilla crafting table
- Changed: Using books with higher enchantments in the recipe for magic wood, gives more items
- Changed: Re-enabled animals in the golden lasso being nameable in an anvil
- Changed: Bats can now be picked up in the golden lasso
- Changed: Watering cans can no longer automated
- Fixed: server-side entity code executing client-side.
- Fixed: Drums now have proper item localisation
- Fixed: Drums will now lose immediately their colour when they have been drained
- Fixed: Right-clicking an enchanting table with an activated division sigil now does nothing
- Fixed: Right-clicking a beacon with a non-activated division sigil now does nothing
- Fixed: TC4 harvest golems with order upgrade now replant ender-lily seeds
- Fixed: Pseudo-inversion sigil crafts unstable ingots properly
Version 1.0.2
- Enderthermic pump will now work in all dimensions by default (you can change this in the config)
- Increased damage done by exploding ingots to maximum to ensure players cannot survive
- Change Energy transfer nodes to display energy in terms of RF (should help prevent an overflow problem)
- Fixed liquids not being filtered
- Fixed unstable nugget recipe not working
- Fixed transfer nodes with multiparts transferring back into inventories
- Fixed Energy nodes checking for TE3 machine connectivity on the wrong side
- Fixed Energy nodes crashing when there are vastly different energy requirements for different machines
- Fixed a minor energy transfer node loss/dupe bug
- Fixed code to suppress a non-issue error spam in chat logs regarding an unregistered IC2 tile entity
- Other minor optimisations to transfer pipe code
Version 1.0.1
- Magical wood can now be used to boost enchanting tables. Each block of magical wood increases the max enchanting level by 5 levels
- Fixed missing IC2 API classes
- Fixed crafting recipe for Mod Sorting pipes being assigned to Crossover pipes
- Fixed creative menu adding drums for improperly registered fluids
- Fixed an issue with energy transfer to TE3 machines
Version 1.0
- Added Retrieval nodes
- Added Energy pipes
- Added Crossover pipes
- Added Mod Sorting pipes
- Added Gravel road
- Added Dark glass
- Added Semi-stable nuggets (allows safe but expensive creation of non-exploding unstable ingots)
- Added "strange tree" world gen to the deep dark
- The deep dark now doubles non-vanilla ores.
- Golden bags of holding can now be "enchanted" with magic wood. They will remain in the player"s inventory on death at the cost of their enchantment.
- Energy nodes support TE3 power and convert RF <-> MJ automatically
- Energy nodes have a small power drain (very small) to prevent power loops
- Energy node buffer changed to a 3200 MJ max
- Energy node searching is now displayed while holding the portable scanner
- Transfer nodes and filter pipes are now multipart compatible
- All multipart compatible blocks can now be placed into existing multipart structures.
- Enderthermic pump now supports IC2 and TE3 power
- Enderthermic pump works on other liquids
- Basic Filing cabinets insists that all items contained must have the same ore dictionary registration, or no registration whatsoever.
- Trading post now works with any creature that implements IMerchant.
Unstable ingot tools don"t take damage from their primary normal use.
- Item filters can be placed inside other item filters to effectively increase the number of available slots.
- Portable Scanner gives additional info when used on TE3 and IC2 machines
- Registered unstable ingot ore dictionary references ("ingotUnstable", "nuggetUnstable", "blockUnstable")
- Fixed spike crash
- Fixed blocks being improperly registered as "glass" in the ore dictionary
- Fixed liquid transfer nodes not respecting item filters
- Fixed drum spelling mistakes
- Fixed crash related to secret transmutation recipe
- Fixed exploit that allowed easy crafting of unstable ingots
- Fixed integer comparison crash with filing cabinets and trading post
- Fixed filing cabinet crash related to items being drained and another item being inserted in the same tick
- Fixed ender transmitters disappearing from energy node on server start
Version 0.3.5
- Added: ForgeMultiPart microblocks created using blocks with Connected textures will now connect under certain conditions.
- Changed: The Deep dark destination portal will now spawn at y > 120.
- Changed: Mobs in the deep dark will spawn regardless of light level (magnum torches/chandeliers still prevent spawning).
- Changed: Mobs in the deep dark are much more likely to spawn at lower levels rather than higher ones.
- Changed: Enderlillies now randomly spawn an extra seed when grown and harvested on End stone (2% chance).
- Changed: Regular Filing cabinets will store items with the same id or have the same ore dictionary registration
- Changed: Regular Filing Cabinets capacity increased to the equivalent of a vanilla chest.
- Changed: Compressed blocks, Colored stone bricks, Decorative Glass, Ender-Obsidian and Decorative Stone blocks registered with ore dictionary.
- Fixed: Missing BuildCraft API crash.
Version 0.3.4
+ Added Decorative glass blocks
Thickened Glass
Edged Glass
Glass Bricks
Golden Edged Glass
Obsidian Glass
Swirling Glass
Glowstone Glass
Heart Glass
Square Glass
Sandy Glass (intended as a recipe item but can be placed in world)
- Fixed portal recipe defaulting to an alternate recipe (which used diamond blocks and nether stars instead of unstable ingots and compressed cobblestone)
Version 0.3.3
- Fixed Dirt and Gravel not generating
- Improved crash handling for Transfer nodes
- Fixed crash related to missing portal id
Version 0.3.2
- Fixed debug console spam
- Fixed crash related to missing BC API
- Fixed crash related to missing recipe components
- Added client option to disable portal texture animation
Version 0.3.1
- Fixed a duplication bug
- Fixed missing compressed cobblestone recipe
- Fixed a rendering issue
- Fixed Magnum torches not working
- Fixed Transfer nodes eating items
Version 0.3
+ Added Filing Cabinets.
+ Added Ender- Lilies.
+ Added Various Node Upgrades - Mining, Full Stacks, Ender Energy Transmitter/Receiver, Creative.
+ Added Portal to the Deep Dark.
+ Added Deep Dark Dimension.
- Transfer Node will generate water/cobblestone when placed in a suitable arrangement.
- Liquid transfer nodes internal buffer tank increased to 8 buckets.
- Transfer nodes base speed doubled.
- Transfer node speed can now be upgraded to a maximum of 64 operations per second.
- Transfer nodes recipe changed.
- Transfer nodes speed upgrades recipe changed.
- Drums placed in the world can now have liquid inserted/extracted with buckets and other fluid holding items.
- Drum capacity reduced to 256 buckets.
- Drums can be now have liquids inserted/extracted from either the top or the bottom.
- Drums broken with a pickaxe (or any other appropriate tool) will preserve their internal liquid level.
- Nerfed Iron spikes drop rate for "rare" items to 20% of what it was previously.
- Gravel bricks recipe changed, 4 gravel -> 1 gravel bricks.
- Magnum torches prevent passive (non- screaming) endermen from teleporting closer to them (they can still teleport away)
- Magnum torches no longer prevent peaceful mobs from spawning.
- Magnum torches compatible with Forge MultiPart.
Version 0.3a (1.6 prerelease 3a)
- Fixed decorative block id conflict (note that placed decorative blocks may disappear from the world)
Version 0.3 (1.6 prerelease 3)
+ Added new Decoration Blocks (recipes and names are placeholders)
- Border Stone
- Edged Stone Brick
- Ender-infused Obsidian
- Frosted Stone
- Gravel Bricks
- Smoked Quartz
- Unstable Ingot block
+ Liquids can be filtered with "Item Filters" - just double-click a liquid-container into a slot to select that liquid.
+ Filters can now be inverted by placing them in a crafting table with a redstone torch. It will then accept everything except the items specified.
- Transfer nodes are disabled and reset when they receive a redstone signal
- Transfer nodes work properly with inventories with non-standard stack limits
- Fixed energy nodes crash
- Enderthermic pump power decay now fixed (redstone engines should now work)
- Changed Magnum torch texture to better blend in with other blocks
Version 0.3 (1.6 prerelease 2)
- Added: Forge Multipart compatability:
- Pipes can now have microblocks placed on them
- Colored Bricks/Planks can now be made into microblocks and will render using the chunk palette. Note: If they"re not rendering correctly try using the latest version of Forge Multipart.
- Numerous other blocks also added to Microblock registry.
- Changed: Right-clicking a paintbrush on a vanilla brick/plank block in the world will convert it to a colored version of the same color-type as the last colored block the paintbrush shift-right-clicked.
- Changed: Updated Inventory tweaks compatibility for the golden bags of holding
- Changed: Altered golden lasso recipe to require gold nuggets
- Changed: Removed naming feature from golden lasso
- Changed: Buffed Magnum torch to work over 128 blocks
- Changed: Drums now require steel if Railcraft is installed.
- Changed: Drum must now have liquids inserted into the tops and pumped from the bottom
Version 0.3 (1.6 prerelease 1)
- Updated to 1.6
- Added Drum (will need balancing)
- Added NEI Help Integration
- Added Rationing pipes
- Added Computercraft integration to the trading post and transfer nodes
- Energy Transfer Nodes are now much more intelligent about distributing energy.
- Cursed earth buffs mobs that walk on it with speed and damage boosts
- Redstone timer can now be deactivated with a redstone signal
- Watering can makes flowers grow on grass
- Wither boss rarely drops division sigils
- Silverfish will rarely drop silver nuggets (if nuggets are available in the ore dictionary)
- Right-clicking on a rain muffler allows you to permanently toggle rain sounds for you.
- Node upgrades can be placed in the GUIs of transfer nodes
Version 0.2.4g
- Changed: Ender-thermic pump will now replace any non-source lava blocks with stone, although you will only get lava from proper source blocks.
- Fixed: Empty item filters in filter pipes crashing the game
Version 0.2.4f
- Fixed crash when placing items into chests with solid blocks above them
- Removed some debug text that was spamming console
Version 0.2.4e
- Golden bag of holding now compatible with Inventory tweaks
- Fixed crash when using non-item transfer nodes
Version 0.2.4d
- Fixed a duplication bug
- Fixed Magnum torches not calculating directions correctly
Version 0.2.4c
- Various minor bugfixes
Version 0.2.4b
- Fixed: Filter pipes not correctly prioritizing directions that match the item being transfered
- Tweaked: Code for Golden bags to help prevent infinite loops
Version 0.2.4a
- Config: new config option to allow Ender pumps to work in all dimensions
- Fixed: Server-side bug related to magnum torches
Version 0.2.4
+ Added: Ender-Thermal Pump
+ Added: Redstone Clock
+ Added: Magnum Torch
+ Added: Filter Pipes
- Fixed: Transfer nodes losing their internal inventory on restart.
- Fixed: Unstable ingots being valid crafting ingredients without a count-down timer being triggered.
- Fixed: Bug with Rune of Thanatos from Thaumic Tinkerer
- Changed: Added "Does not stack" warning to unstable ingots.
- Changed: Chandeliers now prevent mob-spawns in a 16 block radius.
Edit: Stuff I forgot to add during the initial release
- Changed: Watering can can now be used to put out fires, and if used on yourself it has a chance of "emptying". In addition using it on lava will cause lava to flow much faster.
- Changed: Division sigils can now spawn in temples
Version 0.2.3b
- Fixed: Crash related to Trash can not cleaning up tile entities properly
Version 0.2.3a
- Changed: Node Upgrades now work linearly, not exponentially
- Fixed: Dupe Bug
- Fixed: Custom recipes not working correctly with certain items
Version 0.2.3
+ Added: Liquid Transfer Nodes
+ Added: Energy Transfer Nodes
+ Added: Item Filters
+ Added: Node Speed Upgrade
+ Added: Golden Bag of Holding
+ Added: Ethereal Glass
- Changed: Tweaks to Transfer node code - now unable to transfer through unloaded chunks.
- Changed: Transfer Pipes can now be altered with Buildcraft compatible wrenches
- Fixed: Numerous minor bugs
Version 0.2.2a
- Fixed: Fatal Rain Muffler bug
- Changed: Spikes and Conveyors are "harder" blocks.
- Changed: Slightly altered collision boundaries on Spikes so items shouldn"t get stuck on sides.
- Changed: Text on Division Sigil to be slightly clearer
Version 0.2.2
+ Added: Spikes
+ Added: Watering Can
+ Added: Sonar Goggles
- Changed: Rendering on Unstable ingots and tools
- Fixed: Peaceful Tables/Cursed Earth not spawning non-vanilla mobs
Version 0.2.1a
- Optional update to fix a rendering bug on Transfer Nodes
Version 0.2.1
- Updated to 1.5.2
+ Added: Rain Muffler
- Changed: Conveyor block now a full block.
- Changed: Etheric sword damage depends more on targets armor.
- Changed: Transfer node, extraction rate doubled (still slightly slower than a vanilla hopper)
- Fixed: Transfer nodes not being loadable from the correct side.
- Switched to Realtime Obfuscation.
Version 0.2
+ Added: Blackout curtains
+ Added: Colored Wood planks
+ Added: Cursed Earh
+ Added: Trash can
+ Added: Division Sigil
+ Added: Healing axe
+ Added Helper: Recipe: Peaceful Nether star
+ Added Helper: Recipe: Fast obsidian mining
- Changed: Replaced Foliage Axe with Healing axe
- Changed: Peaceful Table now requires a sword to be placed in an adjacent chest
- Changed: Explosion from unstable ingot no longer destroys blocks (but still damages nearby entities and items)
- Changed: Creative/Console spawned unstable ingots will not explode.
- Changed: Nerfed Erosion shovel, now only destroys one block at a time (still destroys sand/gravel above mined blocks)
- Changed: Recipes for Colored Bricks/Wood and Golden Lasso
- Cosmetic change: Creative tabs automatically sorts blocks and items into respective alphabetical orders
- Cosmetic change: Peaceful tables have a new model
- Cosmetic change: Adjacent one-way pipes that are both instructed not to feed into each other will not visually connect
- Cosmetic change: "Primed" Unstable ingots now have basic visual effect to show how much time is remaining.
Version 0.1.3
- Fixed crash related to colored bricks on dedicated servers
Version 0.1.2
- Fixed dedicated servers not working
Version 0.1.1
- Fixed bug with Trading Post
Version 0.1
Initial Release
For newer versions see the Curse forge page
1.7.10 Versions (old)
Version 1.1.0k
Version 1.1.0j
Version 1.1.0i
Version 1.1.0h
Version 1.1.0g
Version 1.1.0f
Version 1.1.0e
Version 1.1.0d
Version 1.1.0c
1.7 Versions (stable)
Version 1.1.0b
Version 1.1.0a
Version 1.1.0
Prerelease version for 1.7 (note: still unstable)
Version 1.1.0 - Release Candidate 1
Version 1.1.0 - Prerelease 7a
Version 1.1.0 - Prerelease 7
Version 1.1.0 - Prerelease 6
Version 1.1.0 - Prerelease 5a
Version 1.1.0 - Prerelease 5
Version 1.1.0 - Prerelease 4
Version 1.1.0 - Prerelease 3
Version 1.1.0 - Prerelease 2
Version 1.1.0 - Prerelease 1b
Version 1.1.0 - Prerelease 1a
Version 1.1.0 - Prerelease 1
Latest Version for 1.6
Version 1.0.3c
Older Versions
Version 1.0.3b
Version 1.0.3a
Version 1.0.3
Version 1.0.3 Prerelease 1
Version 1.0.2
Version 1.0.1
Version 1.0
Version 0.3.5
Version 0.3.4
Version 0.3.3
Version 0.3.2
Version 0.3.1
Version 0.3
Forgecraft dev version (unofficial) This is the dev version used on Forgecraft. I'm releasing it as it may be a while until a proper version comes out.
Version 0.3 (Prerelease 3a) Fixes problem with block ids, currently placed decorative blocks may disappear.
Version 0.3 (Prerelease 3) <- Warning there is a bug with block ids, please use prerelease 3a.
Version 0.3 (Prerelease 2)
Version 0.3 (Prerelease 1)
All these versions are for Minecraft 1.5.1+ - I'm afraid there isn't a version for 1.4.7.
Version 0.2.4g
Version 0.2.4f
Version 0.2.4e
Version 0.2.4d
Version 0.2.4c
Version 0.2.4b
Version 0.2.4a
Version 0.2.4
Version 0.2.3b - Fixed crash related to Trash cans
Version 0.2.3a - Various bug fixes
Version 0.2.3
Version 0.2.2a - Fixed fatal Rain Muffler bug
Version 0.2.2
Version 0.2.1a - Optional update to fix rendering bug on Transfer nodes - (client-side only, so servers don't need to worry).
Version 0.2.1 - Updated to 1.5.2, now using Runtime obfuscation and it should be backwards compatible with 1.5.1.
Version 0.2
Version 0.1.3 - Quick fix to solve a dedicated server bug related to colored bricks. Should be backwards compatable.
Version 0.1.2 - Quick fix to work with dedicated serves - should be compatible with previous versions, so regular players won't need to update.
Version 0.1.1 - Just a quick fix for the trading post
Version 0.1
Soartex 64
Soartex 64 has added a set of high definition textures for Extra Utilities. To get the individual pack for Extra Utilities click here, to get a pack for a mod pack click here.
1. Install the latest version of Minecraft Forge
2. Place extrautils.zip in the /mods folder
Donations
If you wish to support the development of Extra Utilities you can donate via paypal here.
For news and updates, follow me on twitter at @Extra_Utilities -
37
WayofTime posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29Posted in: Minecraft Mods-RESERVED-
The forum documentation is currently being worked on to update for the 1.9 information. Patience is appreciated! -
219
Mithion posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
A look into what Minecraft could become when you add a splash of magic...Ars Magica is a mod about casting powerful spells, fighting bosses, and having fun with magic! It features a unique spell creation system where you can create anyspell you can imagine!
PLEASE DO NOT PM ME YOUR BUG REPORTS. I will not reply, and will delete them.
Taking your first steps.
Getting started in AM2 is quite simple to do.
First, you need to find a pool of liquid etherium:
Place an item frame within a few blocks of the pool, and put a book into the item frame, and watch the show.
This will give you the Arcane Compendium, which has everything you need to continue using the mod, from guides, to structures, to items, to bosses.
The Compendium by default is staged to unlock as you go - this can be turned off via config.
Keep in mind, the compendium doesn't limit progress, so even if something is locked, you can still craft and use it. Using and crafting items/blocks that you haven't yet unlocked will unlock them, as well as other items directly related to them.
Pics, or it didn't happen.
3-part spotlight by Direwolf20!
Part 1: The basics
Part 2: The Blocks and Mechanics
Part 3: Cool stuff you may not know
The section you're most interested in.
There is a chance with any update that your save may get broken. Back up your world and configs, just in case! Also, be sure that you read the patch notes before upgrading! There may be special considerations.
AM2 requires the AnimationAPI! Go get that too!
A brief note about 1.7.2/1.7.10 - I do not guarantee complete stability! This is a late BETA version and may have problems. Of these, note that shrink doesn't reduce your viewport properly and thus is exploitable. On servers you may want to disable it. Also the Ender Boots do not properly flip your view. There may be others! You have been warned!
1.7.10 - 1.4.0.009
Download | API (Coming Soon)
1.7.10 - 1.4.0.008
Download | API
1.7.2 [BETA]
1.3.0.008: Download | Mirror
1.3.0.007+ API: Download | Mirror
1.6.4
1.2.0.022 Download
I have a question... (bug reporting instructions too)
I'm having trouble with Optifine...
AM2 supports Optifine only in the main mods directory. It will not work if optifine is in a subdirectory. Move optifine there and it should work.
Note that disabling optifine by changing the extension to .disabled currently will not work - you need to move it out of the folder completely.
When is the next update?
When it's ready.
Something Something Something Complaining About Textures
I never claimed to be an artist. Go make your own texture pack. If you do, feel free to send me a message and I can put a link to it in this post.
No PMs please! Details below.So here's the deal. You want Ars Magica in your mod pack? All you need to meet are three simple conditions:
- Your mod pack needs a link back to this forum post
- You cannot make any money off of the mod pack
- You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Mithion)
Support AM2! Grab a banner:
Legal Stuff
Some textures present in Ars Magica 2 were created by the amazingly awesome D3miurge for this mod's exclusive use. The license for those textures can be found at http://www.minecraft...6-d3miurge/#am2
Spell icons used include Painterly Spell Packs 1 through 4, courtesy of J. W. Bjerk (eleazzaar) at opengameart.com.
Some item icons used courtesy of Ails at http://www.alteredga...vx-custom-icons -
24
Dyonovan posted a message on Thaumcraft Node Tracker *Updated 5/25/2015*Posted in: Minecraft ModsThis Client Side add-on to Thaumcraft allows you to automatically keep track of nodes you have scanned with the Thaumometer. If you have already scanned the node, it will update the list with any changes in the node.
An in game list allows you to see nodes you have scanned and sorts them by Aspect (Primal Only) and distance from player.
If you are wearing the Goggles of Revealing you can also select the node and get an in game arrow pointing you in the nodes direction. Also works with most mod Googles that act as Goggles of Revealing
This is a CLIENT SIDE only mod.Mod Packs
Feel free to include this in modpacks. Just remember it is client side only. It would be nice to get a PM if you do include it, as it makes me feel good inside, but its not requiredChangelog
1.1.1
- Reworked how node types are shown. They are now a tooltip over 'Type' Field
- Added Localizations. I would love for people add different languages. Let me know if I missed any fields
- Tighted screen up so the Mark and Del buttons are not right on screen edge for default resolution
- Deleting a node no longer closes the Gui
- Changed sort order when sorting by type
- Added Last Scanned Field when hovering over Distance
- Added Second Arrow option
- Added Config Screen
- Arrow can now be moved (Either by buttons or click and drag with mouse) Thanks to Lunatrius for this
- Arrow can be scaled
- Fixed crash relating to Mystcraft Age Names
- You can now see Compound Aspects if you hover over Node Type Field
- Distance Player->Node now only takes into account X and Z
- Added Below or Above for tracking arrow
- If you are tracking a node and you delete it from the list, it will now turn off the tracking arrow
- You can now sort by # of aspects and Distance by clicking the Aspect Name title
- Now Requires Min of Java 7
- Fixed ESC not closing GUI
- Fixed New Mystcraft dims not showing on list until client reconnects
- Fixed Console SPAM if json file not present
- Marked Node text turns green if currently being tracked.
- Fixed issue when marking or deleting nodes farther down the list
- Added Dimension Switching on list
- Fixed delete code for waypoints
- Fixed missing arrow textures
- Fixed amount of buttons when list < 10
0.99-RC-2
- All helmets that act as Goggles of Revealing should work to display waypoint arrow.
- List defaults to 10 lines. Scroll buttons appear if longer
- Changed to default MC font and size. (Allows for texture packs to change it)
- Switch to Buttons for selections.
0.99-RC-1
- Added Distance to Node below waypoint arrow
- Added Node Type to tracker (You will need to rescan a node for it to appear if you have previously scanned the node)
- Centered Node List independent of screen size (400 min)
- New Waypoint Arrow texture thanks to Dominance28
- Initial Release
Thanks Goes To:
Azanor - For Thaumcraft of course.
Lunatrius - For help with the config Gui
Goalie - Giving me the idea
Lizard, Dominance, Wabbit, Beef - For there constant support!
Mod Spotlights
Any issues or suggestions can be posted to GitHub.
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Mithion posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)This mod is no longer being developed or available for download. Check out the sequel here:Posted in: Minecraft Mods
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2
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IStoneI posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]im having fun with these loot bags.Posted in: Minecraft Mods
it makes me want to place the gold coins in the world, so i can fill a room with them and sleep on the pile like a dragon XD - To post a comment, please login.
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You can get neutral essence if you feed light or dark essence into a mana battery. The mana battery always outputs neutral essence.
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From one of the changelogs:
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I would recommend xeno's reliquary for your situation. The coin of fortune is a very nice tool to have. Especially if you like to fly and kill things. That way you don't need to land and you don't lose those precious ghast tears. I think looting 3 helps to get more than one tear occasionally so that is another thing to recommend.
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Divine RPG is compatible with Ars Magica. I play on a server with that and a variety of other mods. If you are getting an error while playing with the two I would make sure to check that you do not have any Block, Item, and Entity IDs conflicting. For Entities I know you have to bump up the Ars Magica IDs for those, because Divine RPG doesn't allow you to config its entity IDs..
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MCore showing up as disabled is a known bug. It will be fixed next version. It still works fine and the server that I play on has Chicken Core fine. The OP even has this bug listed.
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From the Ars Magica download all you need to do is drop that in mods folder. If you still have the resources from a prior version transfer those over too. If you don't get a copy of the 1.4.5 Ars Magica zip and take the resource folder from there.
If you are getting a crash or if the screen is freezing up post the crash log in a spoiler tag or link a pastebin. I know for a fact that Mo Creatures and Tale of Kingdoms works fine with Ars Magica. I played a bit with that combination, but since I also had Divine RPG, Mo creatures decided to spawned too many Divine RPG mobs for me to handle, so I removed it.
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That is a known bug. The mod still works fine even though in the mod list it shows as disabled.
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I have the feeling that someone might eventually either compile a list of all the questions that pahimar has answered time after time again, or just get a list of page numbers that answer that specific question and tell them that if they want the answer they can go to that page. Most of us can see that some people are not even taking the time to read the posts above them, which is quite unfortunate. I am just crossing my fingers and hoping that the next 30 or so pages won't have as many people complaining about what they miss from EE2 because EE3 doesn't have it.
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