Exactly, not everyone wants to cheat. Some people build stuff for and in survival
They're fine for adventure and server maps I think. Though I'm more of an inventor redstoner, so they just seem cheap and often bypass the whole point of redstone.
Could you be much more specific as to what you want it to do? So explain "realizes when it has been pushed twice" and "only works once". How many outputs does it have? Does the output only activate once it has been pushed a second time?
Your design does not let through one tick-pulses.
If you search a two way repeater with the very exact functionality of a repeater Goklayeh's version is the best.
Good work anyway.
#Edit 22.10.2013
Oh. I've never noticed that comparators don't take 1-tick pulses. Do you know why that is?
Great job. To improve you should make it more compact, as it could be a tenth of the size with good compacting. Start with a smaller and faster instacarry adder, piston shift registers and mux, and a much more optimized binary to BCD.
Thank you for your input. Here are the reasons behind some of my design choices:
I decided against compacting it any more than it is because it fits within the chunk limits and compacting it more will mostly just slow it down. Many of the pieces are already side by side. My next design is certainly going to be smaller than this, but I think that a tenth of the size is being a bit unreasonable. I haven't seen any calculator smaller than this with similar specs; 12-bit, hex-to-hex, hex-to-dec, dec-to-hex, dec-to-dec, radix points, addition, subtraction, multiplication, and then division. Mine is smaller than many of the 8-bit ones I've seen.
As for the adders, I try to stay away from anything instant or piston based, as pistons tend to jam during laggy calculations and I enjoy using my own creations. As a sidenote, my calculator isn't ran by a clock (not sure if that really matters). The adder is already one of the most compact classic redstone-torch designs.
I tried a piston based shift register in the past, but I think my design is much better suited and more compact for the task I'm using it for; which is akin to using 4 vertical 3-bit shift registers. But if you can find registers that can support the same 12 outputs with a cross dimensional area of less than 42[=(8-1)*6], then let me know. I also do use a piston mux throughout parts of the machine, but the difference between 1-tick and 2-tick isn't very grand.
As for the converter, I've already made a much faster and smaller one. But if you've seen a smaller 26-bit input, binary-to-BCD converter that doesn't use clocks or command blocks, then let me know.
Please create your own thread for your own creations. If you have questions, you can always message me personally. I don't like that this thread is being necroed for a lot of off topic discussions.
OK. I made this trap, and this golf course... really long. PS I need to know how to post screenshots.
-LodsoTNT
[ img ] "link to image" [ /img ] You can upload your images to a site like photobucket.com. After uploading, it will give you a link that you can post on forums. I'm not sure if the img-box things are already included or not, so just don't add them if they're already included. Also, don't use any spaces like I did in the example above.
If you have further questions, you can always create your own forum post in the correct discussion board and get plenty of help.
I'm sorry but google is bad.
How is it slow?
if something is badly translated sorry.
The calculator can sometimes get very slow if you have a poor computer and attempt a very large computation. Addition and Subtraction are fast, but doing division with large numbers, like 896/4.12=, will cause a bad computer to run slowly. Sometimes division will take up to ten minutes. I am hoping to make a calculator with much less latency in the future. I hope that has answered your question.
I showed this to my friend, and he said, "DAMN! Congrats!" But I replied, "No, I am not Mr. Redstone! Waupun Warrior made this badass calculator! Don't know who he is? Look up the profile at Minecraftforum.net, the best place to talk about the game." So, today he said he downloaded it, but couldn't find the result (14 x 5) so I said to look in back of him in the game. "Oh!!! DOYYYYYYYYY", he stated. So he said you are the best... tell me what you say about my friends reactions (how thinkful he is), and I'll tell him. (Depending on how offensive)
P.S. How do you post download links? I want to know because I want every one to know my creations. Thanks!
-LodsoTNT
Well at least he was able to operate the controls. There aren't any instructions on the map, but It's very intuitive and I'm glad he didn't have problems with that.
And to post a link, I think you just type: [ url ] "link" [ /url ] But without any of the spaces.
I love how you added the conversion from decimal to hex in there, just to make an already awesome calculator even better.
Kinda off topic here, do you plan on updating your version of oCd as the game updates? I really like the blue going on there, and I think I'm going to switch to yours
Thanks! I wanted to do binary as well (so all 3 number systems, which I've done before), but the input and output screens didn't support that many digits naturally, and adding more screenage would have looked odd and taken a lot of space. Maybe next time.
Only if new block textures start to drive me crazy and don't match well. And I don't really consider it my own texture pack. I just took OCD, copied the black wool texture over the unlit lamp texture, stopped glowstone from flashing and grayed it, and I used mcpatcher to change the restone color; it was hurting my eyes to try and tell the difference between almost unpowered and completely unpowered redstone. Took me less than an hour to make.
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I decided against compacting it any more than it is because it fits within the chunk limits and compacting it more will mostly just slow it down. Many of the pieces are already side by side. My next design is certainly going to be smaller than this, but I think that a tenth of the size is being a bit unreasonable. I haven't seen any calculator smaller than this with similar specs; 12-bit, hex-to-hex, hex-to-dec, dec-to-hex, dec-to-dec, radix points, addition, subtraction, multiplication, and then division. Mine is smaller than many of the 8-bit ones I've seen.
As for the adders, I try to stay away from anything instant or piston based, as pistons tend to jam during laggy calculations and I enjoy using my own creations. As a sidenote, my calculator isn't ran by a clock (not sure if that really matters). The adder is already one of the most compact classic redstone-torch designs.
I tried a piston based shift register in the past, but I think my design is much better suited and more compact for the task I'm using it for; which is akin to using 4 vertical 3-bit shift registers. But if you can find registers that can support the same 12 outputs with a cross dimensional area of less than 42[=(8-1)*6], then let me know. I also do use a piston mux throughout parts of the machine, but the difference between 1-tick and 2-tick isn't very grand.
As for the converter, I've already made a much faster and smaller one. But if you've seen a smaller 26-bit input, binary-to-BCD converter that doesn't use clocks or command blocks, then let me know.
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If you have further questions, you can always create your own forum post in the correct discussion board and get plenty of help.
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The calculator can sometimes get very slow if you have a poor computer and attempt a very large computation. Addition and Subtraction are fast, but doing division with large numbers, like 896/4.12=, will cause a bad computer to run slowly. Sometimes division will take up to ten minutes. I am hoping to make a calculator with much less latency in the future. I hope that has answered your question. Let's try to keep discussion related to redstone.
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I am sorry. I do not understand that translation. Please try again. What language are you trying to translate?
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And to post a link, I think you just type: [ url ] "link" [ /url ] But without any of the spaces.
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Thanks! I wanted to do binary as well (so all 3 number systems, which I've done before), but the input and output screens didn't support that many digits naturally, and adding more screenage would have looked odd and taken a lot of space. Maybe next time.
Only if new block textures start to drive me crazy and don't match well. And I don't really consider it my own texture pack. I just took OCD, copied the black wool texture over the unlit lamp texture, stopped glowstone from flashing and grayed it, and I used mcpatcher to change the restone color; it was hurting my eyes to try and tell the difference between almost unpowered and completely unpowered redstone. Took me less than an hour to make.