• 1

    posted a message on [CTM] Simulation Protocol
    ETA on the release date?, all I've been doing is refreshing this thread.
    Posted in: Maps
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey,

    Sorry for the slight offtopicness of this post, but I wanted to bring attention to something that's been suffering a lot of neglect. The thread here is a good place to discuss CTM, but there's also a chat channel!

    #CTM

    Located on Esper.net, we offer a variety of features, including interesting discussion, question asking, and general helping of CTM players, So come on down!

    Esper link: http://esper.net/publicirc.php

    To log on, all you need is a username, and off you gooo!


    Mods, pls don't delete me
    Posted in: Maps
  • 7

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from StratMaster007

    Speedrunner syndrome: YOU CAN'T STOP RUNNING


    Relevant:


    On topic:

    Do you think the skeleton buff is balanced or not? I thought they were pretty damn dangerous already.
    Posted in: Maps
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from VittoProductions

    Vechs is a great map maker, you have no right to complain about him, you have never had any experience with mapmaking.
    You are not giving constructive criticism in any way, you're just complaining without a good reason.
    Come back after you made at least one area fit for a decent CTM map, and tell us how wrong you were and that you understand why maps take a while to be made. Or don't post here at all.


    That's so. Like. Flawed.

    I've been here for a decent amount of time. I can't map make at all. I have crazy respect for anyone WHO CAN. But because I can't that doesn't make my opinion less valid. I just beta test often, and map makers trust in beta testers, generally non map makers to provide key feedback on their maps. A non map makers opinion is just as valid as a map makers one.
    Posted in: Maps
  • 1

    posted a message on Kings & Caliphs 1225 OOC
    Quote from RisingTempest

    All of it to just short of the French border. The northern conquests however, Aka Aragon, are recent and my first post will be the Moorish Victory securing the north.


    Welp.

    That's a lot of land. And stuff.
    Posted in: Forum Roleplaying
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Zer0_Glyph

    Lol :D

    (Reply to not offtopic) Yeah... I never thought of that, but vechs doesn't seem to make much areas like that... at least that I know of...


    Because it wasn't really possible.

    You're seeing a total and complete shift in how CTM maps are made and work. I mean, if you want to take a look at where CTM maps suddenly got a big change in how they worked, you'd most likely look at enchanting. Before then combat wasn't really fleshed out. You fought skeletons with bows, spiders and zombies were flailed at. Creepers were ran from, and ghasts were invited over for an afternoon game of tennis in the yard. Enchantments literally changed the playing field. Suddenly map makers didn't have to balance ENTIRELY around terrain and ores. You could add twists. Under water areas were suddenly a thing. You could up the difficulty, because ya know, swords were better.

    Another thing contributing to the shift is the sheer amount of mobs at map makers finger tips right now,I mean, Beyond the original mobs, you now have cave spiders, charged creepers, blazes, silverfish and more untapped mobs like magma slimes and witches. ( Dem witches will screw you up ) And past that, you have custom mobs now. It's crazy with what can be added. Add enchanted loot, and potion effects and it's practically like make your own mob. Difficulty isn't a set path now, a map maker can extend or shorten it as much as he or she wants.

    The big game changer is the command block though in my opinion The rail system is now obsolete. Why take a rail when you can teleport all over the place? I mean, Vechs was debuting the end system, Even that I'd say is out the window. Area size isn't a problem now. Why put all the areas next to each other when you can space em apart, and teleport the player there from the intersection? Telepads and teleporters are the future.

    So back to your original pondering, It's just because the tools haven't really been there yet. I mean, When Vechs started out he really didn't have a fleshed out combat system, and his early works are really difficult just terrain wise. Suddenly status effects are thing. I can design areas around blindness, mining fatigue, hunger. And even make it AoE with beacons. Really the sky is the limit with these new tools

    TL;DR: Tools weren't there. Future looks promising.

    *Goes back to lurking*
    Posted in: Maps
  • 1

    posted a message on General RP Discussion and Information Thread
    You look at elite roleplayers here, And the group is still strong. Minhdar still pokes around, and the trinity of Village Aaron and Gorgan still hold fast, And Evan is still here.


    EDIT: And Hug, The mangy guy Aaron feeds the scraps too.
    Posted in: Forum Roleplaying
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from inferachnid

    Multi billion blocks? I'm going to assume that's a joke.... Right?


    We broke some records.
    Posted in: Maps
  • 2

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from XphX

    *ahem* League of Legends is the highest form of "pay to win". The roster of free heros is worryingly small and all the powerful heros you have to - wait for it - buy. The weeks in which they appear in the roster, the balance of the game goes totally nuts for that week. You want a truly non-pay to win game? Try DotA 2. (If you can get an invite that is <_< I wish they would just open the game up)

    I'm totally OK with paying for games to play the game. I am NOT OK with paying for games to win the game. That's a twisted buisness model that I'm surprised still exsists.

    Ok cool now I'm going to get back to minecraft.

    I need a little help on spellbound caves:

    I got the white wool in that first cave and I found the secret area by climbing the waterfall, but they are both dead ends. Any hints as to where to go from here?


    I've never spent a cent on league, and I've been playing for about a year now, and have never found an imbalance. It is a utter blast.

    Also, Look harder in the secret area. Look hard my friend.
    Posted in: Maps
  • 1

    posted a message on Sagittarius 0.2 OOC: Locked, dead RP OOC.
    Quote from HugTheZombies

    Completely realistic.


    Then it's really hard to break away from the bipedal human stigma. Having a race that isn't like that doesn't make any sense. There is a reason humans are the dominant race.
    Posted in: Forum Roleplaying
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