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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Interion864

    No, I'm pretty sure they don't. I don't see that listed anywhere in the changelog or snapshot updates.



    Just saying, you know the difference between a speed run and a regular let's play, right? I understand the bitrate part, but it isn't very ethical to pass off your opinions as "tips". For reference, I haven't seen a speedrun with commentary, obviously because the person needs to concentrate.
    I believe he meant post commentary.
    Posted in: Maps
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    posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    Quote from Interion864

    If it's really like a laggy multiplayer server then it's the internal server problem. Nothing to do with the map.
    but its just this map other CTMs work just fine and the problem is the same no matter what i do to my settings
    Posted in: Maps
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    posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    for some resone this map and only this map doesn't work on my computer like in this map only when i breck blocks they reappear like in a laggy multiplayer server.
    Posted in: Maps
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    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    Quote from Minecraftdeas

    hmm (just to revive this again) It should have more of a mc feel. more danger.like Retrinox said, more "survival". but well, you can easily add more mobs (so long as they're neutral). maybe some flying humanoid who just flies around making sure that everything's fine but shoots a "slide-ball" at you when hostile. this makes it much easier to slide off an island. or such mobs. also belive new blocks should be added like in the nether. maybe instead of glowstone, "darkstone" allowing you to see when its daey. or stuff like that

    you can find darkstone trees in the new nether http://www.minecraftforum.net/topic/218398-new-nether-survive-this/#Gloom
    Posted in: Suggestions
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    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    Quote from CrossingTheLine

    Why add the 'this' when the game is already completed with 3 worlds (the overworld, the end, and the nether) Simply adding this would double the time to complete the game (as some may hate this) and also, what is so important anyways in the Aether that is more important than searching for an Stronghold.

    All i am saying is, whats the point to even travel to the Aether.
    the new blocks like spead sand crystaltree and the other block that all have cool abilitys
    Quote from TwistedHitman

    can someone please please tell me how to instal this mod i love the aether so much i watch it in every video please tell me!

    this is not the mod goodbye
    Posted in: Suggestions
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    so the brown wool has to be black dessert a scoop of chocolate icecream
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    For my next continental map I'd like to do a few things for the player, not to make it "easier" but to make it more "convenient".

    Well, for one I'd like to make some cool exotic biomes that don't exist in normal Minecraft. But beyond that, I'd like to try to lay the map out where it's easy to tell where you are in relation to every thing else.

    Imagine four very large islands that make up the map, and they're arranged in a clover shape, and each island has unique soil and vegetation, so if you are at the shore of one island and look across to the others, it's immediately obvious which island you are on, and which islands you are looking at.

    For the handmade custom biomes, I'm thinking of stuff like:

    Blighted / Cursed land
    Hot-springs / Geysers / Pine woods (could use cactus/pressure plates/pistons to make semi-random water flows)
    Glaciers / Extreme ice formations
    Huge Canyons (I really want some kind of red earth sandstone block)

    Quote from Easyplay

    So I heard from a friend of mine, that Vechs said at some point he was interested in making more "continental" maps like Lethamyr, is this true?! :o
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from BoneHead777

    There is no rule about doing the areas in order... You can always come back later, when you got enchanted diamond armor (there is even a chest in front of the final area containing some pretty OP dia armor.)
    its okay i got the wool with tunnels and bridges
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from YuriKahn

    Come on, it's sunburn. Enchant some good diamond armor, drink fire resist & regen and tank it.
    ? no I am playing spellbound caves when did I say I was playing sunburn
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from BoneHead777

    Believe me, it was harder before. Just remeber, the adventure update made the map much easier. And wither skeles are melee AND three blocks high. That allows for many killing strategies that you couldn't use on skeles, mostly making atwo high area and lure then to you.

    Unless you are talking about sunburn. THAT should be too hard now, though in a way also too easy.(after all I find wither skeles easier to kill because they have more trouble hitting you - having a smite sword will help you massively, and after you finished some iff, you might be able to get a beacon (that sounds like a good strategy for legendary, because the nether has no ceiling. You might want to fix that, Vechs.
    Also, daily reminder to remind TTR about TTR.
    but blazes and creeper and wither skeles with ghasts shooting at you and the wither poison it is inpossible
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    wither skiley in the nether breach it is now inpossible
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from HighwayWizard

    Minecraft physics, you so silly. Don't want to be slain by falling anvils? Jump up from underneath them!

    So like king Whomp in super mario 64?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from HUGHmungous100

    The invisible Wither in the final dungeon of Infernal Mines kicked my ass. Next time, I need to bring more Fire Protection III armor.

    what that dungeon is easy the arrow spawners make it have that shield so you can see it and you have the flying pig and the Fire Protection 4 man pants from the level 11 battle sign chest
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from LimitlessMC

    Level 40 or below :steve_csi:

    EDIT : MCforums really needs to add a sarcastic emoticon.
    ....I meant what chunk
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from weq15

    Lightning needs to be a entity, iron blocks need to attract lightning and charged creepers need to drop TNT.

    Also I have a fix for piggy airlines give the pigs slowness so they don't move and blast protection armor or resistance (Can pigs have armor?) and fire them from a TNT canon that auto relodes using falling sand TNT spawners.
    Also where in fleeceception is the best place for a slime farm.

    Quote from YuriKahn

    No, I believe that cancels all movement. There is already a way to make it work - spawn regular saddled pigs and a stream of minecarts. I think this works.
    Can someone test if the TNT method works and I still need to know where in fleeceception is the best place for a slime farm.
    Posted in: Maps
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