This is one swell pack you have here, would be a shame if-
Okay, I'm not going to pull that old lame joke, but this is seriously a really nice pack, I can't wait for it to be finished; it's so detailed, but rather smooth for my eye...I don't think I've ever downloaded a pack in such an early stage.
Great pack, unfortunate name: perhaps something a little cheesy like 'Lost in Lucidity'...?
The environment textures are smooth because they fills great areas. It's crucial for easy and relaxed playing (especially if you play for couple or more hours straight). And objects are sharp(er) because they need to stand out a little.
But yes, some textures may be sharpened in future. And contrasts also have a WIP status. Until almost all the textures will be ready, and I can see a whole picture, I prefer not to do many irreversible changes. It's easier to sharpen texture in the end (if it feels so), than trying to smooth it again after shaprening.
...
And I kinda like "Lost in Lucidity" name :smile.gif: Although it's dangerous to put it on pack right now, because it can draw me to fit my work for it. And I see it little more edgy and rought than this name suggests. But I like the atmosphere the name creates...
Realism is not the goal here. I mean yes, I instinctively want it to look real, but this isn't the point. Also, I don't want to put this mod in one pile with other "realistic" mods. I am working pretty hard to make it look not just realistic, but fantasy-realistic, otherworldly-realistic (if there is such word in english %)). I like the word "balance" in relation to my pack. Maybe I will use it in title some how...
By the way, how do I change anisotropic filtering to x16?
You can change it in your video card settings. For ATI/AMD it's Catalyst Control Center > Graphics Settings > 3D > Anisotropic Filtering. Just turm off "use application settings" and drag scroller to x16. nVidia also have something like this, but maybe in different words.
Gravel and glowstone, are they supposed to look alike? Looks kind of weird with the gravel pulsating
The shovel has some weird texture to it
No, they don't. It's my bad. A little leftover from testing. Gonna fix it nex time. Or you can change the name of the file from "custom_terrain_19.png" to "custom_terrain_105.png". And thanks for bringing this up. It's kinda messy here, so I can forget about things like that easily.
And about the shovel, and other diamond textures... It's very much WIP and open question. I can add animated sparkles to it, to make it "more diamondy", but I don't want to make it crazy-blueish like it was in original. Gonna see, what can be done here... Diamonds really looks like plain stone right now.
Looks amazing! Can't wait to use it! But I'd rather wait for a 256x, if there will be one. Simply beautiful pack<3
Sorry, no 256x textures in my plans. I thought about it before I start and this is what I came with: the Minecraft is square and you can't do anything to change it. Even 2048x2048 textures can't do much good, cause it's still be extremely lowpoly. But it can add unnessesary lags. Any way, I found that 16x, 32x, and 64x are too small. But 256x are too big. And 512x is just enormous (no offense to any authors). So I stopped on 128x and started to work. And now it means just too much trouble to make another set of textures for higher resolution.
As far as changing the name goes, I like it the way it is, one of the reasons I clicked on it was because of it's name. I thought it was rather mysterious and it drew me in. I've gotten a little tired of all the texture packs that are explicitly branded to reflect the contents held within. In fact the only thing I suggest changing about the title is removing the "TEXTURE PACK" part of it, so that it becomes even more mysterious. xD
Don't you think that this going to add too much mystery? :wink.gif: People will be clueless about what they clicking on. Although topic IS placed in "Texture Packs" section...
Hehe. How should I name it then?
I choose between "white noise texture pack" (basically it means "my texture pack") and "unnamed texture pack" (self-explanatory). Cause I really don't wanna stick any certain name on it, which going to define it in any way. At least until it's done. Maybe then I'll think of something.
New: Added new Stone Bricks, animated Redstone Lamp (check out Customizer if you want more reddish texture, no animation though), palm Sapling and Bottle o'Enchanting. Animated Glowstone texture was changed completely and old Side Grass returned. Also added Diamond Armor. I was pretty lazy with both, gold and diamond, armors and made it based on Iron Armor texture. Added it thinking that it's better than nothing. I may remake it in future, but you shouldn't expect it any time soon. Work on mob-skins is frozen too. Not sure if it will be completed at all. But if I'll get interested again I may add skin or two sometime. And in meantime, if you want to mix some mobs into this pack (for your personal use) I recommend Misa's (did it myself :)).
Things you might want to know about this pack:
- It has no "theme". It's just my view of Minecraft.
- The style is a blend of realism and fantasy with right (hopefully) balance.
- I've tried to use animation where it make sense, but not all of it worked out great. If you'll not like some of it, just delete necessary custom_ files from the archive root.
- I used a lot of photos and photo-textures from around the internet. Most of them are free, but some I could accidently stole. I didn't use any of existing Minecraft textures, though.
- Despite of pervious statement there is plenty of handwork as well.
- I play (and test textures) with "moody" brightness. So you can say that the pack is designed for this setting.
- GUI is very neutral and made in style of original one. You can apply it to any pack by replacing files from 'gui' folder. You can also distribute my GUI with your pack as long, as you give me credit for it and provide the link to original source (which is here).
- The default font fits high resolution perfectly, but can be messy on small (laptop with 1280x800, for example). In such cases use alternative 32x font from Equilibrium\font\Minecraft HD Font 32x.
- Here is some ideas for mod which (in my opinion) can give more space for texturing and improve overall gameplay. Think of it as potential addition to this pack if you like. Check it out if you are modder looking for new project, or just curious.
- The pack requires OptiFine or MCPatcher for correct work. They can work together as well.
* If you are going to use this pack, I'd like to ask you to spend a couple of minutes to made a screenshot which you found interesting and post it in this thread. I'll sort them and compose in first post under 'User Screenshots' title. It will allow to create a gallery of screenshots with different architecture styles, biomes and world seeds from different videocards, resolutions and graphic settings.
Customizer:
This is where you can customize the pack if you are not satisfied with default textures. It's pretty simple to use:
1. Download the textures that you like.
2. Place them into texture pack archive (root).
3. Make sure that you use last version of OptiFine or MCPatcher and all textures is set as "animated" in options. Wood
Wool
Here you can get some nice and useful stuff instead of wool. Remember that this blocks will have the properties of wool. And you still need to farm sheeps for wool and then dye it in suitable color to get the blocks you need (at least in survival mode). But after that you can use...
Light-gray, dark-gray and black as stone pilars:
Red and pink as roof tiles:
Brown and yellow as building log:
Cyan and orange as decorative wood panels:
Regular wool will stay the same:
If you like to have such materials (and more) with right properties and recipes, please support and promote this ideas.
Misc
Recommended mods:
This mods can improve overall feeling of the game dramatically. They are supported by my texture pack and strongly recommended for use. OptiFine. Improves FPS and loading time. Multi-Core utilization. Mip-mapping feature (must have if you are using HD packs). Works with antialiasing and anisotropic filtering correctly (you need to use AA version for this right now. It is still in development, but will be merged with the other editions when finished.) Advanced settings in options menu. Required for GLSL shadows. Randomobs. "Because nature means variety". (Included in MCPatcher and OptiFine). MAtmos. Creates vivid ambient sound atmosphere. It's hard to describe, you'll need to try it. GLSL Shaders. Brings advanced shading to Minecraft. Very resource demanding but looks amazing. Bump mapping, depth of field, waving wheat, dynamic shadows, and more. For now this mod has issues with mip-mapping and AA version of OptiFine, though. Dynamic Lights. To light you way and take more out of GLSL shaders. (You need special version for OptiFine).
When I force anisotropic filtering in game I starting to see white borders around torch texture. Not around the torch itself, but the whole texture which is transparent on edges. I think it started with video driver update (ATI Catalyst 11.12). Although I can't (won't) use older version, because of another nasty bugs. And I really hate the way textures looks without anisotropic filtering. Also, this glitch only appears with HD texture packs and not the original pack. So this is the reason why I am posting in this topic. Maybe future versions of patcher can fix it somehow... Or is there any other way to fix it?
Basically I can't understand why they behave like this. For example: I'm taking perfectly workable font, change digits in some minor way, keeping height and width intact, and then font goes crazy. Placing and intervals all wrong and new feature in MCPatcher do not help much.
I'm trying to make a new high-res font, but can't, cause I don't understand what's going on. The idea was to make digits much smaller than letters, so they used less space in inventory cells. But this is the best I've managed to do (with default.properties file) so far:
As you can see some of the numbers placed ok and will be perfect when I make new background for inventory. But others are not. And the worst thing is that the same digits behave different in combinations with others. They jump back and forth and I can't explain it. Can someone help me with this?
Hello everyone.
If you don't mind I'd like to get some feedback about my idea. Which is making ore veins little less noticable. I think it makes sense. So, look on picture below and tell me what you think... Should I make some of them even less noticable, or I got too far already (iron, redstone)? And what you think of this idea in general?
This textures are for my 128x128 project, aimed at neat old-school fantasy look. I've seen some great works in 32x32 and 64x64 but found that this resolution is too tight for me. If I miss any good 128x128 (or higher) packs in style of Derivation or Ovo's Rustic, please, point me in right direction.
0
The environment textures are smooth because they fills great areas. It's crucial for easy and relaxed playing (especially if you play for couple or more hours straight). And objects are sharp(er) because they need to stand out a little.
But yes, some textures may be sharpened in future. And contrasts also have a WIP status. Until almost all the textures will be ready, and I can see a whole picture, I prefer not to do many irreversible changes. It's easier to sharpen texture in the end (if it feels so), than trying to smooth it again after shaprening.
...
And I kinda like "Lost in Lucidity" name :smile.gif: Although it's dangerous to put it on pack right now, because it can draw me to fit my work for it. And I see it little more edgy and rought than this name suggests. But I like the atmosphere the name creates...
0
Didn't thought it's appropriate yet. But ok
Placed it under the download link.
Realism is not the goal here. I mean yes, I instinctively want it to look real, but this isn't the point. Also, I don't want to put this mod in one pile with other "realistic" mods. I am working pretty hard to make it look not just realistic, but fantasy-realistic, otherworldly-realistic (if there is such word in english %)). I like the word "balance" in relation to my pack. Maybe I will use it in title some how...
You can change it in your video card settings. For ATI/AMD it's Catalyst Control Center > Graphics Settings > 3D > Anisotropic Filtering. Just turm off "use application settings" and drag scroller to x16. nVidia also have something like this, but maybe in different words.
0
No, they don't. It's my bad. A little leftover from testing. Gonna fix it nex time. Or you can change the name of the file from "custom_terrain_19.png" to "custom_terrain_105.png". And thanks for bringing this up. It's kinda messy here, so I can forget about things like that easily.
And about the shovel, and other diamond textures... It's very much WIP and open question. I can add animated sparkles to it, to make it "more diamondy", but I don't want to make it crazy-blueish like it was in original. Gonna see, what can be done here... Diamonds really looks like plain stone right now.
Sorry, no 256x textures in my plans. I thought about it before I start and this is what I came with: the Minecraft is square and you can't do anything to change it. Even 2048x2048 textures can't do much good, cause it's still be extremely lowpoly. But it can add unnessesary lags. Any way, I found that 16x, 32x, and 64x are too small. But 256x are too big. And 512x is just enormous (no offense to any authors). So I stopped on 128x and started to work. And now it means just too much trouble to make another set of textures for higher resolution.
Don't you think that this going to add too much mystery? :wink.gif: People will be clueless about what they clicking on. Although topic IS placed in "Texture Packs" section...
Thanks. I'm kinda proud of it.
Try anisotropic filtering x16. Its changes quality of picture dramatically.
0
Sounds like "anime". And this pack has nothing in common with anime.
0
I shoot for it. Fairy-like but not primitive. Realistic but not ordinary.
There is a game named Perfect World. MMORPG or something. Here. It can bring some confusion.
0
I choose between "white noise texture pack" (basically it means "my texture pack") and "unnamed texture pack" (self-explanatory). Cause I really don't wanna stick any certain name on it, which going to define it in any way. At least until it's done. Maybe then I'll think of something.
20
- The style is a blend of realism and fantasy with right (hopefully) balance.
- I've tried to use animation where it make sense, but not all of it worked out great. If you'll not like some of it, just delete necessary custom_ files from the archive root.
- I used a lot of photos and photo-textures from around the internet. Most of them are free, but some I could accidently stole. I didn't use any of existing Minecraft textures, though.
- Despite of pervious statement there is plenty of handwork as well.
- I play (and test textures) with "moody" brightness. So you can say that the pack is designed for this setting.
- GUI is very neutral and made in style of original one. You can apply it to any pack by replacing files from 'gui' folder. You can also distribute my GUI with your pack as long, as you give me credit for it and provide the link to original source (which is here).
- The default font fits high resolution perfectly, but can be messy on small (laptop with 1280x800, for example). In such cases use alternative 32x font from Equilibrium\font\Minecraft HD Font 32x.
- Here is some ideas for mod which (in my opinion) can give more space for texturing and improve overall gameplay. Think of it as potential addition to this pack if you like. Check it out if you are modder looking for new project, or just curious.
- The pack requires OptiFine or MCPatcher for correct work. They can work together as well.
Skeleton
Zombie
Slime
by Cardboard (v0.9.2)
1. Download the textures that you like.
2. Place them into texture pack archive (root).
3. Make sure that you use last version of OptiFine or MCPatcher and all textures is set as "animated" in options.
Wood
Light-gray, dark-gray and black as stone pilars:
Red and pink as roof tiles:
Brown and yellow as building log:
Cyan and orange as decorative wood panels:
Regular wool will stay the same:
If you like to have such materials (and more) with right properties and recipes, please support and promote this ideas.
OptiFine. Improves FPS and loading time. Multi-Core utilization. Mip-mapping feature (must have if you are using HD packs). Works with antialiasing and anisotropic filtering correctly (you need to use AA version for this right now. It is still in development, but will be merged with the other editions when finished.) Advanced settings in options menu. Required for GLSL shadows.
Randomobs. "Because nature means variety". (Included in MCPatcher and OptiFine).
MAtmos. Creates vivid ambient sound atmosphere. It's hard to describe, you'll need to try it.
GLSL Shaders. Brings advanced shading to Minecraft. Very resource demanding but looks amazing. Bump mapping, depth of field, waving wheat, dynamic shadows, and more. For now this mod has issues with mip-mapping and AA version of OptiFine, though.
Dynamic Lights. To light you way and take more out of GLSL shaders. (You need special version for OptiFine).
Ghost2 for alternative art.
Ovo for his pack from which I got a lot of inspiration.
.
- Improvement (up to full replacement) of sucky textures
(summary)
If you like this pack a little:
Equilibrium v. 0.9.4 [119 Mb]
Full version of texture pack with Randomobs and GLSL Shaders support.
Equilibrium v. 0.9.4 (Lite) [37 Mb]
Totally playable but lightened version with only the basic textures.
0
0
I'm trying to make a new high-res font, but can't, cause I don't understand what's going on. The idea was to make digits much smaller than letters, so they used less space in inventory cells. But this is the best I've managed to do (with default.properties file) so far:
As you can see some of the numbers placed ok and will be perfect when I make new background for inventory. But others are not. And the worst thing is that the same digits behave different in combinations with others. They jump back and forth and I can't explain it. Can someone help me with this?
0
0
0
0
1
If you don't mind I'd like to get some feedback about my idea. Which is making ore veins little less noticable. I think it makes sense. So, look on picture below and tell me what you think... Should I make some of them even less noticable, or I got too far already (iron, redstone)? And what you think of this idea in general?
This textures are for my 128x128 project, aimed at neat old-school fantasy look. I've seen some great works in 32x32 and 64x64 but found that this resolution is too tight for me. If I miss any good 128x128 (or higher) packs in style of Derivation or Ovo's Rustic, please, point me in right direction.