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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Sorry guys, no updates. I am on Dungeon Crawl now. Join.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Update 11.03.2012 Version 0.9.4

    New: Added new Stone Bricks, animated Redstone Lamp (check out Customizer if you want more reddish texture, no animation though), palm Sapling and Bottle o'Enchanting. Animated Glowstone texture was changed completely and old Side Grass returned. Also added Diamond Armor. I was pretty lazy with both, gold and diamond, armors and made it based on Iron Armor texture. Added it thinking that it's better than nothing. I may remake it in future, but you shouldn't expect it any time soon. Work on mob-skins is frozen too. Not sure if it will be completed at all. But if I'll get interested again I may add skin or two sometime. And in meantime, if you want to mix some mobs into this pack (for your personal use) I recommend Misa's (did it myself :)).


    Equilibrium v. 0.9.4 [119 Mb]
    Full version of texture pack with Randomobs and GLSL Shaders support.

    Equilibrium v. 0.9.4 (Lite) [37 Mb]
    Totally playable but lightened version with only the basic textures.
    Posted in: Resource Packs
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    posted a message on Texture identification...
    Thank you.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture identification...
    What is this?

    229 and 230 textures in v.1.2.3.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Post editor
    Thank you. I missed it somehow.
    Posted in: Forum Discussion & Info
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    posted a message on Post editor
    If I remember correctly, there was I choise between plain text editor and "advanced". I always used plain because it's more compact and handy when it comes to editing huge post with prewiews and stuff. But now I can't find this option in settings or editor itself. There is only "advanced" editor and I'm, quite frankly, hate it. So, if there is such options, please help me find it. And if there is not, it's got to be made.
    Posted in: Forum Discussion & Info
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    posted a message on Things that I miss in game...
    Quote from spodrth

    I will attempt to do this but if someone else already is I'll stop

    It would be so great.
    If one will begin the others might join to help.
    Please, post here or PM me the link to mod thread if there will be one, so I can promote it more.
    Posted in: Requests / Ideas For Mods
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Quote from JoRein

    Could you make another one of that kind but with a red stone-layer underneath the light-layer
    (i hope youre doing this with layers, so it shoud be not much work)
    I'm asking for this, because glowstone "grows" in the nether and looks not fitting in there with the greyish
    base-colour...

    Thanks for bringing this up. It changes everything. I personally never been in nether. And didn't seen glowstone in the wild. For now I changed all custom textures and one of them will take place of default one during next update.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Added some glowstone alternatives in 'Misc' section of Customizer. Two of them are still ore-styled but may look better as decoratives. And others are purely decorative and will look silly in caverns.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Quote from MCMaG.jp

    Can you make a 64x version?

    I can. Although it will look very very bad. But if you like to try, here it is:
    Equilibrium 64x patch (v.0.9.3)
    Basically it's just resized terrain.png and animated textures. To use, drop the archive's content into texture pack.

    Quote from bobi897

    i think you should work on the sides of the grass a bit so it looks like there's dirt. And the items look pixely in your hand so it dosen't blend well with the surrounding awesomness xD

    You're right about grass. It was an experiment and I will return the old one next time. And about items, I like them 64x64 because this way they can be used (at least with my monitor resolution) unscaled in inventory.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    I can make some alternative for Customizer. Not sure how soon I'll get time for this, but I'll keep it in mind. Some screenshots with examples of how people use glowstone can help me a lot. It still need to be embed in stone somehow, so I can't lose it completely, but I'll see what can be done.

    PS
    Oh, and this is no problem at all. I need this kind of feedback to make pack better.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Video trailer added into first post.
    Thanks to Sun_Rock (aka MinecraftOnkel).
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Quote from Dirk_Jimbrose

    How do you use the GLSL shader with this?

    Here is everything you need to know. Take mod here. Then follow this and this.

    In few words: GLSL mod must be installed after all other mods. Shaders must be from folder which contains 'bump' in its name. You'll find alternative shaders in mod archive: Shaders-Windows\Shaders\mods\shaders\alternative shaders. Maps are included in full pack already, so you don't need to worry about that.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Quote from imazebra

    Im on avast and I have no problems with it

    Quote from JoRein

    No Problems here with virus.

    Ok. Thanks. I found nothing with NOD32 as well. There is no place for virus really, but who knows... I guess it was cupcake cat's "joke" of very special kind.
    Posted in: Resource Packs
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    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Quote from cupcake cat

    IT SAID IT WAS A VIRUS

    What antivirus do you have? What virus it catches? There is only png's in archive, so I don't know what possibly can go wrong. Can someone confirm it?
    Posted in: Resource Packs
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